Files
rapier/src/geometry/narrow_phase.rs
2021-04-29 10:26:44 +02:00

1011 lines
41 KiB
Rust

#[cfg(feature = "parallel")]
use rayon::prelude::*;
use crate::data::{BundleSet, Coarena, ComponentSet, ComponentSetMut, ComponentSetOption};
use crate::dynamics::CoefficientCombineRule;
use crate::dynamics::{
IslandManager, RigidBodyActivation, RigidBodyDominance, RigidBodyIds, RigidBodyType,
};
use crate::geometry::{
BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderGroups, ColliderHandle,
ColliderMaterial, ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
ContactData, ContactEvent, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph,
IntersectionEvent, SolverContact, SolverFlags,
};
use crate::math::{Real, Vector};
use crate::pipeline::{
ContactModificationContext, EventHandler, PairFilterContext, PhysicsHooks, PhysicsHooksFlags,
};
use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
use parry::utils::IsometryOpt;
use std::collections::HashMap;
use std::sync::Arc;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
struct ColliderGraphIndices {
contact_graph_index: ColliderGraphIndex,
intersection_graph_index: ColliderGraphIndex,
}
impl ColliderGraphIndices {
fn invalid() -> Self {
Self {
contact_graph_index: InteractionGraph::<(), ()>::invalid_graph_index(),
intersection_graph_index: InteractionGraph::<(), ()>::invalid_graph_index(),
}
}
}
#[derive(Copy, Clone, PartialEq, Eq)]
enum PairRemovalMode {
FromContactGraph,
FromIntersectionGraph,
Auto,
}
/// The narrow-phase responsible for computing precise contact information between colliders.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
pub struct NarrowPhase {
#[cfg_attr(
feature = "serde-serialize",
serde(skip, default = "crate::geometry::default_persistent_query_dispatcher")
)]
query_dispatcher: Arc<dyn PersistentQueryDispatcher<ContactManifoldData, ContactData>>,
contact_graph: InteractionGraph<ColliderHandle, ContactPair>,
intersection_graph: InteractionGraph<ColliderHandle, bool>,
graph_indices: Coarena<ColliderGraphIndices>,
}
pub(crate) type ContactManifoldIndex = usize;
impl NarrowPhase {
/// Creates a new empty narrow-phase.
pub fn new() -> Self {
Self::with_query_dispatcher(DefaultQueryDispatcher)
}
/// Creates a new empty narrow-phase with a custom query dispatcher.
pub fn with_query_dispatcher<D>(d: D) -> Self
where
D: 'static + PersistentQueryDispatcher<ContactManifoldData, ContactData>,
{
Self {
query_dispatcher: Arc::new(d),
contact_graph: InteractionGraph::new(),
intersection_graph: InteractionGraph::new(),
graph_indices: Coarena::new(),
}
}
/// The query dispatcher used by this narrow-phase to select the right collision-detection
/// algorithms depending of the shape types.
pub fn query_dispatcher(
&self,
) -> &dyn PersistentQueryDispatcher<ContactManifoldData, ContactData> {
&*self.query_dispatcher
}
/// The contact graph containing all contact pairs and their contact information.
pub fn contact_graph(&self) -> &InteractionGraph<ColliderHandle, ContactPair> {
&self.contact_graph
}
/// The intersection graph containing all intersection pairs and their intersection information.
pub fn intersection_graph(&self) -> &InteractionGraph<ColliderHandle, bool> {
&self.intersection_graph
}
/// All the contacts involving the given collider.
pub fn contacts_with(
&self,
collider: ColliderHandle,
) -> Option<impl Iterator<Item = (ColliderHandle, ColliderHandle, &ContactPair)>> {
let id = self.graph_indices.get(collider.0)?;
Some(self.contact_graph.interactions_with(id.contact_graph_index))
}
/// All the intersections involving the given collider.
pub fn intersections_with(
&self,
collider: ColliderHandle,
) -> Option<impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)> + '_> {
let id = self.graph_indices.get(collider.0)?;
Some(
self.intersection_graph
.interactions_with(id.intersection_graph_index)
.map(|e| (e.0, e.1, *e.2)),
)
}
/// The contact pair involving two specific colliders.
