Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -41,17 +41,14 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(vector![0.0, 35.0, 0.0])
|
||||
// .rotation(Vector3::new(0.8, 0.2, 0.1))
|
||||
.can_sleep(false)
|
||||
.build();
|
||||
.can_sleep(false);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0).build();
|
||||
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(vector![0.0, 0.0, 0.0])
|
||||
.build();
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::trimesh(vtx, idx).build();
|
||||
let collider = ColliderBuilder::trimesh(vtx, idx);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
testbed.set_initial_body_color(handle, [0.3, 0.3, 0.3]);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user