Crozet Sébastien
c031f96ac5
Fix compilation when parallelism is not enabled.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
52bbcc79fe
Query pipeline: aggressive workaround until we properly support collider addition/removal.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
a7d77a0144
Add non-topological WQuadtree update.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
2dda0e5ce4
Complete the WQuadtree construction and ray-cast.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
7b8e322446
Make kinematic bodies properly wake up dynamic bodies.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
e16b7722be
Fix crash caused by the removal of a kinematic body.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
df2156ffd0
Allow the removal of a collider.
2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00