///
/// If this returns `None`, there is no contact between the two colliders.
/// If this returns `Some`, then there may be a contact between the two colliders. Check the
/// result [`ContactPair::has_any_active_collider`] method to see if there is an actual contact.
pub fn contact_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle,
) -> Option<&ContactPair> {
let id1 = self.graph_indices.get(collider1.0)?;
let id2 = self.graph_indices.get(collider2.0)?;
self.contact_graph
.interaction_pair(id1.contact_graph_index, id2.contact_graph_index)
.map(|c| c.2)
}
/// The intersection pair involving two specific colliders.
///
/// If this returns `None` or `Some(false)`, then there is no intersection between the two colliders.
/// If this returns `Some(true)`, then there may be an intersection between the two colliders.
pub fn intersection_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle,
) -> Option<bool> {
let id1 = self.graph_indices.get(collider1.0)?;
let id2 = self.graph_indices.get(collider2.0)?;
self.intersection_graph
.interaction_pair(id1.intersection_graph_index, id2.intersection_graph_index)
.map(|c| *c.2)
}
/// All the contact pairs maintained by this narrow-phase.
pub fn contact_pairs(&self) -> impl Iterator<Item = &ContactPair> {
self.contact_graph.interactions()
}
/// All the intersection pairs maintained by this narrow-phase.
pub fn intersection_pairs(
&self,
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)> + '_ {
self.intersection_graph
.interactions_with_endpoints()
.map(|e| (e.0, e.1, *e.2))
}
// #[cfg(feature = "parallel")]
// pub(crate) fn contact_pairs_vec_mut(&mut self) -> &mut Vec<ContactPair> {
// &mut self.contact_graph.interactions
// }
/// Maintain the narrow-phase internal state by taking collider removal into account.
pub fn handle_user_changes<Bodies, Colliders>(
&mut self,
mut islands: Option<&mut IslandManager>,
modified_colliders: &[ColliderHandle],
removed_colliders: &[ColliderHandle],
colliders: &mut Colliders,
bodies: &mut Bodies,
events: &dyn EventHandler,
) where
Bodies: ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSetMut<RigidBodyIds>,
Colliders: ComponentSet<ColliderChanges>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderType>,
{
// TODO: avoid these hash-maps.
// They are necessary to handle the swap-remove done internally
// by the contact/intersection graphs when a node is removed.
let mut prox_id_remap = HashMap::new();
let mut contact_id_remap = HashMap::new();
for collider in removed_colliders {
// NOTE: if the collider does not have any graph indices currently, there is nothing
// to remove in the narrow-phase for this collider.
if let Some(graph_idx) = self.graph_indices.get(collider.0) {
let intersection_graph_id = prox_id_remap
.get(collider)
.copied()
.unwrap_or(graph_idx.intersection_graph_index);
let contact_graph_id = contact_id_remap
.get(collider)
.copied()
.unwrap_or(graph_idx.contact_graph_index);
self.remove_collider(
intersection_graph_id,
contact_graph_id,
islands.as_deref_mut(),
colliders,
bodies,
&mut prox_id_remap,
&mut contact_id_remap,
);
}
}
self.handle_modified_colliders(islands, modified_colliders, colliders, bodies, events);
}
pub(crate) fn remove_collider<Bodies, Colliders>(
&mut self,
intersection_graph_id: ColliderGraphIndex,
contact_graph_id: ColliderGraphIndex,
islands: Option<&mut IslandManager>,
colliders: &mut Colliders,
bodies: &mut Bodies,
prox_id_remap: &mut HashMap<ColliderHandle, ColliderGraphIndex>,
contact_id_remap: &mut HashMap<ColliderHandle, ColliderGraphIndex>,
) where
Bodies: ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSetMut<RigidBodyIds>,
Colliders: ComponentSetOption<ColliderParent>,
{
// Wake up every body in contact with the deleted collider.
