package body Random_Functions is function Spawn_Enemy return Boolean is subtype Die is Natural range 1 .. 6; subtype Dice is Natural range 2 * Die'First .. 2 * Die'Last; package Random_Die is new Ada.Numerics.Discrete_Random (Die); use Random_Die; G : Generator; D : Dice; Random_Number : Natural; begin Reset (G); Random_Number := Random (G); if Random_Number = 2 then return True; else return False; end if; end Spawn_Enemy; function Generate_Coordinates (Limit : Float) return Float is subtype Coordinate is Integer range 1 .. Integer (Limit); subtype Coordinates is Integer range 2 * Coordinate'First .. 2 * Coordinate'Last; package Random_Coordinate is new Ada.Numerics.Discrete_Random (Coordinate); use Random_Coordinate; G : Generator; D : Coordinates; Random_Number : Float; begin Reset (G); Random_Number := Float (Random (G)); if Random_Number < 0.0 then Random_Number := Random_Number * (-1.0); end if; return Random_Number; end Generate_Coordinates; end Random_Functions;