Crozet Sébastien
2b628f9580
Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pfm_contact generator for it.
2020-10-26 15:58:30 +01:00
Crozet Sébastien
6495847095
Add rounded cylinder.
2020-10-20 15:57:54 +02:00
Crozet Sébastien
d513c22d33
Add cone support.
2020-10-20 14:16:01 +02:00
Crozet Sébastien
865ce8a8e5
Collider shape: use a trait-object instead of an enum.
2020-10-20 11:56:09 +02:00
Crozet Sébastien
faf3e7e0f7
Implement a special case for edge-edge 3D polygonal clipping.
2020-10-13 18:41:11 +02:00
Crozet Sébastien
faec3d5d46
Start adding cylinders.
2020-10-12 18:33:58 +02:00
Crozet Sébastien
60c4d01e0a
Completely remove the WAABBHierarchy structure.
...
It is now replaced by the WQuadtree.
2020-10-06 11:37:48 +02:00
Crozet Sébastien
93aa7b6e1e
Use the publish-subscribe mechanism to handle collider removals across pipelines.
2020-10-05 19:04:18 +02:00
Crozet Sébastien
2dda0e5ce4
Complete the WQuadtree construction and ray-cast.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00