Move benchmark demos into their own directory.
This commit is contained in:
@@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.translation(0.0, 10.0)
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.build();
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let handle = physics.bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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physics
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.colliders
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.insert(collider, handle, &mut physics.bodies);
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@@ -50,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new(status).translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).density(1.0).build();
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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@@ -56,9 +56,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(rad * 1.5, rad)
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.density(1.0)
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.build();
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let collider = ColliderBuilder::capsule_y(rad * 1.5, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.can_sleep(false)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).density(1.0).build();
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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@@ -50,10 +50,10 @@ pub fn init_world(testbed: &mut Testbed) {
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let handle = bodies.insert(rigid_body);
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if j % 2 == 0 {
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let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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} else {
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let collider = ColliderBuilder::ball(rad).density(1.0).build();
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.translation(fk * shift, -fi * shift)
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.build();
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).density(1.0).build();
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, child_handle, &mut bodies);
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// Vertical joint.
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@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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@@ -54,9 +54,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.translation(-10.0 * rad, 1.5 + 0.8)
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.build();
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let platform_handle = bodies.insert(platform_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad)
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.density(1.0)
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.build();
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
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colliders.insert(collider, platform_handle, &mut bodies);
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/*
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@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0));
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@@ -58,7 +58,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Solid cube attached to the sensor which
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// other colliders can touch.
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let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, sensor_handle, &mut bodies);
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// We create a collider desc without density because we don't
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@@ -37,7 +37,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.translation(fk * shift, -fi * shift)
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.build();
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).density(1.0).build();
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, child_handle, &mut bodies);
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// Vertical joint.
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@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
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.translation(x + fk * shift, y - fi * shift)
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.build();
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).density(1.0).build();
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let collider = ColliderBuilder::ball(rad).build();
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colliders.insert(collider, child_handle, &mut bodies);
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// Vertical joint.
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