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box2d_revo
...
master
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@@ -4,8 +4,6 @@ with
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system.RPC,
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ada.unchecked_Deallocation;
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with ada.Text_IO; use ada.Text_IO;
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package body lace.event.make_Subject
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is
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@@ -1,8 +1,9 @@
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with
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lace.Observer,
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lace.Event.Containers,
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lace.Event.utility,
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lace.event.Containers,
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ada.Containers.indefinite_Holders,
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ada.Text_IO,
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ada.Exceptions,
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ada.unchecked_Deallocation,
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@@ -5,8 +5,6 @@ with
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private
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with
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lace.Subject,
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lace.event.Containers,
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ada.Containers.indefinite_Holders,
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ada.Containers.indefinite_Vectors;
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@@ -3,8 +3,6 @@ with
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lace.Event.utility,
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ada.unchecked_Deallocation;
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with ada.Text_IO; use ada.Text_IO;
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package body lace.event.make_Observer.deferred
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is
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@@ -2,8 +2,7 @@ with
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ada.Characters.latin_1,
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ada.Directories,
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ada.Direct_IO,
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ada.Streams.Stream_IO,
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ada.Text_IO;
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ada.Streams.Stream_IO;
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package body lace.Text.forge
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@@ -1,7 +1,9 @@
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with openGL.Model.texturing;
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with
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openGL.Light,
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openGL.Visual,
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openGL.Model.Box.lit_textured,
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openGL.texture_Set,
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openGL.Palette,
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openGL.Demo;
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@@ -38,7 +40,8 @@ begin
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Upper => (texture_Name => the_Texture),
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Lower => (texture_Name => the_Texture),
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Left => (texture_Name => the_Texture),
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Right => (texture_Name => the_Texture)));
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Right => (texture_Name => the_Texture)),
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texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]));
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-- The Visual.
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--
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the_Visuals : constant openGL.Visual.views := (1 => new_Visual (the_Box.all'Access));
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@@ -3,6 +3,7 @@ with
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openGL.Visual,
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openGL.Model.Sphere.lit_colored_textured,
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openGL.Model.Sphere.lit_colored,
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openGL.texture_Set,
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openGL.Palette,
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openGL.Demo;
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@@ -30,6 +31,7 @@ begin
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--
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the_Ball_1_Model : constant Model.Sphere.lit_colored_textured.view
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:= openGL.Model.Sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
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texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]),
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Image => the_Texture);
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the_Ball_2_Model : constant Model.Sphere.lit_colored.view
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:= openGL.Model.Sphere.lit_colored.new_Sphere (Radius => 1.0,
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@@ -1,7 +1,8 @@
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with
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openGL.Model.any,
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openGL.Visual,
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openGL.Light.directional,
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openGL.Light,
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openGL.texture_Set,
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openGL.Demo;
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procedure launch_render_Asteroids
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@@ -16,24 +17,30 @@ is
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begin
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Demo.define ("openGL 'Render Asteroids' Demo");
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Demo.print_Usage ("Use space ' ' to cycle through models.");
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Demo.Camera.Position_is ((0.0, 0.0, 200.0),
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Demo.Camera.Position_is ([0.0, 0.0, 200.0],
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y_Rotation_from (to_Radians (0.0)));
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declare
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the_Light : openGL.Light.directional.item := Demo.Renderer.Light (1);
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the_Light : openGL.Light.item := Demo.Renderer.new_Light;
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begin
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the_Light.Site_is ((5_000.0, 2_000.0, 5_000.0));
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Demo.Renderer.Light_is (1, the_Light);
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the_Light.Site_is ([5_000.0, 2_000.0, 5_000.0]);
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the_Light.ambient_Coefficient_is (0.05);
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Demo.Renderer.set (the_Light);
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end;
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declare
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-- The models.
