Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -31,9 +31,9 @@ pub fn init_world(testbed: &mut Testbed) {
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}
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});
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let rigid_body = RigidBodyBuilder::new_static().build();
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let rigid_body = RigidBodyBuilder::new_static();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::heightfield(heights, ground_size).build();
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let collider = ColliderBuilder::heightfield(heights, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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@@ -55,19 +55,17 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift - centerz;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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let collider = match j % 6 {
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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0 => ColliderBuilder::cuboid(rad, rad, rad),
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1 => ColliderBuilder::ball(rad),
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// Rounded cylinders are much more efficient that cylinder, even if the
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// rounding margin is small.
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2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
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3 => ColliderBuilder::cone(rad, rad).build(),
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4 => ColliderBuilder::capsule_y(rad, rad).build(),
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2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
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3 => ColliderBuilder::cone(rad, rad),
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4 => ColliderBuilder::capsule_y(rad, rad),
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_ => {
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let shapes = vec![
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(
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@@ -84,7 +82,7 @@ pub fn init_world(testbed: &mut Testbed) {
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),
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];
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ColliderBuilder::compound(shapes).build()
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ColliderBuilder::compound(shapes)
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}
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};
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