Joint API and joint motors improvements

This commit is contained in:
Sébastien Crozet
2022-02-20 12:55:00 +01:00
committed by Sébastien Crozet
parent e740493b98
commit fb20d72ee2
108 changed files with 2650 additions and 1854 deletions

View File

@@ -0,0 +1,501 @@
use na::SimdRealField;
use crate::dynamics::solver::MotorParameters;
use crate::dynamics::{FixedJoint, MotorModel, PrismaticJoint, RevoluteJoint};
use crate::math::{Isometry, Point, Real, Rotation, UnitVector, Vector, SPATIAL_DIM};
use crate::utils::WBasis;
#[cfg(feature = "dim3")]
use crate::dynamics::SphericalJoint;
#[cfg(feature = "dim3")]
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct JointAxesMask: u8 {
const X = 1 << 0;
const Y = 1 << 1;
const Z = 1 << 2;
const ANG_X = 1 << 3;
const ANG_Y = 1 << 4;
const ANG_Z = 1 << 5;
const LOCKED_REVOLUTE_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
const LOCKED_PRISMATIC_AXES = Self::Y.bits | Self::Z.bits | Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
const LOCKED_FIXED_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits | Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
const LOCKED_SPHERICAL_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits;
const FREE_REVOLUTE_AXES = Self::ANG_X.bits;
const FREE_PRISMATIC_AXES = Self::X.bits;
const FREE_FIXED_AXES = 0;
const FREE_SPHERICAL_AXES = Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
}
}
#[cfg(feature = "dim2")]
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct JointAxesMask: u8 {
const X = 1 << 0;
const Y = 1 << 1;
const ANG_X = 1 << 2;
const LOCKED_REVOLUTE_AXES = Self::X.bits | Self::Y.bits;
const LOCKED_PRISMATIC_AXES = Self::Y.bits | Self::ANG_X.bits;
const LOCKED_FIXED_AXES = Self::X.bits | Self::Y.bits | Self::ANG_X.bits;
const FREE_REVOLUTE_AXES = Self::ANG_X.bits;
const FREE_PRISMATIC_AXES = Self::X.bits;
const FREE_FIXED_AXES = 0;
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum JointAxis {
X = 0,
Y,
#[cfg(feature = "dim3")]
Z,
AngX,
#[cfg(feature = "dim3")]
AngY,
#[cfg(feature = "dim3")]
AngZ,
}
impl From<JointAxis> for JointAxesMask {
fn from(axis: JointAxis) -> Self {
JointAxesMask::from_bits(1 << axis as usize).unwrap()
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct JointLimits<N> {
pub min: N,
pub max: N,
pub impulse: N,
}
impl<N: SimdRealField<Element = Real>> Default for JointLimits<N> {
fn default() -> Self {
Self {
min: -N::splat(Real::MAX),
max: N::splat(Real::MAX),
impulse: N::splat(0.0),
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct JointMotor {
pub target_vel: Real,
pub target_pos: Real,
pub stiffness: Real,
pub damping: Real,
pub max_force: Real,
pub impulse: Real,
pub model: MotorModel,
}
impl Default for JointMotor {
fn default() -> Self {
Self {
target_pos: 0.0,
target_vel: 0.0,
stiffness: 0.0,
damping: 0.0,
max_force: Real::MAX,
impulse: 0.0,
model: MotorModel::AccelerationBased, // VelocityBased,
}
}
}
impl JointMotor {
pub(crate) fn motor_params(&self, dt: Real) -> MotorParameters<Real> {
let (erp_inv_dt, cfm_coeff, cfm_gain) =
self.model
.combine_coefficients(dt, self.stiffness, self.damping);
MotorParameters {
erp_inv_dt,
cfm_coeff,
cfm_gain,
// keep_lhs,
target_pos: self.target_pos,
target_vel: self.target_vel,
max_impulse: self.max_force * dt,
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct GenericJoint {
pub local_frame1: Isometry<Real>,
pub local_frame2: Isometry<Real>,
pub locked_axes: JointAxesMask,
pub limit_axes: JointAxesMask,
pub motor_axes: JointAxesMask,
pub limits: [JointLimits<Real>; SPATIAL_DIM],
pub motors: [JointMotor; SPATIAL_DIM],
}
impl Default for GenericJoint {
fn default() -> Self {
Self {
local_frame1: Isometry::identity(),
local_frame2: Isometry::identity(),
locked_axes: JointAxesMask::empty(),
limit_axes: JointAxesMask::empty(),
motor_axes: JointAxesMask::empty(),
limits: [JointLimits::default(); SPATIAL_DIM],
motors: [JointMotor::default(); SPATIAL_DIM],
}
}
}
impl GenericJoint {
#[must_use]
pub fn new(locked_axes: JointAxesMask) -> Self {
*Self::default().lock_axes(locked_axes)
}
/// Can this joint use SIMD-accelerated constraint formulations?
