opengl.texture: Make 'GL_REPEAT' the default wrap mode.
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@@ -265,6 +265,9 @@ is
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use type GL.GLuint;
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pragma Assert (Self.Name > 0);
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begin
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gl.Binding.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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gl.Binding.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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Tasks.check;
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glBindTexture (GL.GL_TEXTURE_2D, Self.Name);
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Errors.log;
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