78 lines
1.8 KiB
Rust
78 lines
1.8 KiB
Rust
use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window;
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use na::{Isometry3, Point3};
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use rapier::geometry::{self, ColliderHandle, ColliderSet};
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use rapier::math::Isometry;
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pub struct Capsule {
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color: Point3<f32>,
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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}
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impl Capsule {
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pub fn new(
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collider: ColliderHandle,
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delta: Isometry3<f32>,
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capsule: &geometry::Capsule,
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color: Point3<f32>,
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window: &mut window::Window,
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) -> Capsule {
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let r = capsule.radius;
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let h = capsule.half_height() * 2.0;
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#[cfg(feature = "dim2")]
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let node = window.add_planar_capsule(r, h);
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#[cfg(feature = "dim3")]
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let node = window.add_capsule(r, h);
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let mut res = Capsule {
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color,
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base_color: color,
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gfx: node,
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collider,
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delta,
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};
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res.gfx.set_color(color.x, color.y, color.z);
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res
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}
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pub fn select(&mut self) {
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self.color = Point3::new(1.0, 0.0, 0.0);
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}
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pub fn unselect(&mut self) {
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self.color = self.base_color;
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}
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pub fn update(&mut self, colliders: &ColliderSet) {
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node::update_scene_node(
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&mut self.gfx,
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colliders,
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self.collider,
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&self.color,
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&self.delta,
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);
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}
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pub fn set_color(&mut self, color: Point3<f32>) {
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self.gfx.set_color(color.x, color.y, color.z);
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self.color = color;
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self.base_color = color;
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}
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pub fn scene_node(&self) -> &GraphicsNode {
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&self.gfx
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}
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pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
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&mut self.gfx
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}
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pub fn object(&self) -> ColliderHandle {
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self.collider
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}
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}
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