Files
rapier/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs
2021-04-13 13:42:18 +02:00

838 lines
30 KiB
Rust

use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody,
};
use crate::math::{AngularInertia, Real, Vector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix, WDot};
#[cfg(feature = "dim3")]
use na::{Cholesky, Matrix3x2, Matrix5, Vector5};
#[cfg(feature = "dim2")]
use {
na::{Matrix2, Vector2},
parry::utils::SdpMatrix2,
};
#[cfg(feature = "dim2")]
const LIN_IMPULSE_DIM: usize = 1;
#[cfg(feature = "dim3")]
const LIN_IMPULSE_DIM: usize = 2;
#[derive(Debug)]
pub(crate) struct PrismaticVelocityConstraint {
mj_lambda1: usize,
mj_lambda2: usize,
joint_id: JointIndex,
r1: Vector<Real>,
r2: Vector<Real>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<Real>,
#[cfg(feature = "dim3")]
rhs: Vector5<Real>,
#[cfg(feature = "dim3")]
impulse: Vector5<Real>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<Real>,
#[cfg(feature = "dim2")]
rhs: Vector2<Real>,
#[cfg(feature = "dim2")]
impulse: Vector2<Real>,
motor_axis1: Vector<Real>,
motor_axis2: Vector<Real>,
motor_impulse: Real,
motor_rhs: Real,
motor_inv_lhs: Real,
motor_max_impulse: Real,
limits_active: bool,
limits_impulse: Real,
/// World-coordinate direction of the limit force on rb2.
/// The force direction on rb1 is opposite (Newton's third law)..
limits_forcedir2: Vector<Real>,
limits_rhs: Real,
limits_inv_lhs: Real,
/// min/max applied impulse due to limits
limits_impulse_limits: (Real, Real),
#[cfg(feature = "dim2")]
basis1: Vector2<Real>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<Real>,
im1: Real,
im2: Real,
ii1_sqrt: AngularInertia<Real>,
ii2_sqrt: AngularInertia<Real>,
}
impl PrismaticVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
joint: &PrismaticJoint,
) -> Self {
// Linear part.
let anchor1 = rb1.position * joint.local_anchor1;
let anchor2 = rb2.position * joint.local_anchor2;
let axis1 = rb1.position * joint.local_axis1;
let axis2 = rb2.position * joint.local_axis2;
#[cfg(feature = "dim2")]
let basis1 = rb1.position * joint.basis1[0];
#[cfg(feature = "dim3")]
let basis1 = Matrix3x2::from_columns(&[
rb1.position * joint.basis1[0],
rb1.position * joint.basis1[1],
]);
let im1 = rb1.effective_inv_mass;
let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
let r1_mat = r1.gcross_matrix();
let im2 = rb2.effective_inv_mass;
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
let r2 = anchor2 - rb2.world_com;
let r2_mat = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let r1_mat_b1 = r1_mat * basis1;
let r2_mat_b1 = r2_mat * basis1;
lhs = Matrix5::zeros();
let lhs00 = ii1.quadform3x2(&r1_mat_b1).add_diagonal(im1)
+ ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
let lhs10 = ii1 * r1_mat_b1 + ii2 * r2_mat_b1;
let lhs11 = (ii1 + ii2).into_matrix();
lhs.fixed_slice_mut::<2, 2>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<3, 2>(2, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<3, 3>(2, 2).copy_from(&lhs11);
}
#[cfg(feature = "dim2")]
{
let b1r1 = basis1.dot(&r1_mat);
let b2r2 = basis1.dot(&r2_mat);
let m11 = im1 + im2 + b1r1 * ii1 * b1r1 + b2r2 * ii2 * b2r2;
let m12 = basis1.dot(&r1_mat) * ii1 + basis1.dot(&r2_mat) * ii2;
let m22 = ii1 + ii2;
lhs = SdpMatrix2::new(m11, m12, m22);
}
let anchor_linvel1 = rb1.linvel + rb1.angvel.gcross(r1);
let anchor_linvel2 = rb2.linvel + rb2.angvel.gcross(r2);
// NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix
// for which a textbook inverse is still efficient.
