Files
rapier/examples3d/stress_tests/many_kinematics3.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

69 lines
2.1 KiB
Rust

use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Create the balls
*/
let num = 30;
let rad = 1.0;
let shift = rad * 6.0 + 1.0;
let centerx = shift * (num as f32) / 2.0;
let centery = shift * (num as f32) / 2.0;
let centerz = shift * (num as f32) / 2.0;
for i in 0..num {
for j in 0usize..num {
for k in 0..num {
let x = i as f32 * shift - centerx;
let y = j as f32 * shift - centery;
let z = k as f32 * shift - centerz;
// Build the rigid body.
let velocity = Vec3::new(
rand::random::<f32>() - 0.5,
rand::random::<f32>() - 0.5,
rand::random::<f32>() - 0.5,
) * 30.0;
let rigid_body = RigidBodyBuilder::new(RigidBodyType::KinematicVelocityBased)
.translation(Vec3::new(x, y, z))
.linvel(velocity);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
}
testbed.add_callback(move |_, physics, _, _| {
for (_, rb) in physics.bodies.iter_mut() {
let mut linvel = rb.linvel();
for dim in 0..3 {
if (linvel[dim] > 0.0 && rb.translation()[dim] > (shift * num as f32) / 2.0)
|| (linvel[dim] < 0.0 && rb.translation()[dim] < -(shift * num as f32) / 2.0)
{
linvel[dim] = -linvel[dim];
}
}
rb.set_linvel(linvel, false);
}
});
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
}