Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 200.1;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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/*
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@@ -40,11 +38,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift - centerz;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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let collider = ColliderBuilder::cuboid(rad, rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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testbed.set_initial_body_color(handle, [0.5, 0.5, 1.0]);
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@@ -56,14 +52,12 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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// Rigid body so that the sensor can move.
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let sensor = RigidBodyBuilder::new_dynamic()
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.translation(vector![0.0, 5.0, 0.0])
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.build();
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let sensor = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 5.0, 0.0]);
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let sensor_handle = bodies.insert(sensor);
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// Solid cube attached to the sensor which
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// other colliders can touch.
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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let collider = ColliderBuilder::cuboid(rad, rad, rad);
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colliders.insert_with_parent(collider, sensor_handle, &mut bodies);
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// We create a collider desc without density because we don't
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@@ -71,8 +65,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let sensor_collider = ColliderBuilder::ball(rad * 5.0)
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.density(0.0)
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.sensor(true)
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.active_events(ActiveEvents::INTERSECTION_EVENTS)
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.build();
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.active_events(ActiveEvents::INTERSECTION_EVENTS);
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colliders.insert_with_parent(sensor_collider, sensor_handle, &mut bodies);
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testbed.set_initial_body_color(sensor_handle, [0.5, 1.0, 1.0]);
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