Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 10.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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@@ -39,11 +37,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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@@ -52,20 +48,18 @@ pub fn init_world(testbed: &mut Testbed) {
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* Setup a position-based kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::new_kinematic_velocity_based()
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.translation(vector![-10.0 * rad, 1.5 + 0.8])
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.build();
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.translation(vector![-10.0 * rad, 1.5 + 0.8]);
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let velocity_based_platform_handle = bodies.insert(platform_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
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colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
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/*
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* Setup a velocity-based kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::new_kinematic_position_based()
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.translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8])
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.build();
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.translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8]);
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let position_based_platform_handle = bodies.insert(platform_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
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colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
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/*
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