Files
rapier/src/geometry/collider_set.rs

304 lines
11 KiB
Rust

use crate::data::arena::Arena;
use crate::data::{ComponentSet, ComponentSetMut, ComponentSetOption};
use crate::dynamics::{IslandManager, RigidBodyHandle, RigidBodySet};
use crate::geometry::{
Collider, ColliderBroadPhaseData, ColliderFlags, ColliderMassProps, ColliderMaterial,
ColliderParent, ColliderPosition, ColliderShape, ColliderType,
};
use crate::geometry::{ColliderChanges, ColliderHandle};
use std::ops::{Index, IndexMut};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
/// A set of colliders that can be handled by a physics `World`.
pub struct ColliderSet {
pub(crate) colliders: Arena<Collider>,
pub(crate) modified_colliders: Vec<ColliderHandle>,
pub(crate) removed_colliders: Vec<ColliderHandle>,
}
macro_rules! impl_field_component_set(
($T: ty, $field: ident) => {
impl ComponentSetOption<$T> for ColliderSet {
fn get(&self, handle: crate::data::Index) -> Option<&$T> {
self.get(ColliderHandle(handle)).map(|b| &b.$field)
}
}
impl ComponentSet<$T> for ColliderSet {
fn size_hint(&self) -> usize {
self.len()
}
#[inline(always)]
fn for_each(&self, mut f: impl FnMut(crate::data::Index, &$T)) {
for (handle, body) in self.colliders.iter() {
f(handle, &body.$field)
}
}
}
impl ComponentSetMut<$T> for ColliderSet {
fn set_internal(&mut self, handle: crate::data::Index, val: $T) {
if let Some(rb) = self.get_mut_internal(ColliderHandle(handle)) {
rb.$field = val;
}
}
#[inline(always)]
fn map_mut_internal<Result>(
&mut self,
handle: crate::data::Index,
f: impl FnOnce(&mut $T) -> Result,
) -> Option<Result> {
self.get_mut_internal(ColliderHandle(handle)).map(|rb| f(&mut rb.$field))
}
}
}
);
impl_field_component_set!(ColliderType, co_type);
impl_field_component_set!(ColliderShape, co_shape);
impl_field_component_set!(ColliderMassProps, co_mprops);
impl_field_component_set!(ColliderChanges, co_changes);
impl_field_component_set!(ColliderPosition, co_pos);
impl_field_component_set!(ColliderMaterial, co_material);
impl_field_component_set!(ColliderFlags, co_flags);
impl_field_component_set!(ColliderBroadPhaseData, co_bf_data);
impl ComponentSetOption<ColliderParent> for ColliderSet {
#[inline(always)]
fn get(&self, handle: crate::data::Index) -> Option<&ColliderParent> {
self.get(ColliderHandle(handle))
.and_then(|b| b.co_parent.as_ref())
}
}
impl ColliderSet {
/// Create a new empty set of colliders.
pub fn new() -> Self {
ColliderSet {
colliders: Arena::new(),
modified_colliders: Vec::new(),
removed_colliders: Vec::new(),
}
}
pub(crate) fn take_modified(&mut self) -> Vec<ColliderHandle> {
std::mem::replace(&mut self.modified_colliders, vec![])
}
pub(crate) fn take_removed(&mut self) -> Vec<ColliderHandle> {
std::mem::replace(&mut self.removed_colliders, vec![])
}
/// An always-invalid collider handle.
pub fn invalid_handle() -> ColliderHandle {
ColliderHandle::from_raw_parts(crate::INVALID_U32, crate::INVALID_U32)
}
/// Iterate through all the colliders on this set.
pub fn iter(&self) -> impl ExactSizeIterator<Item = (ColliderHandle, &Collider)> {
self.colliders.iter().map(|(h, c)| (ColliderHandle(h), c))
}
/// Iterates mutably through all the colliders on this set.
#[cfg(not(feature = "dev-remove-slow-accessors"))]
pub fn iter_mut(&mut self) -> impl Iterator<Item = (ColliderHandle, &mut Collider)> {
self.modified_colliders.clear();
let modified_colliders = &mut self.modified_colliders;
self.colliders.iter_mut().map(move |(h, b)| {
modified_colliders.push(ColliderHandle(h));
(ColliderHandle(h), b)
})
}
/// The number of colliders on this set.
pub fn len(&self) -> usize {
self.colliders.len()
}
/// `true` if there are no colliders in this set.
pub fn is_empty(&self) -> bool {
self.colliders.is_empty()
}
/// Is this collider handle valid?
pub fn contains(&self, handle: ColliderHandle) -> bool {
self.colliders.contains(handle.0)
}
/// Inserts a new collider to this set and retrieve its handle.
pub fn insert(&mut self, mut coll: Collider) -> ColliderHandle {
// Make sure the internal links are reset, they may not be
// if this rigid-body was obtained by cloning another one.
coll.reset_internal_references();
coll.co_parent = None;
let handle = ColliderHandle(self.colliders.insert(coll));
self.modified_colliders.push(handle);
handle
}
/// Inserts a new collider to this set, attach it to the given rigid-body, and retrieve its handle.
