opengl.geometry: Pre-initialise texture uniforms.
This commit is contained in:
@@ -274,7 +274,7 @@ is
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overriding
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procedure enable_Texture (Self : in Item)
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procedure enable_Texture (Self : in out Item)
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is
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use GL,
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GL.Binding,
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@@ -42,6 +42,6 @@ private
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type Item is new Geometry.item with null record;
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overriding
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procedure enable_Texture (Self : in Item);
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procedure enable_Texture (Self : in out Item);
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end openGL.Geometry.lit_colored_textured;
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@@ -288,7 +288,7 @@ is
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overriding
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procedure enable_Texture (Self : in Item)
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procedure enable_Texture (Self : in out Item)
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is
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use GL,
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GL.Binding,
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@@ -53,6 +53,6 @@ private
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type Item is new Geometry.item with null record;
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overriding
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procedure enable_Texture (Self : in Item);
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procedure enable_Texture (Self : in out Item);
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end openGL.Geometry.lit_colored_textured_skinned;
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@@ -246,7 +246,7 @@ is
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overriding
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procedure enable_Texture (Self : in Item)
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procedure enable_Texture (Self : in out Item)
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is
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use GL,
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GL.Binding,
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@@ -43,6 +43,6 @@ private
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type Item is new Geometry.item with null record;
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overriding
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procedure enable_Texture (Self : in Item);
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procedure enable_Texture (Self : in out Item);
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end openGL.Geometry.lit_textured;
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@@ -262,7 +262,7 @@ is
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overriding
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procedure enable_Texture (Self : in Item)
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procedure enable_Texture (Self : in out Item)
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is
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use GL,
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GL.Binding,
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@@ -52,6 +52,6 @@ private
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type Item is new Geometry.item with null record;
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overriding
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procedure enable_Texture (Self : in Item);
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procedure enable_Texture (Self : in out Item);
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end openGL.Geometry.lit_textured_skinned;
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@@ -3,21 +3,18 @@ with
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openGL.Shader,
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openGL.Program.lit,
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openGL.Attribute,
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openGL.Variable.uniform,
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openGL.Texture,
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openGL.Palette,
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openGL.Tasks,
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openGL.Errors,
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GL.Binding,
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GL.lean,
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GL.Pointers,
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ada.Strings.fixed,
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Interfaces.C.Strings,
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System.storage_Elements;
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with ada.Text_IO; use ada.Text_IO;
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-- with ada.Text_IO; use ada.Text_IO;
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package body openGL.Geometry.lit_textured_x2
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@@ -175,6 +172,7 @@ is
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end if;
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Self.Program_is (the_Program.all'Access);
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return Self;
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end new_Geometry;
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@@ -324,7 +322,7 @@ is
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overriding
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procedure enable_Texture (Self : in Item)
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procedure enable_Texture (Self : in out Item)
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is
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-- check_is_OK : constant Boolean := openGL.Tasks.Check
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-- with unreferenced;
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@@ -61,6 +61,6 @@ private
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overriding
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procedure enable_Texture (Self : in Item);
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procedure enable_Texture (Self : in out Item);
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end openGL.Geometry.lit_textured_x2;
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@@ -164,7 +164,7 @@ is
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overriding
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procedure enable_Texture (Self : in Item)
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procedure enable_Texture (Self : in out Item)
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is
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use GL,
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GL.Binding,
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@@ -40,6 +40,6 @@ private
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type Item is new Geometry.item with null record;
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overriding
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procedure enable_Texture (Self : in Item);
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procedure enable_Texture (Self : in out Item);
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end openGL.Geometry.textured;
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@@ -157,7 +157,7 @@ is
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procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object)
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is
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begin
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in_Set.Textures (Which) := (0.0, Now);
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in_Set.Textures (Which) := (0.0, Now, 0);
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in_Set.is_Transparent := in_Set.is_Transparent
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or Now .is_Transparent;
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@@ -566,19 +566,18 @@ is
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-- Textures
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--
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procedure enable (the_Textures : in texture_Set;
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procedure enable (the_Textures : in out texture_Set;
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Program : in openGL.Program.view)
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is
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use GL,
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GL.Binding,
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openGL.Texture;
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-- check_is_OK : constant Boolean := openGL.Tasks.Check
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-- with unreferenced;
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begin
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Tasks.check;
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if not the_Textures.Initialised
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then
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for i in 1 .. the_Textures.Count
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loop
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declare
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@@ -588,6 +587,22 @@ is
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ada.Strings.fixed,
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Interfaces;
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uniform_Name : aliased C.char_array := C.to_C ("Textures[" & Trim (Natural'Image (i - 1), Left) & "]");
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uniform_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (uniform_Name'unchecked_Access);
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Id : constant texture_Id := texture_Id (i);
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begin
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the_Textures.Textures (Id).uniform_Location := glGetUniformLocation (Program.gl_Program, +uniform_Name_ptr);
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end;
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end loop;
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the_Textures.Initialised := True;
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end if;
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for i in 1 .. the_Textures.Count
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loop
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declare
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use GL.lean;
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use type GL.GLint;
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type texture_Units is array (texture_Id) of GLenum;
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@@ -625,14 +640,11 @@ is
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GL_TEXTURE30,
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GL_TEXTURE31);
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uniform_Name : aliased C.char_array := C.to_C ("Textures[" & Trim (Natural'Image (i - 1), Left) & "]");
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uniform_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (uniform_Name'unchecked_Access);
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loc : constant GL.GLint := glGetUniformLocation (Program.gl_Program, +uniform_Name_ptr);
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Id : constant texture_Id := texture_Id (i);
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begin
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-- put_Line ("1-openGL.Program.lit.set_Uniforms:" & loc'Image);
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glUniform1i (loc,
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glUniform1i (the_Textures.Textures (Id).uniform_Location, -- loc,
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GLint (i) - 1);
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glActiveTexture (all_texture_Units (Id));
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@@ -64,6 +64,7 @@ is
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record
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Fade : fade_Level := 0.0;
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Object : openGL.Texture.Object := openGL.Texture.null_Object;
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uniform_Location : GL.GLint := 0;
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end record;
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type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
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@@ -73,9 +74,10 @@ is
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Textures : fadeable_Textures;
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Count : Natural := 0;
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is_Transparent : Boolean := False; -- Any of the textures contains lucid colors.
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Initialised : Boolean := False;
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end record;
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procedure enable (the_Textures : in texture_Set;
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procedure enable (the_Textures : in out texture_Set;
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Program : in openGL.Program.view);
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procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object);
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@@ -110,7 +112,7 @@ is
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--
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procedure render (Self : in out Item'Class);
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procedure enable_Texture (Self : in Item) is null;
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procedure enable_Texture (Self : in out Item) is null;
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-----------
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