* feat: switch to the new Bvh from parry for the broad-phase * chore: cargo fmt + update testbed * chore: remove the multi-grid SAP broad-phase * fix soft-ccd handling in broad-phase * Fix contact cleanup in broad-phase after collider removal * chore: clippy fixes * fix CCD regression * chore: update changelog * fix build with the parallel feature enabled * chore: remove the now useless broad-phase proxy index from colliders * fix tests
127 lines
4.3 KiB
Rust
127 lines
4.3 KiB
Rust
use rapier_testbed2d::Testbed;
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use rapier2d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 25.0;
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let ground_thickness = 0.1;
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let rigid_body = RigidBodyBuilder::fixed().ccd_enabled(true);
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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let collider =
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ColliderBuilder::cuboid(ground_thickness, ground_size).translation(vector![-3.0, 0.0]);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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let collider =
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ColliderBuilder::cuboid(ground_thickness, ground_size).translation(vector![6.0, 0.0]);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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let collider = ColliderBuilder::cuboid(ground_thickness, ground_size)
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.translation(vector![2.5, 0.0])
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.sensor(true)
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.active_events(ActiveEvents::COLLISION_EVENTS);
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let sensor_handle = colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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/*
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* Create the shapes
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*/
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let radx = 0.4;
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let rady = 0.05;
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let delta1 = Isometry::translation(0.0, radx - rady);
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let delta2 = Isometry::translation(-radx + rady, 0.0);
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let delta3 = Isometry::translation(radx - rady, 0.0);
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let mut compound_parts = Vec::new();
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let vertical = SharedShape::cuboid(rady, radx);
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let horizontal = SharedShape::cuboid(radx, rady);
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compound_parts.push((delta1, horizontal));
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compound_parts.push((delta2, vertical.clone()));
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compound_parts.push((delta3, vertical));
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let compound_shape = SharedShape::compound(compound_parts);
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let num = 6;
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let shift = (radx + 0.01) * 2.0;
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let centerx = shift * num as f32 / 2.0 - 0.5;
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let centery = shift / 2.0 + 4.0;
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for i in 0usize..num {
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for j in 0..num {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift + centery;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![x, y])
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.linvel(vector![100.0, -10.0])
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.ccd_enabled(true);
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let handle = bodies.insert(rigid_body);
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// for part in &compound_parts {
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// let collider = ColliderBuilder::new(part.1.clone())
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// .position_wrt_parent(part.0)
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// ;
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// colliders.insert_with_parent(collider, handle, &mut bodies);
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// }
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let collider = ColliderBuilder::new(compound_shape.clone());
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// let collider = ColliderBuilder::cuboid(radx, rady);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |mut graphics, physics, events, _| {
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while let Ok(prox) = events.collision_events.try_recv() {
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let color = if prox.started() {
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[1.0, 1.0, 0.0]
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} else {
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[0.5, 0.5, 1.0]
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};
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let parent_handle1 = physics
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.colliders
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.get(prox.collider1())
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.unwrap()
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.parent()
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.unwrap();
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let parent_handle2 = physics
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.colliders
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.get(prox.collider2())
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.unwrap()
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.parent()
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.unwrap();
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if let Some(graphics) = &mut graphics {
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if parent_handle1 != ground_handle && prox.collider1() != sensor_handle {
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graphics.set_body_color(parent_handle1, color);
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}
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if parent_handle2 != ground_handle && prox.collider2() != sensor_handle {
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graphics.set_body_color(parent_handle2, color);
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}
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}
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}
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});
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 2.5], 20.0);
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}
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