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--
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-- gaspra_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => to_Asset ("assets/gaspra.tab"),
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-- Texture => null_Asset,
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-- texture_Details => openGL.texture_Set.no_Details,
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-- Texture_is_lucid => False);
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gaspra_Model : constant openGL.Model.any.view := openGL.Model.any.new_Model (Model => to_Asset ("assets/gaspra.tab"),
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Texture => null_Asset,
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Texture => to_Asset ("./assets/opengl/texture/Face1.bmp"),
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texture_Details => openGL.texture_Set.to_Details ([1 => to_Asset ("./assets/opengl/texture/Face1.bmp")]),
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Texture_is_lucid => False);
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the_Models : constant openGL.Model.views := (1 => gaspra_Model.all'unchecked_Access);
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the_Models : constant openGL.Model.views := [1 => gaspra_Model.all'unchecked_Access];
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-- The visuals.
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--
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@@ -79,7 +86,7 @@ begin
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-- Render all visuals.
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--
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Demo.Camera.render ((1 => the_Visuals (Current)));
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Demo.Camera.render ([1 => the_Visuals (Current)]);
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while not Demo.Camera.cull_Completed
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loop
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@@ -2,6 +2,7 @@ with
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openGL.Visual,
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openGL.Model.Billboard. textured,
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openGL.Model.Billboard.colored_textured,
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openGL.texture_Set,
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openGL.Palette,
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openGL.Demo;
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@@ -27,21 +28,23 @@ begin
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the_Billboard_Model : constant Model.Billboard.textured.view
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:= Model.Billboard.textured.forge.new_Billboard (--Scale => (1.0, 1.0, 1.0),
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Plane => Billboard.xy,
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Texture => the_Texture);
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Texture => the_Texture,
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texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]));
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the_colored_Billboard_Model : constant Model.Billboard.colored_textured.view
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:= Model.Billboard.colored_textured.new_Billboard (--Scale => (1.0, 1.0, 1.0),
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Plane => Billboard.xy,
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Color => (Palette.Green, Opaque),
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Texture => the_Texture);
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Texture => the_Texture,
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texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]));
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-- The Sprites.
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--
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use openGL.Visual.Forge;
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the_Sprites : constant openGL.Visual.views := [new_Visual ( the_Billboard_Model.all'Access),
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the_Visuals : constant openGL.Visual.views := [new_Visual ( the_Billboard_Model.all'Access),
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new_Visual (the_colored_Billboard_Model.all'Access)];
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begin
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the_Sprites (2).Site_is ([3.0, 0.0, 0.0]);
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the_Visuals (2).Site_is ([3.0, 0.0, 0.0]);
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-- Main loop.
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--
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@@ -54,7 +57,7 @@ begin
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-- Render the sprites.
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--
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Demo.Camera.render (the_Sprites);
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Demo.Camera.render (the_Visuals);
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while not Demo.Camera.cull_Completed
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loop
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@@ -1,3 +1,4 @@
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with openGL.texture_Set;
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with
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openGL.Visual,
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@@ -8,6 +9,7 @@ with
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openGL.Palette,
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openGL.Demo;
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procedure launch_render_Boxes
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--
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-- Exercise the rendering of box models.
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@@ -58,7 +60,8 @@ begin
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Upper => (texture_Name => the_Texture),
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Lower => (texture_Name => the_Texture),
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Left => (texture_Name => the_Texture),
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Right => (texture_Name => the_Texture)]);
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Right => (texture_Name => the_Texture)],
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texture_Details => texture_Set.to_Set ([1 => the_Texture]));
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-- The Visuals.
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--
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@@ -33,7 +33,7 @@ begin
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the_Capsule_Model : constant Model.Capsule.lit_colored_textured.view
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:= Model.Capsule.lit_colored_textured.new_Capsule (Radius => 0.5,
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Height => 2.0,
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Color => (White, Opaque),
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Color => (Green, Opaque),
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Image => the_Texture);
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-- The Visuals.
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--
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@@ -42,6 +42,7 @@ begin
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the_Visuals : constant openGL.Visual.views := [1 => new_Visual (the_Capsule_Model.all'Access)];
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begin
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the_Light.Site_is ([0.0, 5.0, 10.0]);
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the_Light.ambient_Coefficient_is (0.05);
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Demo.Renderer.set (the_Light);
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-- Main loop.
