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275 Commits 2 Branches 0 Tags
3e11a52f5d43c8509158c7c87120feadc5e3de28
Commit Graph

11 Commits

Author SHA1 Message Date
Rod Kay
3e11a52f5d opengl: Revamp multi-texturing. 2025-10-05 16:22:49 +11:00
Rod Kay
5a003202bf opengl: Rid 'Texture' and 'Texture_is' for texture_Sets. 2025-09-25 15:12:14 +10:00
Rod Kay
4dc7e235f0 opengl: Add tiling for multi-textures. 2025-09-24 12:14:44 +10:00
Rod Kay
f8cdf27998 opengl: Fix simple warnings and cosmetics. 2025-09-21 10:44:47 +10:00
Rod Kay
b679ac4bf5 opengl: Cosmetics. 2025-09-20 12:02:50 +10:00
Rod Kay
5707b1783f opengl.model.circle.lit_textured: Use model texturing mixin. 2025-09-07 12:28:53 +10:00
Rod Kay
65a5e2c6af opengl.model: Cosmetics. 2025-09-07 07:28:42 +10:00
Rod Kay
b766155987 opengl.model.polygon.lit_textured: Use model texturing mixin. 2025-09-07 06:27:46 +10:00
Rod Kay
f59512d51e opengl: Allow models with multiple textures to selectively apply/unapply individual textures. 2024-09-23 17:05:25 +10:00
Rod Kay
081fcd860e opengl.model.texturing: Rid 'limited with' of 'openGL.Model'. 2024-04-24 12:40:42 +10:00
Rod Kay
68c1ff4764 opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders. 2024-02-23 22:36:18 +11:00
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