* feat: solver improvements * feat: add function to get/set whether gyroscopic forces are enabled on a rigid-body * chore: switch to released versions of parry and wide instead of local patches * fix cargo doc * chore: typo fixes * chore: clippy fix * Release v0.29.0 * chore: more clippy fixes
182 lines
5.1 KiB
Rust
182 lines
5.1 KiB
Rust
use rapier_testbed3d::Testbed;
|
|
use rapier3d::prelude::*;
|
|
|
|
fn create_tower_circle(
|
|
bodies: &mut RigidBodySet,
|
|
colliders: &mut ColliderSet,
|
|
offset: Vector<f32>,
|
|
stack_height: usize,
|
|
nsubdivs: usize,
|
|
half_extents: Vector<f32>,
|
|
) {
|
|
let ang_step = std::f32::consts::PI * 2.0 / nsubdivs as f32;
|
|
let radius = 1.3 * nsubdivs as f32 * half_extents.x / std::f32::consts::PI;
|
|
|
|
let shift = half_extents * 2.0;
|
|
for i in 0usize..stack_height {
|
|
for j in 0..nsubdivs {
|
|
let fj = j as f32;
|
|
let fi = i as f32;
|
|
let y = fi * shift.y;
|
|
let pos = Translation::from(offset)
|
|
* Rotation::new(Vector::y() * (fi / 2.0 + fj) * ang_step)
|
|
* Translation::new(0.0, y, radius);
|
|
|
|
// Build the rigid body.
|
|
let rigid_body = RigidBodyBuilder::dynamic().pose(pos);
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
|
|
colliders.insert_with_parent(collider, handle, bodies);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn create_wall(
|
|
bodies: &mut RigidBodySet,
|
|
colliders: &mut ColliderSet,
|
|
offset: Vector<f32>,
|
|
stack_height: usize,
|
|
half_extents: Vector<f32>,
|
|
) {
|
|
let shift = half_extents * 2.0;
|
|
for i in 0usize..stack_height {
|
|
for j in i..stack_height {
|
|
let fj = j as f32;
|
|
let fi = i as f32;
|
|
let x = offset.x;
|
|
let y = fi * shift.y + offset.y;
|
|
let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z
|
|
- stack_height as f32 * half_extents.z;
|
|
|
|
// Build the rigid body.
|
|
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
|
|
colliders.insert_with_parent(collider, handle, bodies);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn create_pyramid(
|
|
bodies: &mut RigidBodySet,
|
|
colliders: &mut ColliderSet,
|
|
offset: Vector<f32>,
|
|
stack_height: usize,
|
|
half_extents: Vector<f32>,
|
|
) {
|
|
let shift = half_extents * 2.0;
|
|
|
|
for i in 0usize..stack_height {
|
|
for j in i..stack_height {
|
|
for k in i..stack_height {
|
|
let fi = i as f32;
|
|
let fj = j as f32;
|
|
let fk = k as f32;
|
|
let x = (fi * shift.x / 2.0) + (fk - fi) * shift.x + offset.x
|
|
- stack_height as f32 * half_extents.x;
|
|
let y = fi * shift.y + offset.y;
|
|
let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z
|
|
- stack_height as f32 * half_extents.z;
|
|
|
|
// Build the rigid body.
|
|
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider =
|
|
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
|
|
colliders.insert_with_parent(collider, handle, bodies);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn init_world(testbed: &mut Testbed) {
|
|
/*
|
|
* World
|
|
*/
|
|
let mut bodies = RigidBodySet::new();
|
|
let mut colliders = ColliderSet::new();
|
|
let impulse_joints = ImpulseJointSet::new();
|
|
let multibody_joints = MultibodyJointSet::new();
|
|
|
|
/*
|
|
* Ground
|
|
*/
|
|
let ground_size = 200.0;
|
|
let ground_height = 0.1;
|
|
|
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
|
colliders.insert_with_parent(collider, handle, &mut bodies);
|
|
|
|
/*
|
|
* Create the cubes
|
|
*/
|
|
let cube_size = 1.0;
|
|
let hext = Vector::repeat(cube_size);
|
|
let bottomy = cube_size * 50.0;
|
|
create_pyramid(
|
|
&mut bodies,
|
|
&mut colliders,
|
|
vector![-110.0, bottomy, 0.0],
|
|
12,
|
|
hext,
|
|
);
|
|
create_pyramid(
|
|
&mut bodies,
|
|
&mut colliders,
|
|
vector![-80.0, bottomy, 0.0],
|
|
12,
|
|
hext,
|
|
);
|
|
create_pyramid(
|
|
&mut bodies,
|
|
&mut colliders,
|
|
vector![-50.0, bottomy, 0.0],
|
|
12,
|
|
hext,
|
|
);
|
|
create_pyramid(
|
|
&mut bodies,
|
|
&mut colliders,
|
|
vector![-20.0, bottomy, 0.0],
|
|
12,
|
|
hext,
|
|
);
|
|
create_wall(
|
|
&mut bodies,
|
|
&mut colliders,
|
|
vector![-2.0, bottomy, 0.0],
|
|
12,
|
|
hext,
|
|
);
|
|
create_wall(
|
|
&mut bodies,
|
|
&mut colliders,
|
|
vector![4.0, bottomy, 0.0],
|
|
12,
|
|
hext,
|
|
);
|
|
create_wall(
|
|
&mut bodies,
|
|
&mut colliders,
|
|
vector![10.0, bottomy, 0.0],
|
|
12,
|
|
hext,
|
|
);
|
|
create_tower_circle(
|
|
&mut bodies,
|
|
&mut colliders,
|
|
vector![25.0, bottomy, 0.0],
|
|
8,
|
|
24,
|
|
hext,
|
|
);
|
|
|
|
/*
|
|
* Set up the testbed.
|
|
*/
|
|
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
|
testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
|
|
}
|