* feat: start adding voxels support and some additional testbed demo settings * feat: add support for parry’s new Voxels collider shape * fix voxels demos * feat: support rectangular voxels and additional voxels initialization * chore: switch to parry 0.20 * chore: fix cargo doc * Fix testbed build
47 lines
1.2 KiB
Rust
47 lines
1.2 KiB
Rust
#![allow(clippy::too_many_arguments)]
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extern crate nalgebra as na;
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pub use crate::graphics::{BevyMaterial, GraphicsManager};
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pub use crate::harness::plugin::HarnessPlugin;
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pub use crate::physics::PhysicsState;
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pub use crate::plugin::TestbedPlugin;
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pub use crate::testbed::{Testbed, TestbedApp, TestbedGraphics, TestbedState};
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pub use bevy::prelude::KeyCode;
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#[cfg(all(feature = "dim2", feature = "other-backends"))]
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mod box2d_backend;
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#[cfg(feature = "dim2")]
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mod camera2d;
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#[cfg(feature = "dim3")]
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mod camera3d;
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mod debug_render;
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mod graphics;
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pub mod harness;
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mod mouse;
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pub mod objects;
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pub mod physics;
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#[cfg(all(feature = "dim3", feature = "other-backends"))]
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mod physx_backend;
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mod plugin;
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mod save;
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mod settings;
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mod testbed;
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pub mod ui;
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#[cfg(feature = "dim2")]
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pub mod math {
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pub type Isometry<N> = na::Isometry2<N>;
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pub type Vector<N> = na::Vector2<N>;
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pub type Point<N> = na::Point2<N>;
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pub type Translation<N> = na::Translation2<N>;
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}
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#[cfg(feature = "dim3")]
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pub mod math {
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pub type Isometry<N> = na::Isometry3<N>;
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pub type Vector<N> = na::Vector3<N>;
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pub type Point<N> = na::Point3<N>;
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pub type Translation<N> = na::Translation3<N>;
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}
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