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix();
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let linvel_err = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
let angvel_err = rb2.angvel - rb1.angvel;
#[cfg(feature = "dim2")]
let mut rhs = Vector2::new(linvel_err.x, angvel_err) * params.velocity_solve_fraction;
#[cfg(feature = "dim3")]
let mut rhs = Vector5::new(
linvel_err.x,
linvel_err.y,
angvel_err.x,
angvel_err.y,
angvel_err.z,
) * params.velocity_solve_fraction;
let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt();
if velocity_based_erp_inv_dt != 0.0 {
let linear_err = basis1.tr_mul(&(anchor2 - anchor1));
let frame1 = rb1.position * joint.local_frame1();
let frame2 = rb2.position * joint.local_frame2();
let ang_err = frame2.rotation * frame1.rotation.inverse();
#[cfg(feature = "dim2")]
{
rhs += Vector2::new(linear_err.x, ang_err.angle()) * velocity_based_erp_inv_dt;
}
#[cfg(feature = "dim3")]
{
let ang_err = ang_err.scaled_axis();
rhs += Vector5::new(linear_err.x, linear_err.y, ang_err.x, ang_err.y, ang_err.z)
* velocity_based_erp_inv_dt;
}
}
/*
* Setup motor.
*/
let mut motor_rhs = 0.0;
let mut motor_inv_lhs = 0.0;
let gcross1 = r1.gcross(*axis1);
let gcross2 = r2.gcross(*axis2);
let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
params.dt,
joint.motor_stiffness,
joint.motor_damping,
);
if stiffness != 0.0 {
let dist = anchor2.coords.dot(&axis2) - anchor1.coords.dot(&axis1);
motor_rhs += (dist - joint.motor_target_pos) * stiffness;
}
if damping != 0.0 {
let curr_vel = rb2.linvel.dot(&axis2) + rb2.angvel.gdot(gcross2)
- rb1.linvel.dot(&axis1)
- rb1.angvel.gdot(gcross1);
motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
}
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
let inv_projected_mass = crate::utils::inv(
im1 + im2
+ gcross1.gdot(ii1.transform_vector(gcross1))
+ gcross2.gdot(ii2.transform_vector(gcross2)),
);
gamma * inv_projected_mass
} else {
gamma
};
motor_rhs /= gamma;
}
let motor_impulse = na::clamp(
joint.motor_impulse,
-joint.motor_max_impulse,
joint.motor_max_impulse,
);
// Setup limit constraint.
let mut limits_active = false;
let limits_forcedir2 = axis2.into_inner(); // hopefully axis1 is colinear with axis2
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
let mut limits_inv_lhs = 0.0;
let mut limits_impulse_limits = (0.0, 0.0);
if joint.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
// TODO: we should allow predictive constraint activation.
let (min_limit, max_limit) = (joint.limits[0], joint.limits[1]);
let min_enabled = dist < min_limit;
let max_enabled = max_limit < dist;
limits_impulse_limits.0 = if max_enabled { -Real::INFINITY } else { 0.0 };
limits_impulse_limits.1 = if min_enabled { Real::INFINITY } else { 0.0 };
limits_active = min_enabled || max_enabled;
if limits_active {
limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1))
* params.velocity_solve_fraction;
limits_rhs += ((dist - max_limit).max(0.0) - (min_limit - dist).max(0.0))
* velocity_based_erp_inv_dt;
limits_inv_lhs = crate::utils::inv(
im1 + im2
+ gcross1.gdot(ii1.transform_vector(gcross1))
+ gcross2.gdot(ii2.transform_vector(gcross2)),
);
limits_impulse = joint
.limits_impulse
.max(limits_impulse_limits.0)
.min(limits_impulse_limits.1);
}
}
PrismaticVelocityConstraint {
joint_id,
mj_lambda1: rb1.active_set_offset,
mj_lambda2: rb2.active_set_offset,
im1,
ii1_sqrt: rb1.effective_world_inv_inertia_sqrt,
im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: joint.impulse * params.warmstart_coeff,
limits_active,
limits_impulse: limits_impulse * params.warmstart_coeff,
limits_forcedir2,
limits_rhs,
limits_inv_lhs,
limits_impulse_limits,
motor_rhs,
motor_inv_lhs,
motor_impulse,
motor_axis1: *axis1,
motor_axis2: *axis2,
motor_max_impulse: joint.motor_max_impulse,
basis1,
inv_lhs,
rhs,
r1,
r2,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LIN_IMPULSE_DIM>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<3>(2).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
// Warmstart motors.
