* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
64 lines
2.2 KiB
Rust
64 lines
2.2 KiB
Rust
use rapier_testbed3d::Testbed;
|
|
use rapier3d::prelude::*;
|
|
|
|
pub fn init_world(testbed: &mut Testbed) {
|
|
/*
|
|
* World
|
|
*/
|
|
let mut bodies = RigidBodySet::new();
|
|
let mut colliders = ColliderSet::new();
|
|
let mut impulse_joints = ImpulseJointSet::new();
|
|
let multibody_joints = MultibodyJointSet::new();
|
|
|
|
/*
|
|
* Fixed ground to attach one end of the joints.
|
|
*/
|
|
let rigid_body = RigidBodyBuilder::fixed();
|
|
let ground_handle = bodies.insert(rigid_body);
|
|
|
|
/*
|
|
* Spring joints with a variety of spring parameters.
|
|
* The middle one has uses critical damping.
|
|
*/
|
|
let num = 30;
|
|
let radius = 0.5;
|
|
let mass = Ball::new(radius).mass_properties(1.0).mass();
|
|
let stiffness = 1.0e3;
|
|
let critical_damping = 2.0 * (stiffness * mass).sqrt();
|
|
for i in 0..=num {
|
|
let x_pos = -6.0 + 1.5 * i as f32;
|
|
let ball_pos = Vector::new(x_pos, 4.5, 0.0);
|
|
let rigid_body = RigidBodyBuilder::dynamic()
|
|
.translation(ball_pos)
|
|
.can_sleep(false);
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::ball(radius);
|
|
colliders.insert_with_parent(collider, handle, &mut bodies);
|
|
|
|
let damping_ratio = i as f32 / (num as f32 / 2.0);
|
|
let damping = damping_ratio * critical_damping;
|
|
let joint = SpringJointBuilder::new(0.0, stiffness, damping)
|
|
.local_anchor1(ball_pos - Vector::Y * 3.0);
|
|
impulse_joints.insert(ground_handle, handle, joint, true);
|
|
|
|
// Box that will fall on to of the springed balls, makes the simulation funnier to watch.
|
|
let rigid_body = RigidBodyBuilder::dynamic().translation(ball_pos + Vector::Y * 5.0);
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(radius, radius, radius).density(100.0);
|
|
colliders.insert_with_parent(collider, handle, &mut bodies);
|
|
}
|
|
|
|
/*
|
|
* Set up the testbed.
|
|
*/
|
|
testbed.set_world_with_params(
|
|
bodies,
|
|
colliders,
|
|
impulse_joints,
|
|
multibody_joints,
|
|
Vector::new(0.0, -9.81, 0.0),
|
|
(),
|
|
);
|
|
testbed.look_at(Vec3::new(15.0, 5.0, 42.0), Vec3::new(13.0, 1.0, 1.0));
|
|
}
|