pub fn insert_with_parent(
&mut self,
mut coll: Collider,
parent_handle: RigidBodyHandle,
bodies: &mut RigidBodySet,
) -> ColliderHandle {
// Make sure the internal links are reset, they may not be
// if this collider was obtained by cloning another one.
coll.reset_internal_references();
if let Some(prev_parent) = &mut coll.co_parent {
prev_parent.handle = parent_handle;
} else {
coll.co_parent = Some(ColliderParent {
handle: parent_handle,
pos_wrt_parent: coll.co_pos.0,
});
}
// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
// modification flag is updated properly.
let parent = bodies
.get_mut_internal_with_modification_tracking(parent_handle)
.expect("Parent rigid body not found.");
let handle = ColliderHandle(self.colliders.insert(coll));
self.modified_colliders.push(handle);
let coll = self.colliders.get_mut(handle.0).unwrap();
parent.add_collider(
handle,
coll.co_parent.as_mut().unwrap(),
&mut coll.co_pos,
&coll.co_shape,
&coll.co_mprops,
);
handle
}
/// Remove a collider from this set and update its parent accordingly.
///
/// If `wake_up` is `true`, the rigid-body the removed collider is attached to
/// will be woken up.
pub fn remove(
&mut self,
handle: ColliderHandle,
islands: &mut IslandManager,
bodies: &mut RigidBodySet,
wake_up: bool,
) -> Option<Collider> {
let collider = self.colliders.remove(handle.0)?;
/*
* Delete the collider from its parent body.
*/
// NOTE: we use `get_mut_internal_with_modification_tracking` instead of `get_mut_internal` so that the
// modification flag is updated properly.
if let Some(co_parent) = &collider.co_parent {
if let Some(parent) =
bodies.get_mut_internal_with_modification_tracking(co_parent.handle)
{
parent.remove_collider_internal(handle, &collider);
if wake_up {
islands.wake_up(bodies, co_parent.handle, true);
}
}
}
/*
* Publish removal.
*/
self.removed_colliders.push(handle);
Some(collider)
}
/// Gets the collider with the given handle without a known generation.
///
/// This is useful when you know you want the collider at position `i` but
/// don't know what is its current generation number. Generation numbers are
/// used to protect from the ABA problem because the collider position `i`
/// are recycled between two insertion and a removal.
///
/// Using this is discouraged in favor of `self.get(handle)` which does not
/// suffer form the ABA problem.
pub fn get_unknown_gen(&self, i: u32) -> Option<(&Collider, ColliderHandle)> {
self.colliders
.get_unknown_gen(i)
.map(|(c, h)| (c, ColliderHandle(h)))
}
/// Gets a mutable reference to the collider with the given handle without a known generation.
///
/// This is useful when you know you want the collider at position `i` but
/// don't know what is its current generation number. Generation numbers are
/// used to protect from the ABA problem because the collider position `i`
/// are recycled between two insertion and a removal.
///
/// Using this is discouraged in favor of `self.get_mut(handle)` which does not
/// suffer form the ABA problem.
#[cfg(not(feature = "dev-remove-slow-accessors"))]
pub fn get_unknown_gen_mut(&mut self, i: u32) -> Option<(&mut Collider, ColliderHandle)> {
let (collider, handle) = self.colliders.get_unknown_gen_mut(i)?;
let handle = ColliderHandle(handle);
Self::mark_as_modified(handle, collider, &mut self.modified_colliders);
Some((collider, handle))
}
/// Get the collider with the given handle.
pub fn get(&self, handle: ColliderHandle) -> Option<&Collider> {
self.colliders.get(handle.0)
}
fn mark_as_modified(
handle: ColliderHandle,
collider: &mut Collider,
modified_colliders: &mut Vec<ColliderHandle>,
) {
if !collider.co_changes.contains(ColliderChanges::MODIFIED) {
collider.co_changes = ColliderChanges::MODIFIED;
modified_colliders.push(handle);
}
}
/// Gets a mutable reference to the collider with the given handle.
#[cfg(not(feature = "dev-remove-slow-accessors"))]
pub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider> {
let result = self.colliders.get_mut(handle.0)?;
Self::mark_as_modified(handle, result, &mut self.modified_colliders);
Some(result)
}
pub(crate) fn get_mut_internal(&mut self, handle: ColliderHandle) -> Option<&mut Collider> {
self.colliders.get_mut(handle.0)
}
}
impl Index<crate::data::Index> for ColliderSet {
type Output = Collider;
fn index(&self, index: crate::data::Index) -> &Collider {
&self.colliders[index]
}
}
impl Index<ColliderHandle> for ColliderSet {
type Output = Collider;
fn index(&self, index: ColliderHandle) -> &Collider {
&self.colliders[index.0]
}
}
#[cfg(not(feature = "dev-remove-slow-accessors"))]
impl IndexMut<ColliderHandle> for ColliderSet {
fn index_mut(&mut self, handle: ColliderHandle) -> &mut Collider {
let collider = &mut self.colliders[handle.0];
Self::mark_as_modified(handle, collider, &mut self.modified_colliders);
collider
}
}