use crate::dynamics::solver::DeltaVel; use crate::dynamics::{ BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity, }; use crate::math::{ AngVector, AngularInertia, Isometry, Point, Real, SdpMatrix, SimdReal, Vector, SIMD_WIDTH, }; use crate::utils::{WAngularInertia, WCross, WCrossMatrix}; use simba::simd::SimdValue; #[derive(Debug)] pub(crate) struct WBallVelocityConstraint { mj_lambda1: [usize; SIMD_WIDTH], mj_lambda2: [usize; SIMD_WIDTH], joint_id: [JointIndex; SIMD_WIDTH], rhs: Vector, pub(crate) impulse: Vector, r1: Vector, r2: Vector, inv_lhs: SdpMatrix, im1: SimdReal, im2: SimdReal, ii1_sqrt: AngularInertia, ii2_sqrt: AngularInertia, } impl WBallVelocityConstraint { pub fn from_params( params: &IntegrationParameters, joint_id: [JointIndex; SIMD_WIDTH], rbs1: ( [&RigidBodyPosition; SIMD_WIDTH], [&RigidBodyVelocity; SIMD_WIDTH], [&RigidBodyMassProps; SIMD_WIDTH], [&RigidBodyIds; SIMD_WIDTH], ), rbs2: ( [&RigidBodyPosition; SIMD_WIDTH], [&RigidBodyVelocity; SIMD_WIDTH], [&RigidBodyMassProps; SIMD_WIDTH], [&RigidBodyIds; SIMD_WIDTH], ), cparams: [&BallJoint; SIMD_WIDTH], ) -> Self { let (poss1, vels1, mprops1, ids1) = rbs1; let (poss2, vels2, mprops2, ids2) = rbs2; let position1 = Isometry::from(gather![|ii| poss1[ii].position]); let linvel1 = Vector::from(gather![|ii| vels1[ii].linvel]); let angvel1 = AngVector::::from(gather![|ii| vels1[ii].angvel]); let world_com1 = Point::from(gather![|ii| mprops1[ii].world_com]); let im1 = SimdReal::from(gather![|ii| mprops1[ii].effective_inv_mass]); let ii1_sqrt = AngularInertia::::from(gather![ |ii| mprops1[ii].effective_world_inv_inertia_sqrt ]); let mj_lambda1 = gather![|ii| ids1[ii].active_set_offset]; let position2 = Isometry::from(gather![|ii| poss2[ii].position]); let linvel2 = Vector::from(gather![|ii| vels2[ii].linvel]); let angvel2 = AngVector::::from(gather![|ii| vels2[ii].angvel]); let world_com2 = Point::from(gather![|ii| mprops2[ii].world_com]); let im2 = SimdReal::from(gather![|ii| mprops2[ii].effective_inv_mass]); let ii2_sqrt = AngularInertia::::from(gather![ |ii| mprops2[ii].effective_world_inv_inertia_sqrt ]); let mj_lambda2 = gather![|ii| ids2[ii].active_set_offset]; let local_anchor1 = Point::from(gather![|ii| cparams[ii].local_anchor1]); let local_anchor2 = Point::from(gather![|ii| cparams[ii].local_anchor2]); let impulse = Vector::from(gather![|ii| cparams[ii].impulse]); let anchor_world1 = position1 * local_anchor1; let anchor_world2 = position2 * local_anchor2; let anchor1 = anchor_world1 - world_com1; let anchor2 = anchor_world2 - world_com2; let vel1: Vector = linvel1 + angvel1.gcross(anchor1); let vel2: Vector = linvel2 + angvel2.gcross(anchor2); let rhs = (vel2 - vel1) * SimdReal::splat(params.velocity_solve_fraction) + (anchor_world2 - anchor_world1) * SimdReal::splat(params.velocity_based_erp_inv_dt()); let lhs; let cmat1 = anchor1.gcross_matrix(); let cmat2 = anchor2.gcross_matrix(); #[cfg(feature = "dim3")] { lhs = ii2_sqrt.squared().quadform(&cmat2).add_diagonal(im2) + ii1_sqrt.squared().quadform(&cmat1).add_diagonal(im1); } // In 2D we just unroll the computation because // it's just easier that way. #[cfg(feature = "dim2")] { let ii1 = ii1_sqrt.squared(); let ii2 = ii2_sqrt.squared(); let m11 = im1 + im2 + cmat1.x * cmat1.x * ii1 + cmat2.x * cmat2.x * ii2; let m12 = cmat1.x * cmat1.y * ii1 + cmat2.x * cmat2.y * ii2; let m22 = im1 + im2 + cmat1.y * cmat1.y * ii1 + cmat2.y * cmat2.y * ii2; lhs = SdpMatrix::new(m11, m12, m22) } let inv_lhs = lhs.inverse_unchecked(); WBallVelocityConstraint { joint_id, mj_lambda1, mj_lambda2, im1, im2, impulse: impulse * SimdReal::splat(params.warmstart_coeff), r1: anchor1, r2: anchor2, rhs, inv_lhs, ii1_sqrt, ii2_sqrt, } } pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda1 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular ]), }; let mut mj_lambda2 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular ]), }; mj_lambda1.linear += self.impulse * self.im1; mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(self.impulse)); mj_lambda2.linear -= self.impulse * self.im2; mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(self.impulse)); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii); } for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda1: DeltaVel = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular ]), }; let mut mj_lambda2: DeltaVel = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular ]), }; let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1); let vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2); let dvel = -vel1 + vel2 + self.rhs; let impulse = self.inv_lhs * dvel; self.impulse += impulse; mj_lambda1.linear += impulse * self.im1; mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(impulse)); mj_lambda2.linear -= impulse * self.im2; mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse)); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii); } for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { for ii in 0..SIMD_WIDTH { let joint = &mut joints_all[self.joint_id[ii]].weight; if let JointParams::BallJoint(ball) = &mut joint.params { ball.impulse = self.impulse.extract(ii) } } } } #[derive(Debug)] pub(crate) struct WBallVelocityGroundConstraint { mj_lambda2: [usize; SIMD_WIDTH], joint_id: [JointIndex; SIMD_WIDTH], rhs: Vector, pub(crate) impulse: Vector, r2: Vector, inv_lhs: SdpMatrix, im2: SimdReal, ii2_sqrt: AngularInertia, } impl WBallVelocityGroundConstraint { pub fn from_params( params: &IntegrationParameters, joint_id: [JointIndex; SIMD_WIDTH], rbs1: ( [&RigidBodyPosition; SIMD_WIDTH], [&RigidBodyVelocity; SIMD_WIDTH], [&RigidBodyMassProps; SIMD_WIDTH], ), rbs2: ( [&RigidBodyPosition; SIMD_WIDTH], [&RigidBodyVelocity; SIMD_WIDTH], [&RigidBodyMassProps; SIMD_WIDTH], [&RigidBodyIds; SIMD_WIDTH], ), cparams: [&BallJoint; SIMD_WIDTH], flipped: [bool; SIMD_WIDTH], ) -> Self { let (poss1, vels1, mprops1) = rbs1; let (poss2, vels2, mprops2, ids2) = rbs2; let position1 = Isometry::from(gather![|ii| poss1[ii].position]); let linvel1 = Vector::from(gather![|ii| vels1[ii].linvel]); let angvel1 = AngVector::::from(gather![|ii| vels1[ii].angvel]); let world_com1 = Point::from(gather![|ii| mprops1[ii].world_com]); let local_anchor1 = Point::from(gather![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }]); let position2 = Isometry::from(gather![|ii| poss2[ii].position]); let linvel2 = Vector::from(gather![|ii| vels2[ii].linvel]); let angvel2 = AngVector::::from(gather![|ii| vels2[ii].angvel]); let world_com2 = Point::from(gather![|ii| mprops2[ii].world_com]); let im2 = SimdReal::from(gather![|ii| mprops2[ii].effective_inv_mass]); let ii2_sqrt = AngularInertia::::from(gather![ |ii| mprops2[ii].effective_world_inv_inertia_sqrt ]); let mj_lambda2 = gather![|ii| ids2[ii].active_set_offset]; let local_anchor2 = Point::from(gather![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }]); let impulse = Vector::from(gather![|ii| cparams[ii].impulse]); let anchor_world1 = position1 * local_anchor1; let anchor_world2 = position2 * local_anchor2; let anchor1 = anchor_world1 - world_com1; let anchor2 = anchor_world2 - world_com2; let vel1: Vector = linvel1 + angvel1.gcross(anchor1); let vel2: Vector = linvel2 + angvel2.gcross(anchor2); let rhs = (vel2 - vel1) * SimdReal::splat(params.velocity_solve_fraction) + (anchor_world2 - anchor_world1) * SimdReal::splat(params.velocity_based_erp_inv_dt()); let lhs; let cmat2 = anchor2.gcross_matrix(); #[cfg(feature = "dim3")] { lhs = ii2_sqrt.squared().quadform(&cmat2).add_diagonal(im2); } // In 2D we just unroll the computation because // it's just easier that way. #[cfg(feature = "dim2")] { let ii2 = ii2_sqrt.squared(); let m11 = im2 + cmat2.x * cmat2.x * ii2; let m12 = cmat2.x * cmat2.y * ii2; let m22 = im2 + cmat2.y * cmat2.y * ii2; lhs = SdpMatrix::new(m11, m12, m22) } let inv_lhs = lhs.inverse_unchecked(); WBallVelocityGroundConstraint { joint_id, mj_lambda2, im2, impulse: impulse * SimdReal::splat(params.warmstart_coeff), r2: anchor2, rhs, inv_lhs, ii2_sqrt, } } pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda2 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular ]), }; mj_lambda2.linear -= self.impulse * self.im2; mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(self.impulse)); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda2: DeltaVel = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular ]), }; let angvel = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let vel2 = mj_lambda2.linear + angvel.gcross(self.r2); let dvel = vel2 + self.rhs; let impulse = self.inv_lhs * dvel; self.impulse += impulse; mj_lambda2.linear -= impulse * self.im2; mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse)); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { for ii in 0..SIMD_WIDTH { let joint = &mut joints_all[self.joint_id[ii]].weight; if let JointParams::BallJoint(ball) = &mut joint.params { ball.impulse = self.impulse.extract(ii) } } } }