if self.motor_impulse != 0.0 {
let lin_impulse1 = self.motor_axis1 * self.motor_impulse;
let lin_impulse2 = self.motor_axis2 * self.motor_impulse;
mj_lambda1.linear += lin_impulse1 * self.im1;
mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(lin_impulse1));
mj_lambda2.linear -= lin_impulse2 * self.im2;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(lin_impulse2));
}
// Warmstart limits.
if self.limits_active {
let limit_impulse1 = -self.limits_forcedir2 * self.limits_impulse;
let limit_impulse2 = self.limits_forcedir2 * self.limits_impulse;
mj_lambda1.linear += self.im1 * limit_impulse1;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(self.r1.gcross(limit_impulse1));
mj_lambda2.linear += self.im2 * limit_impulse2;
mj_lambda2.angular += self
.ii2_sqrt
.transform_vector(self.r2.gcross(limit_impulse2));
}
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
fn solve_dofs(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&(lin_vel2 - lin_vel1));
let ang_dvel = ang_vel2 - ang_vel1;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = self.basis1 * impulse.fixed_rows::<LIN_IMPULSE_DIM>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<3>(2).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
}
fn solve_limits(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
if self.limits_active {
let limits_forcedir1 = -self.limits_forcedir2;
let limits_forcedir2 = self.limits_forcedir2;
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel * self.limits_inv_lhs)
.max(self.limits_impulse_limits.0)
.min(self.limits_impulse_limits.1);
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
let lin_impulse1 = limits_forcedir1 * dimpulse;
let lin_impulse2 = limits_forcedir2 * dimpulse;
mj_lambda1.linear += self.im1 * lin_impulse1;
mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(lin_impulse1));
mj_lambda2.linear += self.im2 * lin_impulse2;
mj_lambda2.angular += self.ii2_sqrt.transform_vector(self.r2.gcross(lin_impulse2));
}
}
fn solve_motors(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
if self.motor_inv_lhs != 0.0 {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dvel = self
.motor_axis2
.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
- self
.motor_axis1
.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.motor_rhs;
let new_impulse = na::clamp(
self.motor_impulse + dvel * self.motor_inv_lhs,
-self.motor_max_impulse,
self.motor_max_impulse,
);
let dimpulse = new_impulse - self.motor_impulse;
self.motor_impulse = new_impulse;
let lin_impulse1 = self.motor_axis1 * dimpulse;
let lin_impulse2 = self.motor_axis2 * dimpulse;
mj_lambda1.linear += lin_impulse1 * self.im1;
mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(lin_impulse1));
mj_lambda2.linear -= lin_impulse2 * self.im2;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(lin_impulse2));
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
self.solve_limits(&mut mj_lambda1, &mut mj_lambda2);
self.solve_motors(&mut mj_lambda1, &mut mj_lambda2);
self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
revolute.motor_impulse = self.motor_impulse;
revolute.limits_impulse = self.limits_impulse;
}
}
}
#[derive(Debug)]
pub(crate) struct PrismaticVelocityGroundConstraint {
mj_lambda2: usize,
joint_id: JointIndex,
r2: Vector<Real>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<Real>,
#[cfg(feature = "dim2")]
rhs: Vector2<Real>,
#[cfg(feature = "dim2")]
impulse: Vector2<Real>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<Real>,
#[cfg(feature = "dim3")]
rhs: Vector5<Real>,
#[cfg(feature = "dim3")]
impulse: Vector5<Real>,
limits_active: bool,
limits_forcedir2: Vector<Real>,
limits_impulse: Real,
limits_rhs: Real,
/// min/max applied impulse due to limits
limits_impulse_limits: (Real, Real),
axis2: Vector<Real>,
motor_impulse: Real,
