opengl.geometry.lit_textured_x2.fragment_shader: Apply alpha value to surface_Color, when combining textures.
This commit is contained in:
@@ -108,8 +108,9 @@ main()
|
||||
// surface_Color += texture (Textures [i],
|
||||
// frag_Coords);
|
||||
|
||||
surface_Color.rgb += texture (Textures [i],
|
||||
frag_Coords).rgb * (1.0 - Fade [i]);
|
||||
surface_Color.rgb += texture (Textures [i],frag_Coords).rgb
|
||||
* texture (Textures [i],frag_Coords).a
|
||||
* (1.0 - Fade [i]);
|
||||
|
||||
surface_Color.a = max (surface_Color.a, texture (Textures [i],
|
||||
frag_Coords).a);
|
||||
|
||||
Reference in New Issue
Block a user