Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 10.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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@@ -42,11 +40,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift - centerz;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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let collider = ColliderBuilder::cuboid(rad, rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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@@ -55,21 +51,25 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Setup a velocity-based kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::new_kinematic_velocity_based()
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.translation(vector![0.0, 1.5 + 0.8, -10.0 * rad])
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.build();
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let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().translation(vector![
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0.0,
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1.5 + 0.8,
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-10.0 * rad
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]);
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let velocity_based_platform_handle = bodies.insert(platform_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0);
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colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
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/*
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* Setup a position-based kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::new_kinematic_position_based()
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.translation(vector![0.0, 2.0 + 1.5 + 0.8, -10.0 * rad])
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.build();
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let platform_body = RigidBodyBuilder::new_kinematic_position_based().translation(vector![
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0.0,
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2.0 + 1.5 + 0.8,
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-10.0 * rad
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]);
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let position_based_platform_handle = bodies.insert(platform_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build();
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0);
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colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
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/*
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