if let Some(islands) = islands {
for (a, b, _) in self.contact_graph.interactions_with(contact_graph_id) {
if let Some(parent) = colliders.get(a.0).map(|c| c.handle) {
islands.wake_up(bodies, parent, true)
}
if let Some(parent) = colliders.get(b.0).map(|c| c.handle) {
islands.wake_up(bodies, parent, true)
}
}
}
// We have to manage the fact that one other collider will
// have its graph index changed because of the node's swap-remove.
if let Some(replacement) = self.intersection_graph.remove_node(intersection_graph_id) {
if let Some(replacement) = self.graph_indices.get_mut(replacement.0) {
replacement.intersection_graph_index = intersection_graph_id;
} else {
prox_id_remap.insert(replacement, intersection_graph_id);
}
}
if let Some(replacement) = self.contact_graph.remove_node(contact_graph_id) {
if let Some(replacement) = self.graph_indices.get_mut(replacement.0) {
replacement.contact_graph_index = contact_graph_id;
} else {
contact_id_remap.insert(replacement, contact_graph_id);
}
}
}
pub(crate) fn handle_modified_colliders<Bodies, Colliders>(
&mut self,
mut islands: Option<&mut IslandManager>,
modified_colliders: &[ColliderHandle],
colliders: &Colliders,
bodies: &mut Bodies,
events: &dyn EventHandler,
) where
Bodies: ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSetMut<RigidBodyIds>,
Colliders: ComponentSet<ColliderChanges>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderType>,
{
let mut pairs_to_remove = vec![];
for handle in modified_colliders {
// NOTE: we use `get` because the collider may no longer
// exist if it has been removed.
let co_changes: Option<&ColliderChanges> = colliders.get(handle.0);
if let Some(co_changes) = co_changes {
if co_changes.needs_narrow_phase_update() {
// No flag relevant to the narrow-phase is enabled for this collider.
return;
}
if let Some(gid) = self.graph_indices.get(handle.0) {
// For each modified colliders, we need to wake-up the bodies it is in contact with
// so that the narrow-phase properly takes into account the change in, e.g.,
// collision groups. Waking up the modified collider's parent isn't enough because
// it could be a static or kinematic body which don't propagate the wake-up state.
let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
let (co_changes, co_type): (&ColliderChanges, &ColliderType) =
colliders.index_bundle(handle.0);
if let Some(islands) = islands.as_deref_mut() {
if let Some(co_parent) = co_parent {
islands.wake_up(bodies, co_parent.handle, true);
}
for inter in self
.contact_graph
.interactions_with(gid.contact_graph_index)
{
let other_handle = if *handle == inter.0 { inter.1 } else { inter.0 };
let other_parent: Option<&ColliderParent> =
colliders.get(other_handle.0);
if let Some(other_parent) = other_parent {
islands.wake_up(bodies, other_parent.handle, true);
}
}
}
// For each collider which had their sensor status modified, we need
// to transfer their contact/intersection graph edges to the intersection/contact graph.
// To achieve this we will remove the relevant contact/intersection pairs form the
// contact/intersection graphs, and then add them into the other graph.
if co_changes.contains(ColliderChanges::TYPE) {
if co_type.is_sensor() {
// Find the contact pairs for this collider and
// push them to `pairs_to_remove`.
for inter in self
.contact_graph
.interactions_with(gid.contact_graph_index)
{
pairs_to_remove.push((
ColliderPair::new(inter.0, inter.1),
PairRemovalMode::FromContactGraph,
));
}
} else {
// Find the contact pairs for this collider and
// push them to `pairs_to_remove` if both involved
// colliders are not sensors.
for inter in self
.intersection_graph
.interactions_with(gid.intersection_graph_index)
.filter(|(h1, h2, _)| {
let co_type1: &ColliderType = colliders.index(h1.0);
let co_type2: &ColliderType = colliders.index(h2.0);
!co_type1.is_sensor() && !co_type2.is_sensor()
})
{
pairs_to_remove.push((
ColliderPair::new(inter.0, inter.1),
PairRemovalMode::FromIntersectionGraph,
));
}
}
}
}
}
}
// Remove the pair from the relevant graph.
