239 lines
7.5 KiB
Rust
239 lines
7.5 KiB
Rust
use crate::dynamics::solver::DeltaVel;
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use crate::dynamics::{
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BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
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};
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use crate::math::{Real, SdpMatrix, Vector};
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use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
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#[derive(Debug)]
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pub(crate) struct BallVelocityConstraint {
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mj_lambda1: usize,
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mj_lambda2: usize,
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joint_id: JointIndex,
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rhs: Vector<Real>,
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pub(crate) impulse: Vector<Real>,
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gcross1: Vector<Real>,
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gcross2: Vector<Real>,
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inv_lhs: SdpMatrix<Real>,
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im1: Real,
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im2: Real,
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}
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impl BallVelocityConstraint {
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pub fn from_params(
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params: &IntegrationParameters,
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joint_id: JointIndex,
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rb1: &RigidBody,
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rb2: &RigidBody,
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cparams: &BallJoint,
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) -> Self {
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let anchor1 = rb1.position * cparams.local_anchor1 - rb1.world_com;
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let anchor2 = rb2.position * cparams.local_anchor2 - rb2.world_com;
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let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
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let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
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let im1 = rb1.mass_properties.inv_mass;
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let im2 = rb2.mass_properties.inv_mass;
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let rhs = -(vel1 - vel2);
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let lhs;
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let cmat1 = anchor1.gcross_matrix();
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let cmat2 = anchor2.gcross_matrix();
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#[cfg(feature = "dim3")]
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{
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lhs = rb2
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.world_inv_inertia_sqrt
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.squared()
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.quadform(&cmat2)
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.add_diagonal(im2)
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+ rb1
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.world_inv_inertia_sqrt
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.squared()
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.quadform(&cmat1)
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.add_diagonal(im1);
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}
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// In 2D we just unroll the computation because
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// it's just easier that way.
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#[cfg(feature = "dim2")]
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{
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let ii1 = rb1.world_inv_inertia_sqrt.squared();
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let ii2 = rb2.world_inv_inertia_sqrt.squared();
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let m11 = im1 + im2 + cmat1.x * cmat1.x * ii1 + cmat2.x * cmat2.x * ii2;
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let m12 = cmat1.x * cmat1.y * ii1 + cmat2.x * cmat2.y * ii2;
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let m22 = im1 + im2 + cmat1.y * cmat1.y * ii1 + cmat2.y * cmat2.y * ii2;
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lhs = SdpMatrix::new(m11, m12, m22)
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}
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let gcross1 = rb1.world_inv_inertia_sqrt.transform_lin_vector(anchor1);
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let gcross2 = rb2.world_inv_inertia_sqrt.transform_lin_vector(anchor2);
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let inv_lhs = lhs.inverse_unchecked();
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BallVelocityConstraint {
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joint_id,
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mj_lambda1: rb1.active_set_offset,
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mj_lambda2: rb2.active_set_offset,
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im1,
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im2,
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impulse: cparams.impulse * params.warmstart_coeff,
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gcross1,
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gcross2,
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rhs,
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inv_lhs,
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}
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}
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pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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mj_lambda1.linear += self.im1 * self.impulse;
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mj_lambda1.angular += self.gcross1.gcross(self.impulse);
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mj_lambda2.linear -= self.im2 * self.impulse;
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mj_lambda2.angular -= self.gcross2.gcross(self.impulse);
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mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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let vel1 = mj_lambda1.linear + mj_lambda1.angular.gcross(self.gcross1);
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let vel2 = mj_lambda2.linear + mj_lambda2.angular.gcross(self.gcross2);
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let dvel = -vel1 + vel2 + self.rhs;
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let impulse = self.inv_lhs * dvel;
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self.impulse += impulse;
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mj_lambda1.linear += self.im1 * impulse;
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mj_lambda1.angular += self.gcross1.gcross(impulse);
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mj_lambda2.linear -= self.im2 * impulse;
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mj_lambda2.angular -= self.gcross2.gcross(impulse);
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mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
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let joint = &mut joints_all[self.joint_id].weight;
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if let JointParams::BallJoint(ball) = &mut joint.params {
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ball.impulse = self.impulse
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}
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}
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}
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#[derive(Debug)]
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pub(crate) struct BallVelocityGroundConstraint {
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mj_lambda2: usize,
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joint_id: JointIndex,
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rhs: Vector<Real>,
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impulse: Vector<Real>,
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gcross2: Vector<Real>,
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inv_lhs: SdpMatrix<Real>,
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im2: Real,
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}
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impl BallVelocityGroundConstraint {
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pub fn from_params(
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params: &IntegrationParameters,
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joint_id: JointIndex,
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rb1: &RigidBody,
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rb2: &RigidBody,
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cparams: &BallJoint,
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flipped: bool,
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) -> Self {
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let (anchor1, anchor2) = if flipped {
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(
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rb1.position * cparams.local_anchor2 - rb1.world_com,
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rb2.position * cparams.local_anchor1 - rb2.world_com,
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)
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} else {
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(
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rb1.position * cparams.local_anchor1 - rb1.world_com,
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rb2.position * cparams.local_anchor2 - rb2.world_com,
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)
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};
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let im2 = rb2.mass_properties.inv_mass;
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let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
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let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
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let rhs = vel2 - vel1;
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let cmat2 = anchor2.gcross_matrix();
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let gcross2 = rb2.world_inv_inertia_sqrt.transform_lin_vector(anchor2);
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let lhs;
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#[cfg(feature = "dim3")]
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{
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lhs = rb2
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.world_inv_inertia_sqrt
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.squared()
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.quadform(&cmat2)
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.add_diagonal(im2);
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}
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#[cfg(feature = "dim2")]
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{
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let ii2 = rb2.world_inv_inertia_sqrt.squared();
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let m11 = im2 + cmat2.x * cmat2.x * ii2;
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let m12 = cmat2.x * cmat2.y * ii2;
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let m22 = im2 + cmat2.y * cmat2.y * ii2;
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lhs = SdpMatrix::new(m11, m12, m22)
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}
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let inv_lhs = lhs.inverse_unchecked();
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BallVelocityGroundConstraint {
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joint_id,
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mj_lambda2: rb2.active_set_offset,
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im2,
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impulse: cparams.impulse * params.warmstart_coeff,
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gcross2,
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rhs,
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inv_lhs,
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}
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}
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pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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mj_lambda2.linear -= self.im2 * self.impulse;
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mj_lambda2.angular -= self.gcross2.gcross(self.impulse);
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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let vel2 = mj_lambda2.linear + mj_lambda2.angular.gcross(self.gcross2);
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let dvel = vel2 + self.rhs;
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let impulse = self.inv_lhs * dvel;
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self.impulse += impulse;
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mj_lambda2.linear -= self.im2 * impulse;
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mj_lambda2.angular -= self.gcross2.gcross(impulse);
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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// FIXME: duplicated code with the non-ground constraint.
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pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
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let joint = &mut joints_all[self.joint_id].weight;
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if let JointParams::BallJoint(ball) = &mut joint.params {
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ball.impulse = self.impulse
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}
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}
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}
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