opengl: Allow models with multiple textures to selectively apply/unapply individual textures.
This commit is contained in:
@@ -62,7 +62,8 @@ is
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begin
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for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count)
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loop
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Uniforms.Textures (i).fade_Uniform.Value_is (Real (for_Model.Fade (i)));
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Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (i)));
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Uniforms.Textures (i).texture_applied_Uniform.Value_is (for_Model.texture_Applied (i));
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glUniform1i (Uniforms.Textures (i).texture_Uniform.gl_Variable,
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GLint (i) - 1);
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@@ -89,9 +90,11 @@ is
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i : constant Positive := Positive (Id);
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texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
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fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
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texture_applies_uniform_Name : constant String := "texture_Applies[" & trim (Natural'Image (i - 1), Left) & "]";
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begin
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Uniforms.Textures (Id).texture_Uniform := for_Program.uniform_Variable (named => texture_uniform_Name);
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Uniforms.Textures (Id). fade_Uniform := for_Program.uniform_Variable (named => fade_uniform_Name);
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Uniforms.Textures (Id). texture_Uniform := for_Program.uniform_Variable (Named => texture_uniform_Name);
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Uniforms.Textures (Id). fade_Uniform := for_Program.uniform_Variable (Named => fade_uniform_Name);
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Uniforms.Textures (Id).texture_applied_Uniform := for_Program.uniform_Variable (Named => texture_applies_uniform_Name);
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end;
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end loop;
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@@ -106,7 +109,6 @@ is
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--- Mixin ---
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-------------
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-- generic
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package body Mixin
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is
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use openGL.texture_Set;
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@@ -127,7 +129,7 @@ is
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Which : in texture_Set.texture_ID := 1)
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is
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begin
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Self.texture_Set.Textures (which).Fade := Now;
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Self.texture_Set.Textures (Which).Fade := Now;
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end Fade_is;
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@@ -163,23 +165,22 @@ is
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-- overriding
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-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
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-- is
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-- begin
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-- Texture_is (in_Set => Self.texture_Set,
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-- Now => Now);
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-- end Texture_is;
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--
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--
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--
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-- overriding
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-- function Texture (Self : in Item) return openGL.Texture.Object
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-- is
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-- begin
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-- return texture_Set.Texture (in_Set => Self.texture_Set,
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-- Which => 1);
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-- end Texture;
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overriding
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procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
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Which : in texture_Set.texture_ID := 1)
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is
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begin
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Self.texture_Set.Textures (Which).Applied := Now;
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end texture_Applied_is;
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
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is
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begin
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return Self.texture_Set.Textures (which).Applied;
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end texture_Applied;
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@@ -22,6 +22,7 @@ is
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record
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texture_Uniform : openGL.Variable.uniform.sampler2D;
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fade_Uniform : openGL.Variable.uniform.float;
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texture_applied_Uniform : openGL.Variable.uniform.bool;
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end record;
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@@ -78,11 +79,13 @@ is
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overriding
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function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
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-- overriding
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-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
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--
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-- overriding
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-- function Texture (Self : in Item) return openGL.Texture.Object;
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overriding
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procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
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Which : in texture_Set.texture_ID := 1);
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
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overriding
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@@ -118,15 +118,6 @@ is
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-- function Texture (Self : in Item) return openGL.Texture.Object
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-- is
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-- begin
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-- raise program_Error with "Geometry has no texture.";
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-- return openGL.Texture.null_Object;
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-- end Texture;
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function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object
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is
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begin
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@@ -136,6 +127,15 @@ is
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
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is
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begin
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raise program_Error with "Geometry has no texture.";
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return False;
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end texture_Applied;
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procedure Program_is (Self : in out Item; Now : in openGL.Program.view)
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is
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begin
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@@ -62,8 +62,9 @@ is
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Which : in texture_Set.texture_ID := 1) is null;
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function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
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-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
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-- function Texture (Self : in Item) return openGL.Texture.Object;
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procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
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Which : in texture_Set.texture_ID := 1) is null;
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
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@@ -72,6 +72,24 @@ is
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
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is