for pair in &pairs_to_remove {
self.remove_pair(
islands.as_deref_mut(),
colliders,
bodies,
&pair.0,
events,
pair.1,
);
}
// Add the paid removed pair to the relevant graph.
for pair in pairs_to_remove {
self.add_pair(colliders, &pair.0);
}
}
fn remove_pair<Bodies, Colliders>(
&mut self,
islands: Option<&mut IslandManager>,
colliders: &Colliders,
bodies: &mut Bodies,
pair: &ColliderPair,
events: &dyn EventHandler,
mode: PairRemovalMode,
) where
Bodies: ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSetMut<RigidBodyIds>,
Colliders: ComponentSet<ColliderType> + ComponentSetOption<ColliderParent>,
{
let co_type1: Option<&ColliderType> = colliders.get(pair.collider1.0);
let co_type2: Option<&ColliderType> = colliders.get(pair.collider2.0);
if let (Some(co_type1), Some(co_type2)) = (co_type1, co_type2) {
// TODO: could we just unwrap here?
// Don't we have the guarantee that we will get a `AddPair` before a `DeletePair`?
if let (Some(gid1), Some(gid2)) = (
self.graph_indices.get(pair.collider1.0),
self.graph_indices.get(pair.collider2.0),
) {
if mode == PairRemovalMode::FromIntersectionGraph
|| (mode == PairRemovalMode::Auto
&& (co_type1.is_sensor() || co_type2.is_sensor()))
{
let was_intersecting = self
.intersection_graph
.remove_edge(gid1.intersection_graph_index, gid2.intersection_graph_index);
// Emit an intersection lost event if we had an intersection before removing the edge.
if Some(true) == was_intersecting {
let prox_event =
IntersectionEvent::new(pair.collider1, pair.collider2, false);
events.handle_intersection_event(prox_event)
}
} else {
let contact_pair = self
.contact_graph
.remove_edge(gid1.contact_graph_index, gid2.contact_graph_index);
// Emit a contact stopped event if we had a contact before removing the edge.
// Also wake up the dynamic bodies that were in contact.
if let Some(ctct) = contact_pair {
if ctct.has_any_active_contact {
let co_parent1: Option<&ColliderParent> =
colliders.get(pair.collider1.0);
let co_parent2: Option<&ColliderParent> =
colliders.get(pair.collider2.0);
if let Some(islands) = islands {
if let Some(co_parent1) = co_parent1 {
islands.wake_up(bodies, co_parent1.handle, true);
}
if let Some(co_parent2) = co_parent2 {
islands.wake_up(bodies, co_parent2.handle, true);
}
}
events.handle_contact_event(ContactEvent::Stopped(
pair.collider1,
pair.collider2,
))
}
}
}
}
}
}
fn add_pair<Colliders>(&mut self, colliders: &Colliders, pair: &ColliderPair)
where
Colliders: ComponentSet<ColliderType> + ComponentSetOption<ColliderParent>,
{
let co_type1: Option<&ColliderType> = colliders.get(pair.collider1.0);
let co_type2: Option<&ColliderType> = colliders.get(pair.collider2.0);
if let (Some(co_type1), Some(co_type2)) = (co_type1, co_type2) {
let co_parent1: Option<&ColliderParent> = colliders.get(pair.collider1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(pair.collider2.0);
if co_parent1.map(|p| p.handle) == co_parent2.map(|p| p.handle) {
// Same parents. Ignore collisions.
return;
}
let (gid1, gid2) = self.graph_indices.ensure_pair_exists(
pair.collider1.0,
pair.collider2.0,
ColliderGraphIndices::invalid(),
);
if co_type1.is_sensor() || co_type2.is_sensor() {
// NOTE: the collider won't have a graph index as long
// as it does not interact with anything.
