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269 Commits 2 Branches 0 Tags
4dc7e235f062c2017b5757adbb3c2643d7a4321d
Commit Graph

12 Commits

Author SHA1 Message Date
Rod Kay
4dc7e235f0 opengl: Add tiling for multi-textures. 2025-09-24 12:14:44 +10:00
Rod Kay
f59512d51e opengl: Allow models with multiple textures to selectively apply/unapply individual textures. 2024-09-23 17:05:25 +10:00
Rod Kay
6c0f5d9394 opengl.geometry: Add subprograms to get and set the model. 2024-04-24 12:38:29 +10:00
Rod Kay
ce41c9afef opengl.geometry.texturing: Use 'Mixin' generic. 2023-05-31 11:39:01 +10:00
Rod Kay
ec4a9b357a opengl.geometry.texturing: Add 'Mixin' generic. 2023-05-31 10:54:59 +10:00
Rod Kay
c29d50f544 opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'. 2023-05-29 21:40:17 +10:00
Rod Kay
1beb8e1140 opengl: Work on multi-texturing. 2023-05-09 18:04:18 +10:00
Rod Kay
2ac6d57a53 opengl.geometry: Add/use texturing support. 2023-05-05 03:13:07 +10:00
Rod Kay
b9064c43c8 opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures. 2023-05-05 01:06:18 +10:00
Rod Kay
4ca946531a opengl.geometry: Pre-initialise texture uniforms. 2023-05-04 21:32:03 +10:00
Rod Kay
86721ca2db openGL: Add preliminary multi-texturing code. 2023-05-01 21:17:12 +10:00
Rod Kay
54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00
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