Files
lace/3-mid/opengl/source/lean/model/opengl-model-texturing.adb
2025-10-05 16:22:49 +11:00

148 lines
3.7 KiB
Ada

package body openGL.Model.texturing
is
-------------
--- Mixin ---
-------------
package body Mixin
is
use openGL.texture_Set;
overriding
procedure texture_Object_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in openGL.texture.Object)
is
begin
Self.texture_Set.Details (detail_Count (Which)).Object := Now;
end texture_Object_is;
overriding
function texture_Object (Self : in textured_Item; Which : in texture_Set.texture_Id) return openGL.texture.Object
is
begin
return Self.texture_Set.Details (detail_Count (Which)).Object;
end texture_Object;
overriding
procedure Fade_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
Self.texture_Set.Details (detail_Count (Which)).Fade := Now;
end Fade_is;
overriding
function Fade (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return Self.texture_Set.Details (detail_Count (Which)).Fade;
end Fade;
overriding
procedure Tiling_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.Tiling)
is
begin
Self.texture_Set.Details (detail_Count (Which)).texture_Tiling := Now;
end Tiling_is;
overriding
function Tiling (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.Tiling
is
begin
return Self.texture_Set.Details (detail_Count (Which)).texture_Tiling;
end Tiling;
procedure Texture_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
Self.texture_Set.Details (detail_Count (Which)).Texture := Now;
end Texture_is;
overriding
function texture_Count (Self : in textured_Item) return Natural
is
begin
return Natural (Self.texture_Set.Count);
end texture_Count;
overriding
function texture_Applied (Self : in textured_Item; Which : in texture_Set.texture_Id) return Boolean
is
begin
return Self.texture_Set.Details (detail_Count (Which)).texture_Apply;
end texture_Applied;
overriding
procedure texture_Applied_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in Boolean)
is
begin
Self.texture_Set.Details (detail_Count (Which)).texture_Apply := Now;
end texture_Applied_is;
overriding
procedure animate (Self : in out textured_Item)
is
-- use type texture_Set.Animation_view;
begin
if Self.texture_Details.Animation = null
then
return;
end if;
-- texture_Set.animate (Self.texture_Set.Animation.all,
-- Self.texture_Set.texture_Applies);
texture_Set.animate (Self.texture_Set);
end animate;
function texture_Details (Self : in textured_Item) return openGL.texture_Set.item
is
begin
return Self.texture_Set;
end texture_Details;
procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.item)
is
begin
Self.texture_Set := Now;
end texture_Details_is;
end Mixin;
end openGL.Model.texturing;