if !InteractionGraph::<(), ()>::is_graph_index_valid(gid1.intersection_graph_index)
{
gid1.intersection_graph_index =
self.intersection_graph.graph.add_node(pair.collider1);
}
if !InteractionGraph::<(), ()>::is_graph_index_valid(gid2.intersection_graph_index)
{
gid2.intersection_graph_index =
self.intersection_graph.graph.add_node(pair.collider2);
}
if self
.intersection_graph
.graph
.find_edge(gid1.intersection_graph_index, gid2.intersection_graph_index)
.is_none()
{
let _ = self.intersection_graph.add_edge(
gid1.intersection_graph_index,
gid2.intersection_graph_index,
false,
);
}
} else {
// NOTE: same code as above, but for the contact graph.
// TODO: refactor both pieces of code somehow?
// NOTE: the collider won't have a graph index as long
// as it does not interact with anything.
if !InteractionGraph::<(), ()>::is_graph_index_valid(gid1.contact_graph_index) {
gid1.contact_graph_index = self.contact_graph.graph.add_node(pair.collider1);
}
if !InteractionGraph::<(), ()>::is_graph_index_valid(gid2.contact_graph_index) {
gid2.contact_graph_index = self.contact_graph.graph.add_node(pair.collider2);
}
if self
.contact_graph
.graph
.find_edge(gid1.contact_graph_index, gid2.contact_graph_index)
.is_none()
{
let interaction = ContactPair::new(*pair);
let _ = self.contact_graph.add_edge(
gid1.contact_graph_index,
gid2.contact_graph_index,
interaction,
);
}
}
}
}
pub(crate) fn register_pairs<Bodies, Colliders>(
&mut self,
mut islands: Option<&mut IslandManager>,
colliders: &Colliders,
bodies: &mut Bodies,
broad_phase_events: &[BroadPhasePairEvent],
events: &dyn EventHandler,
) where
Bodies: ComponentSetMut<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSetMut<RigidBodyIds>,
Colliders: ComponentSet<ColliderType> + ComponentSetOption<ColliderParent>,
{
for event in broad_phase_events {
match event {
BroadPhasePairEvent::AddPair(pair) => {
self.add_pair(colliders, pair);
}
BroadPhasePairEvent::DeletePair(pair) => {
self.remove_pair(
islands.as_deref_mut(),
colliders,
bodies,
pair,
events,
PairRemovalMode::Auto,
);
}
}
}
}
pub(crate) fn compute_intersections<Bodies, Colliders>(
&mut self,
bodies: &Bodies,
colliders: &Colliders,
modified_colliders: &[ColliderHandle],
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
events: &dyn EventHandler,
) where
Bodies: ComponentSet<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSet<RigidBodyDominance>,
Colliders: ComponentSet<ColliderChanges>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderGroups>
+ ComponentSet<ColliderShape>
+ ComponentSet<ColliderPosition>,
{
if modified_colliders.is_empty() {
return;
}
let nodes = &self.intersection_graph.graph.nodes;
let query_dispatcher = &*self.query_dispatcher;
let active_hooks = hooks.active_hooks();
// TODO: don't iterate on all the edges.
par_iter_mut!(&mut self.intersection_graph.graph.edges).for_each(|edge| {
let handle1 = nodes[edge.source().index()].weight;
let handle2 = nodes[edge.target().index()].weight;
let co_parent1: Option<&ColliderParent> = colliders.get(handle1.0);
let (co_changes1, co_groups1, co_shape1, co_pos1): (
&ColliderChanges,
&ColliderGroups,
&ColliderShape,
&ColliderPosition,
) = colliders.index_bundle(handle1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(handle2.0);
let (co_changes2, co_groups2, co_shape2, co_pos2): (
&ColliderChanges,
&ColliderGroups,
&ColliderShape,
&ColliderPosition,
) = colliders.index_bundle(handle2.0);
if !co_changes1.needs_narrow_phase_update() && !co_changes2.needs_narrow_phase_update()
{
// No update needed for these colliders.
return;
}
// TODO: avoid lookup into bodies.
