opengl.model.texturing: Rid 'limited with' of 'openGL.Model'.
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@@ -1,10 +1,10 @@
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with
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with
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openGL.Model,
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-- openGL.Model,
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GL.lean,
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GL.lean,
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GL.Binding,
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GL.Binding,
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ada.Strings.fixed;
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ada.Strings.fixed;
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with ada.Text_IO;
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-- with ada.Text_IO;
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package body openGL.Model.texturing
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package body openGL.Model.texturing
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@@ -14,7 +14,7 @@ is
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type texture_Units is array (texture_Set.texture_Id) of GLenum;
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type texture_Units is array (texture_Set.texture_Id) of GLenum;
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all_texture_Units : constant texture_Units := (GL_TEXTURE0,
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all_texture_Units : constant texture_Units := [GL_TEXTURE0,
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GL_TEXTURE1,
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GL_TEXTURE1,
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GL_TEXTURE2,
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GL_TEXTURE2,
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GL_TEXTURE3,
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GL_TEXTURE3,
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@@ -45,7 +45,7 @@ is
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GL_TEXTURE28,
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GL_TEXTURE28,
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GL_TEXTURE29,
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GL_TEXTURE29,
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GL_TEXTURE30,
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GL_TEXTURE30,
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GL_TEXTURE31);
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GL_TEXTURE31];
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@@ -3,9 +3,9 @@ with
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openGL.texture_Set,
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openGL.texture_Set,
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openGL.Program;
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openGL.Program;
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limited
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-- limited
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with
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-- with
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openGL.Model;
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-- openGL.Model;
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private
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private
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