opengl.geometry.lit_colored_textured: Add TODO for shine.

This commit is contained in:
Rod Kay
2024-02-13 17:07:52 +11:00
parent 02411c1995
commit 88dc115bad

View File

@@ -27,7 +27,7 @@ is
Normal : Vector_3;
Color : rgba_Color;
Coords : Coordinate_2D;
Shine : Real;
Shine : Real; -- TODO: Use 'openGL.Shine' type.
end record;
type Vertex_array is array (Index_t range <>) of aliased Vertex;