let (mut sleeping1, mut status1) = (true, RigidBodyType::Static);
let (mut sleeping2, mut status2) = (true, RigidBodyType::Static);
if let Some(co_parent1) = co_parent1 {
let (rb_type1, rb_activation1): (&RigidBodyType, &RigidBodyActivation) =
bodies.index_bundle(co_parent1.handle.0);
status1 = *rb_type1;
sleeping1 = rb_activation1.sleeping;
}
if let Some(co_parent2) = co_parent2 {
let (rb_type2, rb_activation2): (&RigidBodyType, &RigidBodyActivation) =
bodies.index_bundle(co_parent2.handle.0);
status2 = *rb_type2;
sleeping2 = rb_activation2.sleeping;
}
if (sleeping1 && status2.is_static())
|| (sleeping2 && status1.is_static())
|| (sleeping1 && sleeping2)
{
// No need to update this intersection because nothing moved.
return;
}
if !co_groups1
.collision_groups
.test(co_groups2.collision_groups)
{
// The intersection is not allowed.
return;
}
if !active_hooks.contains(PhysicsHooksFlags::FILTER_INTERSECTION_PAIR)
&& !status1.is_dynamic()
&& !status2.is_dynamic()
{
// Default filtering rule: no intersection between two non-dynamic bodies.
return;
}
if active_hooks.contains(PhysicsHooksFlags::FILTER_INTERSECTION_PAIR) {
let context = PairFilterContext {
bodies,
colliders,
rigid_body1: co_parent1.map(|p| p.handle),
rigid_body2: co_parent2.map(|p| p.handle),
collider1: handle1,
collider2: handle2,
};
if !hooks.filter_intersection_pair(&context) {
// No intersection allowed.
return;
}
}
let pos12 = co_pos1.inv_mul(co_pos2);
if let Ok(intersection) =
query_dispatcher.intersection_test(&pos12, &**co_shape1, &**co_shape2)
{
if intersection != edge.weight {
edge.weight = intersection;
events.handle_intersection_event(IntersectionEvent::new(
handle1,
handle2,
intersection,
));
}
}
});
}
pub(crate) fn compute_contacts<Bodies, Colliders>(
&mut self,
prediction_distance: Real,
bodies: &Bodies,
colliders: &Colliders,
modified_colliders: &[ColliderHandle],
hooks: &dyn PhysicsHooks<Bodies, Colliders>,
events: &dyn EventHandler,
) where
Bodies: ComponentSet<RigidBodyActivation>
+ ComponentSet<RigidBodyType>
+ ComponentSet<RigidBodyDominance>,
Colliders: ComponentSet<ColliderChanges>
+ ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderGroups>
+ ComponentSet<ColliderShape>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderMaterial>,
{
if modified_colliders.is_empty() {
return;
}
let query_dispatcher = &*self.query_dispatcher;
let active_hooks = hooks.active_hooks();
// TODO: don't iterate on all the edges.
par_iter_mut!(&mut self.contact_graph.graph.edges).for_each(|edge| {
let pair = &mut edge.weight;
let co_parent1: Option<&ColliderParent> = colliders.get(pair.pair.collider1.0);
let (co_changes1, co_groups1, co_shape1, co_pos1, co_material1): (
&ColliderChanges,
&ColliderGroups,
&ColliderShape,
&ColliderPosition,
&ColliderMaterial,
) = colliders.index_bundle(pair.pair.collider1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(pair.pair.collider2.0);
let (co_changes2, co_groups2, co_shape2, co_pos2, co_material2): (
&ColliderChanges,
&ColliderGroups,
&ColliderShape,
&ColliderPosition,
&ColliderMaterial,
) = colliders.index_bundle(pair.pair.collider2.0);
if !co_changes1.needs_narrow_phase_update() && !co_changes2.needs_narrow_phase_update()
{
// No update needed for these colliders.
return;
}
// TODO: avoid lookup into bodies.