motor_rhs: Real,
motor_inv_lhs: Real,
motor_max_impulse: Real,
#[cfg(feature = "dim2")]
basis1: Vector2<Real>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<Real>,
im2: Real,
ii2_sqrt: AngularInertia<Real>,
}
impl PrismaticVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
joint: &PrismaticJoint,
flipped: bool,
) -> Self {
let anchor2;
let anchor1;
let axis2;
let axis1;
let basis1;
if flipped {
anchor2 = rb2.position * joint.local_anchor1;
anchor1 = rb1.position * joint.local_anchor2;
axis2 = rb2.position * joint.local_axis1;
axis1 = rb1.position * joint.local_axis2;
#[cfg(feature = "dim2")]
{
basis1 = rb1.position * joint.basis2[0];
}
#[cfg(feature = "dim3")]
{
basis1 = Matrix3x2::from_columns(&[
rb1.position * joint.basis2[0],
rb1.position * joint.basis2[1],
]);
}
} else {
anchor2 = rb2.position * joint.local_anchor2;
anchor1 = rb1.position * joint.local_anchor1;
axis2 = rb2.position * joint.local_axis2;
axis1 = rb1.position * joint.local_axis1;
#[cfg(feature = "dim2")]
{
basis1 = rb1.position * joint.basis1[0];
}
#[cfg(feature = "dim3")]
{
basis1 = Matrix3x2::from_columns(&[
rb1.position * joint.basis1[0],
rb1.position * joint.basis1[1],
]);
}
};
// #[cfg(feature = "dim2")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .to_rotation_matrix()
// .into_inner();
// #[cfg(feature = "dim3")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or_else(Rotation::identity)
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: we use basis2 := basis1 for now is that allows
// simplifications of the computation without introducing
// much instabilities.
let im2 = rb2.effective_inv_mass;
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
let r2 = anchor2 - rb2.world_com;
let r2_mat = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let r2_mat_b1 = r2_mat * basis1;
lhs = Matrix5::zeros();
let lhs00 = ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
let lhs10 = ii2 * r2_mat_b1;
let lhs11 = ii2.into_matrix();
lhs.fixed_slice_mut::<2, 2>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<3, 2>(2, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<3, 3>(2, 2).copy_from(&lhs11);
}
#[cfg(feature = "dim2")]
{
let b2r2 = basis1.dot(&r2_mat);
let m11 = im2 + b2r2 * ii2 * b2r2;
let m12 = basis1.dot(&r2_mat) * ii2;
let m22 = ii2;
lhs = SdpMatrix2::new(m11, m12, m22);
}
let anchor_linvel1 = rb1.linvel + rb1.angvel.gcross(r1);
let anchor_linvel2 = rb2.linvel + rb2.angvel.gcross(r2);
// NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix
// for which a textbook inverse is still efficient.
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix();
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let linvel_err = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
let angvel_err = rb2.angvel - rb1.angvel;
#[cfg(feature = "dim2")]
let mut rhs = Vector2::new(linvel_err.x, angvel_err) * params.velocity_solve_fraction;
#[cfg(feature = "dim3")]
let mut rhs = Vector5::new(
linvel_err.x,
linvel_err.y,
angvel_err.x,
angvel_err.y,
angvel_err.z,
) * params.velocity_solve_fraction;
let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt();
if velocity_based_erp_inv_dt != 0.0 {
let linear_err = basis1.tr_mul(&(anchor2 - anchor1));
let (frame1, frame2);
if flipped {
frame1 = rb1.position * joint.local_frame2();
frame2 = rb2.position * joint.local_frame1();
} else {
frame1 = rb1.position * joint.local_frame1();
frame2 = rb2.position * joint.local_frame2();
}
let ang_err = frame2.rotation * frame1.rotation.inverse();
#[cfg(feature = "dim2")]
{
rhs += Vector2::new(linear_err.x, ang_err.angle()) * velocity_based_erp_inv_dt;
}
#[cfg(feature = "dim3")]
{
let ang_err = ang_err.scaled_axis();
rhs += Vector5::new(linear_err.x, linear_err.y, ang_err.x, ang_err.y, ang_err.z)
* velocity_based_erp_inv_dt;
}
}
/*
* Setup motor.
