Joint API and joint motors improvements

This commit is contained in:
Sébastien Crozet
2022-02-20 12:55:00 +01:00
committed by Sébastien Crozet
parent e740493b98
commit fb20d72ee2
108 changed files with 2650 additions and 1854 deletions

View File

@@ -68,18 +68,16 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
let rigid_body = RigidBodyBuilder::new_static().build();
let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
.translation(vector![0.0, 2.0, 30.0])
.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS)
.build();
.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS);
let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies);
let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
.translation(vector![0.0, -2.0, -30.0])
.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS)
.build();
.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS);
let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies);
/*
@@ -97,10 +95,8 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.add_callback(move |graphics, physics, _, run_state| {
if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 {
// Spawn a new cube.
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.5).build();
let body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 6.0, 20.0])
.build();
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.5);
let body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 6.0, 20.0]);
let handle = physics.bodies.insert(body);
physics
.colliders