let (mut sleeping1, mut status1) = (true, RigidBodyType::Static);
let (mut sleeping2, mut status2) = (true, RigidBodyType::Static);
if let Some(co_parent1) = co_parent1 {
let (rb_type1, rb_activation1): (&RigidBodyType, &RigidBodyActivation) =
bodies.index_bundle(co_parent1.handle.0);
status1 = *rb_type1;
sleeping1 = rb_activation1.sleeping;
}
if let Some(co_parent2) = co_parent2 {
let (rb_type2, rb_activation2): (&RigidBodyType, &RigidBodyActivation) =
bodies.index_bundle(co_parent2.handle.0);
status2 = *rb_type2;
sleeping2 = rb_activation2.sleeping;
}
if (sleeping1 && status2.is_static())
|| (sleeping2 && status1.is_static())
|| (sleeping1 && sleeping2)
{
// No need to update this intersection because nothing moved.
return;
}
if !co_groups1
.collision_groups
.test(co_groups2.collision_groups)
{
// The collision is not allowed.
return;
}
if !active_hooks.contains(PhysicsHooksFlags::FILTER_CONTACT_PAIR)
&& !status1.is_dynamic()
&& !status2.is_dynamic()
{
// Default filtering rule: no contact between two non-dynamic bodies.
return;
}
let mut solver_flags = if active_hooks.contains(PhysicsHooksFlags::FILTER_CONTACT_PAIR)
{
let context = PairFilterContext {
bodies,
colliders,
rigid_body1: co_parent1.map(|p| p.handle),
rigid_body2: co_parent2.map(|p| p.handle),
collider1: pair.pair.collider1,
collider2: pair.pair.collider2,
};
if let Some(solver_flags) = hooks.filter_contact_pair(&context) {
solver_flags
} else {
// No contact allowed.
return;
}
} else {
co_material1.solver_flags | co_material2.solver_flags
};
if !co_groups1.solver_groups.test(co_groups2.solver_groups) {
solver_flags.remove(SolverFlags::COMPUTE_IMPULSES);
}
if co_changes1.contains(ColliderChanges::SHAPE)
|| co_changes2.contains(ColliderChanges::SHAPE)
{
// The shape changed so the workspace is no longer valid.
pair.workspace = None;
}
let pos12 = co_pos1.inv_mul(co_pos2);
let _ = query_dispatcher.contact_manifolds(
&pos12,
&**co_shape1,
&**co_shape2,
prediction_distance,
&mut pair.manifolds,
&mut pair.workspace,
);
let mut has_any_active_contact = false;
let friction = CoefficientCombineRule::combine(
co_material1.friction,
co_material2.friction,
co_material1.friction_combine_rule as u8,
co_material2.friction_combine_rule as u8,
);
let restitution = CoefficientCombineRule::combine(
co_material1.restitution,
co_material2.restitution,
co_material1.restitution_combine_rule as u8,
co_material2.restitution_combine_rule as u8,
);
let zero = RigidBodyDominance(0); // The value doesn't matter, it will be MAX because of the effective groups.
let dominance1 = co_parent1
.map(|p1| *bodies.index(p1.handle.0))
.unwrap_or(zero);
let dominance2 = co_parent2
.map(|p2| *bodies.index(p2.handle.0))
.unwrap_or(zero);
for manifold in &mut pair.manifolds {
let world_pos1 = manifold.subshape_pos1.prepend_to(co_pos1);
manifold.data.solver_contacts.clear();
manifold.data.rigid_body1 = co_parent1.map(|p| p.handle);
manifold.data.rigid_body2 = co_parent2.map(|p| p.handle);
manifold.data.solver_flags = solver_flags;
manifold.data.relative_dominance =
dominance1.effective_group(&status1) - dominance2.effective_group(&status2);
manifold.data.normal = world_pos1 * manifold.local_n1;
// Generate solver contacts.
for (contact_id, contact) in manifold.points.iter().enumerate() {
assert!(
contact_id <= u8::MAX as usize,
"A contact manifold cannot contain more than 255 contacts currently."
