24 lines
793 B
Rust
24 lines
793 B
Rust
//! Structure for combining the various physics components to perform an actual simulation.
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pub use collision_pipeline::CollisionPipeline;
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pub use event_handler::{ActiveEvents, ChannelEventCollector, EventHandler};
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pub use physics_hooks::{ActiveHooks, ContactModificationContext, PairFilterContext, PhysicsHooks};
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pub use physics_pipeline::PhysicsPipeline;
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pub use query_pipeline::{QueryPipeline, QueryPipelineMode};
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#[cfg(feature = "debug-render")]
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pub use self::debug_render_pipeline::{
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DebugColor, DebugRenderBackend, DebugRenderMode, DebugRenderObject, DebugRenderPipeline,
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DebugRenderStyle,
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};
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mod collision_pipeline;
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mod event_handler;
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mod physics_hooks;
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mod physics_pipeline;
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mod query_pipeline;
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mod user_changes;
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#[cfg(feature = "debug-render")]
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mod debug_render_pipeline;
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