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161 Commits 2 Branches 0 Tags
d328369d24d71d48282e6d7aaf4e4c615be279c5
Commit Graph

11 Commits

Author SHA1 Message Date
Rod Kay
d328369d24 opengl.shaders.lighting: Work around problem with specular highlighting. 2024-02-25 18:35:44 +11:00
Rod Kay
6e2edae1fb opengl.shaders: Rid 'lit_colored_skinned.frag' shader. 2024-02-23 23:01:16 +11:00
Rod Kay
68c1ff4764 opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders. 2024-02-23 22:36:18 +11:00
Rod Kay
4717490e43 opengl.shaders: Allow up to 50 lights in fragment shaders. 2024-02-23 18:04:46 +11:00
Rod Kay
1beb8e1140 opengl: Work on multi-texturing. 2023-05-09 18:04:18 +10:00
Rod Kay
0cbd97b7a1 opengl.assets.shader: Add 'version.header' and 'texturing.frag' shader snippets. 2023-05-08 11:35:41 +10:00
Rod Kay
8d7f78b74f opengl.geometry: Add multi-texture support to more geometries. 2023-05-07 11:39:57 +10:00
Rod Kay
5daf101be3 opengl.shader: Allow shaders to be built from snippets. 2023-05-07 06:46:45 +10:00
Rod Kay
660ca343fa opengl.geometry.lit_textured_x2.fragment_shader: Apply alpha value to surface_Color, when combining textures. 2023-05-04 21:40:07 +10:00
Rod Kay
86721ca2db openGL: Add preliminary multi-texturing code. 2023-05-01 21:17:12 +10:00
Rod Kay
54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00
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