134 lines
5.0 KiB
Rust
134 lines
5.0 KiB
Rust
use crate::dynamics::SpringModel;
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use crate::math::{Point, Real, Rotation, Vector};
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#[derive(Copy, Clone)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A joint that removes all relative linear motion between a pair of points on two bodies.
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pub struct BallJoint {
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/// Where the ball joint is attached on the first body, expressed in the first body local frame.
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pub local_anchor1: Point<Real>,
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/// Where the ball joint is attached on the first body, expressed in the first body local frame.
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pub local_anchor2: Point<Real>,
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/// The impulse applied by this joint on the first body.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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pub impulse: Vector<Real>,
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/// The target relative angular velocity the motor will attempt to reach.
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#[cfg(feature = "dim2")]
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pub motor_target_vel: Real,
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/// The target relative angular velocity the motor will attempt to reach.
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#[cfg(feature = "dim3")]
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pub motor_target_vel: Vector<Real>,
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/// The target angular position of this joint, expressed as an axis-angle.
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pub motor_target_pos: Rotation<Real>,
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/// The motor's stiffness.
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/// See the documentation of `SpringModel` for more information on this parameter.
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pub motor_stiffness: Real,
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/// The motor's damping.
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/// See the documentation of `SpringModel` for more information on this parameter.
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pub motor_damping: Real,
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/// The maximal impulse the motor is able to deliver.
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pub motor_max_impulse: Real,
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/// The angular impulse applied by the motor.
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#[cfg(feature = "dim2")]
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pub motor_impulse: Real,
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/// The angular impulse applied by the motor.
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#[cfg(feature = "dim3")]
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pub motor_impulse: Vector<Real>,
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/// The spring-like model used by the motor to reach the target velocity and .
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pub motor_model: SpringModel,
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// Used to handle cases where the position target ends up being more than pi radians away.
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pub(crate) motor_last_angle: Real,
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}
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impl BallJoint {
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/// Creates a new Ball joint from two anchors given on the local spaces of the respective bodies.
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pub fn new(local_anchor1: Point<Real>, local_anchor2: Point<Real>) -> Self {
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Self::with_impulse(local_anchor1, local_anchor2, Vector::zeros())
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}
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pub(crate) fn with_impulse(
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local_anchor1: Point<Real>,
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local_anchor2: Point<Real>,
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impulse: Vector<Real>,
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) -> Self {
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Self {
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local_anchor1,
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local_anchor2,
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impulse,
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motor_target_vel: na::zero(),
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motor_target_pos: Rotation::identity(),
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motor_stiffness: 0.0,
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motor_damping: 0.0,
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motor_impulse: na::zero(),
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motor_max_impulse: Real::MAX,
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motor_model: SpringModel::default(),
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motor_last_angle: 0.0,
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}
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}
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/// Can a SIMD constraint be used for resolving this joint?
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pub fn supports_simd_constraints(&self) -> bool {
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// SIMD ball constraints don't support motors right now.
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self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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pub fn configure_motor_model(&mut self, model: SpringModel) {
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self.motor_model = model;
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}
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/// Sets the target velocity and velocity correction factor this motor.
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#[cfg(feature = "dim2")]
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pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
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self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
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}
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/// Sets the target velocity and velocity correction factor this motor.
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#[cfg(feature = "dim3")]
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pub fn configure_motor_velocity(&mut self, target_vel: Vector<Real>, factor: Real) {
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self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
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}
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/// Sets the target orientation this motor needs to reach.
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pub fn configure_motor_position(
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&mut self,
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target_pos: Rotation<Real>,
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stiffness: Real,
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damping: Real,
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) {
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self.configure_motor(target_pos, na::zero(), stiffness, damping)
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}
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/// Sets the target orientation this motor needs to reach.
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#[cfg(feature = "dim2")]
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pub fn configure_motor(
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&mut self,
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target_pos: Rotation<Real>,
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target_vel: Real,
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stiffness: Real,
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damping: Real,
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) {
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self.motor_target_vel = target_vel;
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self.motor_target_pos = target_pos;
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self.motor_stiffness = stiffness;
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self.motor_damping = damping;
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}
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/// Configure both the target orientation and target velocity of the motor.
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#[cfg(feature = "dim3")]
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pub fn configure_motor(
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&mut self,
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target_pos: Rotation<Real>,
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target_vel: Vector<Real>,
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stiffness: Real,
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damping: Real,
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) {
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self.motor_target_vel = target_vel;
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self.motor_target_pos = target_pos;
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self.motor_stiffness = stiffness;
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self.motor_damping = damping;
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}
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}
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