Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 50.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(vector![0.0, -ground_height, 0.0])
|
||||
.build();
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
/*
|
||||
@@ -45,20 +43,16 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let z = k as f32 * shift * 2.0 - centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(vector![x, y, z])
|
||||
.build();
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
// First option: attach several colliders to a single rigid-body.
|
||||
if j < numy / 2 {
|
||||
let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build();
|
||||
let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad);
|
||||
let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
|
||||
.translation(vector![rad * 10.0, rad * 10.0, 0.0])
|
||||
.build();
|
||||
.translation(vector![rad * 10.0, rad * 10.0, 0.0]);
|
||||
let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
|
||||
.translation(vector![-rad * 10.0, rad * 10.0, 0.0])
|
||||
.build();
|
||||
.translation(vector![-rad * 10.0, rad * 10.0, 0.0]);
|
||||
colliders.insert_with_parent(collider1, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider2, handle, &mut bodies);
|
||||
colliders.insert_with_parent(collider3, handle, &mut bodies);
|
||||
@@ -79,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
),
|
||||
];
|
||||
|
||||
let collider = ColliderBuilder::compound(shapes).build();
|
||||
let collider = ColliderBuilder::compound(shapes);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user