);
if contact.dist < prediction_distance {
// Generate the solver contact.
let solver_contact = SolverContact {
contact_id: contact_id as u8,
point: world_pos1 * contact.local_p1
+ manifold.data.normal * contact.dist / 2.0,
dist: contact.dist,
friction,
restitution,
tangent_velocity: Vector::zeros(),
warmstart_impulse: contact.data.impulse,
warmstart_tangent_impulse: contact.data.tangent_impulse,
prev_rhs: contact.data.rhs,
};
manifold.data.solver_contacts.push(solver_contact);
has_any_active_contact = true;
}
}
// Apply the user-defined contact modification.
if active_hooks.contains(PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS)
&& manifold
.data
.solver_flags
.contains(SolverFlags::MODIFY_SOLVER_CONTACTS)
{
let mut modifiable_solver_contacts =
std::mem::replace(&mut manifold.data.solver_contacts, Vec::new());
let mut modifiable_user_data = manifold.data.user_data;
let mut modifiable_normal = manifold.data.normal;
let mut context = ContactModificationContext {
bodies,
colliders,
rigid_body1: co_parent1.map(|p| p.handle),
rigid_body2: co_parent2.map(|p| p.handle),
collider1: pair.pair.collider1,
collider2: pair.pair.collider2,
manifold,
solver_contacts: &mut modifiable_solver_contacts,
normal: &mut modifiable_normal,
user_data: &mut modifiable_user_data,
};
hooks.modify_solver_contacts(&mut context);
manifold.data.solver_contacts = modifiable_solver_contacts;
manifold.data.normal = modifiable_normal;
manifold.data.user_data = modifiable_user_data;
}
}
if has_any_active_contact != pair.has_any_active_contact {
if has_any_active_contact {
events.handle_contact_event(ContactEvent::Started(
pair.pair.collider1,
pair.pair.collider2,
));
} else {
events.handle_contact_event(ContactEvent::Stopped(
pair.pair.collider1,
pair.pair.collider2,
));
}
pair.has_any_active_contact = has_any_active_contact;
}
});
}
/// Retrieve all the interactions with at least one contact point, happening between two active bodies.
// NOTE: this is very similar to the code from JointSet::select_active_interactions.
pub(crate) fn select_active_contacts<'a, Bodies>(
&'a mut self,
islands: &IslandManager,
bodies: &Bodies,
out_manifolds: &mut Vec<&'a mut ContactManifold>,
out: &mut Vec<Vec<ContactManifoldIndex>>,
) where
Bodies: ComponentSet<RigidBodyIds>
+ ComponentSet<RigidBodyType>
+ ComponentSet<RigidBodyActivation>,
{
for out_island in &mut out[..islands.num_islands()] {
out_island.clear();
}
// TODO: don't iterate through all the interactions.
for inter in self.contact_graph.graph.edges.iter_mut() {
for manifold in &mut inter.weight.manifolds {
if manifold
.data
.solver_flags
.contains(SolverFlags::COMPUTE_IMPULSES)
&& manifold.data.num_active_contacts() != 0
{
let (active_island_id1, status1, sleeping1) =
if let Some(handle1) = manifold.data.rigid_body1 {
let data: (&RigidBodyIds, &RigidBodyType, &RigidBodyActivation) =
bodies.index_bundle(handle1.0);
(data.0.active_island_id, *data.1, data.2.sleeping)
} else {
(0, RigidBodyType::Static, true)
};
let (active_island_id2, status2, sleeping2) =
if let Some(handle2) = manifold.data.rigid_body2 {
let data: (&RigidBodyIds, &RigidBodyType, &RigidBodyActivation) =
bodies.index_bundle(handle2.0);
(data.0.active_island_id, *data.1, data.2.sleeping)
} else {
(0, RigidBodyType::Static, true)
};
if (status1.is_dynamic() || status2.is_dynamic())
&& (!status1.is_dynamic() || !sleeping1)
&& (!status2.is_dynamic() || !sleeping2)
{
let island_index = if !status1.is_dynamic() {
active_island_id2
} else {
active_island_id1
};
out[island_index].push(out_manifolds.len());
out_manifolds.push(manifold);
}
}
}
}
}
}