Files
rapier/benchmarks2d/pyramid2.rs
2022-03-20 21:49:16 +01:00

55 lines
1.6 KiB
Rust

use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let ground_size = 100.0;
let ground_thickness = 1.0;
let rigid_body = RigidBodyBuilder::new_static();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
* Create the cubes
*/
let num = 100;
let rad = 0.5;
let shift = rad * 2.0;
let centerx = shift * (num as f32) / 2.0;
let centery = shift / 2.0 + ground_thickness + rad * 1.5;
for i in 0usize..num {
for j in i..num {
let fj = j as f32;
let fi = i as f32;
let x = (fi * shift / 2.0) + (fj - fi) * shift - centerx;
let y = fi * shift + centery;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 2.5], 5.0);
}