use rapier_testbed3d::Testbed; use rapier3d::prelude::*; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); // Triangle ground. let vtx = [ Vector::new(-10.0, 0.0, -10.0), Vector::new(10.0, 0.0, -10.0), Vector::new(0.0, 0.0, 10.0), ]; let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 0.0, 0.0)); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]); colliders.insert_with_parent(collider, handle, &mut bodies); // Dynamic box rigid body. let rigid_body = RigidBodyBuilder::dynamic() .translation(Vector::new(1.1, 0.01, 0.0)) // .rotation(Vector3::new(0.8, 0.2, 0.1)) .can_sleep(false); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO); }