opengl.geometry: Fix 'Shine' attribute bug.
This commit is contained in:
@@ -147,7 +147,7 @@ is
|
|||||||
Size => 4,
|
Size => 4,
|
||||||
data_Kind => Attribute.GL_FLOAT,
|
data_Kind => Attribute.GL_FLOAT,
|
||||||
Stride => lit_colored_skinned.Vertex'Size / 8,
|
Stride => lit_colored_skinned.Vertex'Size / 8,
|
||||||
Offset => Sample.bone_Ids (1)'Address
|
Offset => Sample.Shine'Address
|
||||||
- Sample.Site (1)'Address,
|
- Sample.Site (1)'Address,
|
||||||
Normalized => False);
|
Normalized => False);
|
||||||
|
|
||||||
|
|||||||
@@ -172,7 +172,7 @@ is
|
|||||||
Size => 4,
|
Size => 4,
|
||||||
data_Kind => Attribute.GL_FLOAT,
|
data_Kind => Attribute.GL_FLOAT,
|
||||||
Stride => lit_colored_textured_skinned.Vertex'Size / 8,
|
Stride => lit_colored_textured_skinned.Vertex'Size / 8,
|
||||||
Offset => Sample.bone_Ids (1)'Address
|
Offset => Sample.Shine'Address
|
||||||
- Sample.Site (1)'Address,
|
- Sample.Site (1)'Address,
|
||||||
Normalized => False);
|
Normalized => False);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user