Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,14 +16,12 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 20.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
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.friction(0.15)
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// .restitution(0.5)
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.build();
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;
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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/*
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@@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ball_rad = 0.1;
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let rb = RigidBodyBuilder::new_dynamic()
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.translation(vector![0.0, 0.2, 0.0])
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.linvel(vector![10.0, 0.0, 0.0])
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.build();
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.linvel(vector![10.0, 0.0, 0.0]);
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let ball_handle = bodies.insert(rb);
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let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
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let collider = ColliderBuilder::ball(ball_rad).density(100.0);
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colliders.insert_with_parent(collider, ball_handle, &mut bodies);
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let mut linvel = Vector::zeros();
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@@ -49,9 +46,7 @@ pub fn init_world(testbed: &mut Testbed) {
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step += 1;
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// Add a bigger ball collider
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let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32))
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.density(100.0)
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.build();
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let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32)).density(100.0);
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let new_ball_collider_handle =
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physics
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.colliders
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@@ -99,8 +94,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// .remove(ground_collider_handle, &mut physics.bodies, true)
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// .unwrap();
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let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
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.friction(0.15)
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.build();
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.friction(0.15);
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let new_ground_collider_handle =
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physics
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.colliders
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