*/
let mut motor_rhs = 0.0;
let mut motor_inv_lhs = 0.0;
let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
params.dt,
joint.motor_stiffness,
joint.motor_damping,
);
if stiffness != 0.0 {
let dist = anchor2.coords.dot(&axis2) - anchor1.coords.dot(&axis1);
motor_rhs += (dist - joint.motor_target_pos) * stiffness;
}
if damping != 0.0 {
let curr_vel = rb2.linvel.dot(&axis2) - rb1.linvel.dot(&axis1);
motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
}
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs { gamma / im2 } else { gamma };
motor_rhs /= gamma;
}
let motor_impulse = na::clamp(
joint.motor_impulse,
-joint.motor_max_impulse,
joint.motor_max_impulse,
);
/*
* Setup limit constraint.
*/
let mut limits_active = false;
let limits_forcedir2 = axis2.into_inner();
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
let mut limits_impulse_limits = (0.0, 0.0);
if joint.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
// TODO: we should allow predictive constraint activation.
let (min_limit, max_limit) = (joint.limits[0], joint.limits[1]);
let min_enabled = dist < min_limit;
let max_enabled = max_limit < dist;
limits_impulse_limits.0 = if max_enabled { -Real::INFINITY } else { 0.0 };
limits_impulse_limits.1 = if min_enabled { Real::INFINITY } else { 0.0 };
limits_active = min_enabled || max_enabled;
if limits_active {
limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1))
* params.velocity_solve_fraction;
limits_rhs += ((dist - max_limit).max(0.0) - (min_limit - dist).max(0.0))
* velocity_based_erp_inv_dt;
limits_impulse = joint
.limits_impulse
.max(limits_impulse_limits.0)
.min(limits_impulse_limits.1);
}
}
PrismaticVelocityGroundConstraint {
joint_id,
mj_lambda2: rb2.active_set_offset,
im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: joint.impulse * params.warmstart_coeff,
limits_active,
limits_forcedir2,
limits_impulse: limits_impulse * params.warmstart_coeff,
limits_rhs,
limits_impulse_limits,
motor_rhs,
motor_inv_lhs,
motor_impulse,
motor_max_impulse: joint.motor_max_impulse,
basis1,
inv_lhs,
rhs,
r2,
axis2: axis2.into_inner(),
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LIN_IMPULSE_DIM>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<3>(2).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
// Warmstart motors.
mj_lambda2.linear -= self.axis2 * (self.im2 * self.motor_impulse);
// Warmstart limits.
mj_lambda2.linear += self.limits_forcedir2 * (self.im2 * self.limits_impulse);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
fn solve_dofs(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&lin_vel2);
let ang_dvel = ang_vel2;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = self.basis1 * impulse.fixed_rows::<LIN_IMPULSE_DIM>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<3>(2).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
}
fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
if self.limits_active {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = self
.limits_forcedir2
.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel / self.im2)
.max(self.limits_impulse_limits.0)
.min(self.limits_impulse_limits.1);
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
mj_lambda2.linear += self.limits_forcedir2 * (self.im2 * dimpulse);
}
}
fn solve_motors(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
if self.motor_inv_lhs != 0.0 {
let lin_dvel = self.axis2.dot(&mj_lambda2.linear) + self.motor_rhs;
let new_impulse = na::clamp(
self.motor_impulse + lin_dvel * self.motor_inv_lhs,
-self.motor_max_impulse,
self.motor_max_impulse,
);
let dimpulse = new_impulse - self.motor_impulse;
self.motor_impulse = new_impulse;
mj_lambda2.linear -= self.axis2 * (self.im2 * dimpulse);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
self.solve_limits(&mut mj_lambda2);
self.solve_motors(&mut mj_lambda2);
self.solve_dofs(&mut mj_lambda2);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
// TODO: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
revolute.motor_impulse = self.motor_impulse;
revolute.limits_impulse = self.limits_impulse;
}
}
}