pub(crate) fn supports_simd_constraints(&self) -> bool {
self.limit_axes.is_empty() && self.motor_axes.is_empty()
}
fn complete_ang_frame(axis: UnitVector<Real>) -> Rotation<Real> {
let basis = axis.orthonormal_basis();
#[cfg(feature = "dim2")]
{
use na::{Matrix2, Rotation2, UnitComplex};
let mat = Matrix2::from_columns(&[axis.into_inner(), basis[0]]);
let rotmat = Rotation2::from_matrix_unchecked(mat);
UnitComplex::from_rotation_matrix(&rotmat)
}
#[cfg(feature = "dim3")]
{
use na::{Matrix3, Rotation3, UnitQuaternion};
let mat = Matrix3::from_columns(&[axis.into_inner(), basis[0], basis[1]]);
let rotmat = Rotation3::from_matrix_unchecked(mat);
UnitQuaternion::from_rotation_matrix(&rotmat)
}
}
pub fn lock_axes(&mut self, axes: JointAxesMask) -> &mut Self {
self.locked_axes |= axes;
self
}
pub fn set_local_frame1(&mut self, local_frame: Isometry<Real>) -> &mut Self {
self.local_frame1 = local_frame;
self
}
pub fn set_local_frame2(&mut self, local_frame: Isometry<Real>) -> &mut Self {
self.local_frame2 = local_frame;
self
}
#[must_use]
pub fn local_axis1(&self) -> UnitVector<Real> {
self.local_frame1 * Vector::x_axis()
}
pub fn set_local_axis1(&mut self, local_axis: UnitVector<Real>) -> &mut Self {
self.local_frame1.rotation = Self::complete_ang_frame(local_axis);
self
}
#[must_use]
pub fn local_axis2(&self) -> UnitVector<Real> {
self.local_frame2 * Vector::x_axis()
}
pub fn set_local_axis2(&mut self, local_axis: UnitVector<Real>) -> &mut Self {
self.local_frame2.rotation = Self::complete_ang_frame(local_axis);
self
}
#[must_use]
pub fn local_anchor1(&self) -> Point<Real> {
self.local_frame1.translation.vector.into()
}
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
self.local_frame1.translation.vector = anchor1.coords;
self
}
#[must_use]
pub fn local_anchor2(&self) -> Point<Real> {
self.local_frame2.translation.vector.into()
}
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
self.local_frame2.translation.vector = anchor2.coords;
self
}
#[must_use]
pub fn limits(&self, axis: JointAxis) -> Option<&JointLimits<Real>> {
let i = axis as usize;
if self.limit_axes.contains(axis.into()) {
Some(&self.limits[i])
} else {
None
}
}
pub fn set_limits(&mut self, axis: JointAxis, limits: [Real; 2]) -> &mut Self {
let i = axis as usize;
self.limit_axes |= axis.into();
self.limits[i].min = limits[0];
self.limits[i].max = limits[1];
self
}
#[must_use]
pub fn motor_model(&self, axis: JointAxis) -> Option<MotorModel> {
let i = axis as usize;
if self.motor_axes.contains(axis.into()) {
Some(self.motors[i].model)
} else {
None
}
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
pub fn set_motor_model(&mut self, axis: JointAxis, model: MotorModel) -> &mut Self {
self.motors[axis as usize].model = model;
self
}
/// Sets the target velocity this motor needs to reach.
pub fn set_motor_velocity(
&mut self,
axis: JointAxis,
target_vel: Real,
factor: Real,
) -> &mut Self {
self.set_motor(
axis,
self.motors[axis as usize].target_pos,
target_vel,
0.0,
factor,
)
}
/// Sets the target angle this motor needs to reach.