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begin
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return Self.Face.texture_Applies (Which);
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end texture_Applied;
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean)
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is
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begin
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Self.Face.texture_Applies (Which) := Now;
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end texture_Applied_is;
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---------------------
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--- openGL Geometries
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@@ -15,6 +15,7 @@ is
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type Face is
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record
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Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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texture_Applies : texture_Set.texture_Apply_array := [others => True];
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Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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end record;
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@@ -55,6 +56,13 @@ is
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function texture_Count (Self : in Item) return Natural;
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean);
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private
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@@ -37,7 +37,7 @@ is
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Now : in texture_Set.fade_Level)
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is
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begin
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Self.Face.Fades (which) := Now;
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Self.Face.Fades (Which) := Now;
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end Fade_is;
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@@ -46,7 +46,7 @@ is
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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return Self.Face.Fades (which);
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return Self.Face.Fades (Which);
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end Fade;
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@@ -55,7 +55,7 @@ is
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Now : in openGL.asset_Name)
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is
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begin
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Self.Face.Textures (Positive (which)) := Now;
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Self.Face.Textures (Positive (Which)) := Now;
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end Texture_is;
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@@ -71,6 +71,26 @@ is
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
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is
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begin
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return Self.Face.texture_Applies (Which);
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end texture_Applied;
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean)
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is
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begin
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Self.Face.texture_Applies (Which) := Now;
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end texture_Applied_is;
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views
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@@ -17,6 +17,7 @@ is
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Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
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Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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texture_Applies : texture_Set.texture_Apply_array := [others => True];
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end record;
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@@ -54,6 +55,13 @@ is
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function texture_Count (Self : in Item) return Natural;
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean);
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private
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@@ -6,7 +6,7 @@ is
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use linear_Algebra_3d;
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the_Site : Vector_3 := [Radius, 0.0, 0.0];
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Rotation : constant Matrix_3x3 := y_Rotation_from (to_Radians (60.0));
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Rotation : constant Matrix_3x3 := z_Rotation_from (to_Radians (60.0));
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the_Sites : Sites;
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@@ -73,6 +73,30 @@ is
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
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is
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begin
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return Self.Face.texture_Applies (Which);
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end texture_Applied;
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean)
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is
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begin
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Self.Face.texture_Applies (Which) := Now;
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end texture_Applied_is;
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--------------------
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--- to_GL_Geometries
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--
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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@@ -18,6 +18,7 @@ is
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Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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texture_Count : Natural := 0;
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texture_Tiling : openGL.Real := 1.0; -- The number of times the texture should be wrapped.
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texture_Applies : texture_Set.texture_Apply_array := [others => True];
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end record;
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@@ -55,6 +56,13 @@ is
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function texture_Count (Self : in Item) return Natural;
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean);
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private
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@@ -127,7 +127,7 @@ is
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Which : in texture_Set.texture_ID := 1)
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is
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begin
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Self.texture_Set.Textures (which).Fade := Now;
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Self.texture_Set.Textures (Which).Fade := Now;
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end Fade_is;
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@@ -136,7 +136,7 @@ is
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function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level
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is
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begin
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return Self.texture_Set.Textures (which).Fade;
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return Self.texture_Set.Textures (Which).Fade;
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end Fade;
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@@ -163,23 +163,22 @@ is
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-- overriding
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-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
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-- is
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-- begin
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-- Texture_is (in_Set => Self.texture_Set,
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-- Now => Now);
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-- end Texture_is;
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--
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--
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--
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-- overriding
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-- function Texture (Self : in Item) return openGL.Texture.Object
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-- is
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-- begin
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-- return texture_Set.Texture (in_Set => Self.texture_Set,
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-- Which => 1);
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-- end Texture;
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overriding
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procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
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Which : in texture_Set.texture_ID := 1)
