use kiss3d::color::LIGHT_GRAY; use rapier_testbed3d::Testbed; use rapier3d::prelude::*; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); // Triangle ground. let width = 0.5; let vtx = vec![ Vector::new(-width, 0.0, -width), Vector::new(width, 0.0, -width), Vector::new(width, 0.0, width), Vector::new(-width, 0.0, width), Vector::new(-width, -width, -width), Vector::new(width, -width, -width), Vector::new(width, -width, width), Vector::new(-width, -width, width), ]; let idx = vec![ [0, 2, 1], [0, 3, 2], [4, 5, 6], [4, 6, 7], [0, 4, 7], [0, 7, 3], [1, 6, 5], [1, 2, 6], [3, 7, 2], [2, 7, 6], [0, 1, 5], [0, 5, 4], ]; // Dynamic box rigid body. let rigid_body = RigidBodyBuilder::dynamic() .translation(Vector::new(0.0, 35.0, 0.0)) // .rotation(Vector3::new(0.8, 0.2, 0.1)) .can_sleep(false); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0); colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 0.0, 0.0)); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::trimesh(vtx, idx).expect("Could not create trimesh collider."); colliders.insert_with_parent(collider, handle, &mut bodies); testbed.set_initial_body_color(handle, LIGHT_GRAY); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO); }