pub fn set_motor_position(
&mut self,
axis: JointAxis,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.set_motor(axis, target_pos, 0.0, stiffness, damping)
}
pub fn set_motor_max_force(&mut self, axis: JointAxis, max_force: Real) -> &mut Self {
self.motors[axis as usize].max_force = max_force;
self
}
#[must_use]
pub fn motor(&self, axis: JointAxis) -> Option<&JointMotor> {
let i = axis as usize;
if self.motor_axes.contains(axis.into()) {
Some(&self.motors[i])
} else {
None
}
}
/// Configure both the target angle and target velocity of the motor.
pub fn set_motor(
&mut self,
axis: JointAxis,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.motor_axes |= axis.into();
let i = axis as usize;
self.motors[i].target_vel = target_vel;
self.motors[i].target_pos = target_pos;
self.motors[i].stiffness = stiffness;
self.motors[i].damping = damping;
self
}
}
macro_rules! joint_conversion_methods(
($as_joint: ident, $as_joint_mut: ident, $Joint: ty, $axes: expr) => {
#[must_use]
pub fn $as_joint(&self) -> Option<&$Joint> {
if self.locked_axes == $axes {
// SAFETY: this is OK because the target joint type is
// a `repr(transparent)` newtype of `Joint`.
Some(unsafe { std::mem::transmute(self) })
} else {
None
}
}
#[must_use]
pub fn $as_joint_mut(&mut self) -> Option<&mut $Joint> {
if self.locked_axes == $axes {
// SAFETY: this is OK because the target joint type is
// a `repr(transparent)` newtype of `Joint`.
Some(unsafe { std::mem::transmute(self) })
} else {
None
}
}
}
);
impl GenericJoint {
joint_conversion_methods!(
as_revolute,
as_revolute_mut,
RevoluteJoint,
JointAxesMask::LOCKED_REVOLUTE_AXES
);
joint_conversion_methods!(
as_fixed,
as_fixed_mut,
FixedJoint,
JointAxesMask::LOCKED_FIXED_AXES
);
joint_conversion_methods!(
as_prismatic,
as_prismatic_mut,
PrismaticJoint,
JointAxesMask::LOCKED_PRISMATIC_AXES
);
#[cfg(feature = "dim3")]
joint_conversion_methods!(
as_spherical,
as_spherical_mut,
SphericalJoint,
JointAxesMask::LOCKED_SPHERICAL_AXES
);
}
#[derive(Copy, Clone, Debug)]
pub struct GenericJointBuilder(GenericJoint);
impl GenericJointBuilder {
#[must_use]
pub fn new(locked_axes: JointAxesMask) -> Self {
Self(GenericJoint::new(locked_axes))
}
#[must_use]
pub fn lock_axes(mut self, axes: JointAxesMask) -> Self {
self.0.lock_axes(axes);
self
}
#[must_use]
pub fn local_frame1(mut self, local_frame: Isometry<Real>) -> Self {
self.0.set_local_frame1(local_frame);
self
}
#[must_use]
pub fn local_frame2(mut self, local_frame: Isometry<Real>) -> Self {
self.0.set_local_frame2(local_frame);
self
}
#[must_use]
pub fn local_axis1(mut self, local_axis: UnitVector<Real>) -> Self {
self.0.set_local_axis1(local_axis);
self
}
#[must_use]
pub fn local_axis2(mut self, local_axis: UnitVector<Real>) -> Self {
self.0.set_local_axis2(local_axis);
self
}
#[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.0.set_local_anchor1(anchor1);
self
}
#[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.0.set_local_anchor2(anchor2);
self
}
#[must_use]
pub fn limits(mut self, axis: JointAxis, limits: [Real; 2]) -> Self {
self.0.set_limits(axis, limits);
self
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
#[must_use]
pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self {
self.0.set_motor_model(axis, model);
self
}
/// Sets the target velocity this motor needs to reach.
#[must_use]
pub fn motor_velocity(mut self, axis: JointAxis, target_vel: Real, factor: Real) -> Self {
self.0.set_motor_velocity(axis, target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
#[must_use]
pub fn motor_position(
mut self,
axis: JointAxis,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.0
.set_motor_position(axis, target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
#[must_use]
pub fn set_motor(
mut self,
axis: JointAxis,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.0
.set_motor(axis, target_pos, target_vel, stiffness, damping);
self
}
#[must_use]
pub fn motor_max_force(mut self, axis: JointAxis, max_force: Real) -> Self {
self.0.set_motor_max_force(axis, max_force);
self
}
#[must_use]
pub fn build(self) -> GenericJoint {
self.0
}
}