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is
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begin
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Self.texture_Set.Textures (Which).Applied := Now;
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end texture_Applied_is;
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
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is
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begin
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return Self.texture_Set.Textures (Which).Applied;
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end texture_Applied;
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@@ -187,8 +186,6 @@ is
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procedure enable_Textures (Self : in out Item)
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is
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begin
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-- ada.Text_IO.put_Line (Self.Model'Image);
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texturing.enable (for_Model => Self.Model.all'Access,
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Uniforms => texture_Uniforms,
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texture_Set => Self.texture_Set);
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@@ -69,7 +69,7 @@ is
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procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
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Which : in texture_Set.texture_ID := 1);
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overriding
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function Fade (Self : in Item; Which : texture_Set.texture_ID := 1) return texture_Set.fade_Level;
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function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
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overriding
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@@ -78,17 +78,19 @@ is
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overriding
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function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
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-- overriding
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-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
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--
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-- overriding
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-- function Texture (Self : in Item) return openGL.Texture.Object;
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overriding
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procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
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Which : in texture_Set.texture_ID := 1);
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
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overriding
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procedure enable_Textures (Self : in out Item);
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private
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type Item is new Geometry.item with
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@@ -218,8 +218,8 @@ is
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-- Texturing
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--
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procedure Fade_is (Self : in out Item; which : in texture_Set.texture_Id;
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now : in texture_Set.fade_Level)
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level)
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is
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begin
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raise program_Error with "Model does not support texturing.";
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@@ -227,7 +227,7 @@ is
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function Fade (Self : in Item; which : in texture_Set.texture_Id) return texture_Set.fade_Level
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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raise program_Error with "Model does not support texturing.";
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@@ -245,40 +245,21 @@ is
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
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is
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begin
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raise program_Error with "Model does not support texturing.";
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return False;
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end texture_Applied;
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-- procedure Fade_1_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level)
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-- is
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-- begin
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-- raise program_Error with "Model does not support texturing.";
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-- end Fade_1_is;
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--
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--
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--
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-- procedure Fade_2_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level)
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-- is
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-- begin
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-- raise program_Error with "Model does not support texturing.";
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-- end Fade_2_is;
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--
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--
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--
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-- function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level
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-- is
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-- begin
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-- raise program_Error with "Model does not support texturing.";
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-- return 0.0;
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-- end Fade_1;
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--
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--
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--
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-- function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level
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-- is
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-- begin
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-- raise program_Error with "Model does not support texturing.";
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-- return 0.0;
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-- end Fade_2;
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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||||
Now : in Boolean)
|
||||
is
|
||||
begin
|
||||
raise program_Error with "Model does not support texturing.";
|
||||
end texture_applied_is;
|
||||
|
||||
|
||||
end openGL.Model;
|
||||
|
||||
@@ -80,12 +80,9 @@ is
|
||||
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
-- procedure Fade_1_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
|
||||
-- procedure Fade_2_is (Self : in out Item; Now : in Geometry.Texturing.fade_Level);
|
||||
--
|
||||
-- function Fade_1 (Self : in Item) return Geometry.Texturing.fade_Level;
|
||||
-- function Fade_2 (Self : in Item) return Geometry.Texturing.fade_Level;
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -15,10 +15,7 @@ is
|
||||
procedure Texture_is (in_Set : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||
is
|
||||
begin
|
||||
in_Set.Textures (Which) := (0.0,
|
||||
Now); --,
|
||||
-- texture_Uniform => <>,
|
||||
-- fade_Uniform => <>);
|
||||
in_Set.Textures (Which).Object := Now;
|
||||
|
||||
in_Set.is_Transparent := in_Set.is_Transparent
|
||||
or Now .is_Transparent;
|
||||
|
||||
@@ -24,10 +24,14 @@ is
|
||||
type fade_Levels is array (texture_Id range <>) of fade_Level;
|
||||
|
||||
|
||||
type texture_Apply_array is array (texture_Set.texture_Id) of Boolean;
|
||||
|
||||
|
||||
type fadeable_Texture is
|
||||
record
|
||||
Fade : fade_Level := 0.0;
|
||||
Object : openGL.Texture.Object := openGL.Texture.null_Object;
|
||||
Applied : Boolean := True; -- Whether this texture is painted on.
|
||||
-- texture_Uniform : openGL.Variable.uniform.sampler2D;
|
||||
-- fade_Uniform : openGL.Variable.uniform.float;
|
||||
end record;
|
||||
|
||||
@@ -164,6 +164,7 @@ is
|
||||
else
|
||||
the_graphics_Model := openGL.Model.circle.lit_textured.new_Circle (Radius,
|
||||
Face => (Fades => [1 => 0.0, others => <>],
|
||||
texture_Applies => [1 => True, others => <>],
|
||||
Textures => [1 => Texture, others => <>],
|
||||
texture_Count => 1)).all'Access;
|
||||
end if;
|
||||
@@ -223,7 +224,8 @@ is
|
||||
Face => (Fades => [1 => 0.0, others => <>],
|
||||
Textures => [1 => Texture, others => <>],
|
||||
texture_Count => 1,
|
||||
texture_Tiling => texture_Tiling)).all'Access;
|
||||
texture_Tiling => texture_Tiling,
|
||||
texture_Applies => [others => <>])).all'Access;
|
||||
end if;
|
||||
|
||||
return gel.Sprite.Forge.new_Sprite (Name,
|
||||
|
||||
Reference in New Issue
Block a user