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@@ -3,9 +3,7 @@ with
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openGL.Visual,
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openGL.Light,
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openGL.Palette,
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openGL.Demo,
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ada.Text_IO;
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openGL.Demo;
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procedure launch_render_Models
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@@ -16,8 +14,7 @@ is
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use openGL,
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openGL.Math,
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openGL.linear_Algebra_3D,
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openGL.Palette,
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ada.Text_IO;
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openGL.Palette;
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begin
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Demo.print_Usage ("Use space ' ' to cycle through models.");
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@@ -41,28 +38,6 @@ begin
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end;
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-- Set the lights initial position to far behind and far to the left.
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--
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-- declare
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-- use openGL.Palette;
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--
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-- initial_Site : constant openGL.Vector_3 := (0.0, 0.0, 15.0);
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-- cone_Direction : constant openGL.Vector_3 := (0.0, 0.0, -1.0);
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--
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-- Light : openGL.Light.diffuse.item := Demo.Renderer.Light (Id => 1);
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-- begin
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-- Light.Color_is (Ambient => (Grey, Opaque),
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-- Diffuse => (White, Opaque));
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-- -- Specular => (White, Opaque));
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--
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-- Light.Position_is (initial_Site);
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-- Light.cone_Direction_is (cone_Direction);
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--
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-- Demo.Renderer.Light_is (Id => 1, Now => Light);
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-- end;
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declare
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-- The models.
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--
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@@ -81,7 +56,7 @@ begin
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the_Visuals (i) := new_Visual (the_Models (i));
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end loop;
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the_Visuals (4).Site_is ([0.0, 0.0, -50.0]);
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the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]); -- Text visual.
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-- Main loop.
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@@ -45,6 +45,9 @@ begin
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the_Visuals (i) := new_Visual (the_Models (i));
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end loop;
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the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]); -- Text visual.
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-- Main loop.
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--
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while not Demo.Done
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@@ -3,8 +3,10 @@ with
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openGL.Palette,
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openGL.Font,
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openGL.Model.Text.lit_colored,
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openGL.texture_Set,
|
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openGL.Demo;
|
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procedure launch_render_Text
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--
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-- Render updated text.
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@@ -35,16 +37,20 @@ begin
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:= Model.Text.lit_colored.new_Text (Text => "Howdy",
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Font => the_font_Id,
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Color => (Red, Opaque),
|
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texture_Details => openGL.texture_Set.to_Set ([1 => openGL.to_Asset ("assets/texture/Face1.bmp")]),
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Centered => False);
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-- The sprites.
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--
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use openGL.Visual.Forge;
|
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|
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the_Sprites : constant openGL.Visual.views := [1 => new_Visual (the_Text_Model.all'Access)];
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Current : constant Integer := the_Sprites'First;
|
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the_Visuals : constant openGL.Visual.views := [1 => new_Visual (the_Text_Model.all'Access)];
|
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Current : constant Integer := the_Visuals'First;
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|
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begin
|
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the_Visuals (1).Scale_is ([0.2, 0.2, 1.0]);
|
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|
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|
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-- Main loop.
|
||||
--
|
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while not Demo.Done
|
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@@ -78,7 +84,7 @@ begin
|
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|
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-- Render all sprites.
|
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--
|
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Demo.Camera.render ([1 => the_Sprites (Current)]);
|
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Demo.Camera.render ([1 => the_Visuals (Current)]);
|
||||
|
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while not Demo.Camera.cull_Completed
|
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loop
|
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|
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@@ -1,127 +0,0 @@
|
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with
|
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openGL.Model.hexagon.lit_textured_x2,
|
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openGL.Visual,
|
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openGL.Light,
|
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openGL.Palette,
|
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openGL.Geometry.texturing,
|
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-- openGL.IO,
|
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openGL.Demo;
|
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|
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with Ada.Text_IO; use Ada.Text_IO;
|
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|
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|
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procedure launch_render_two_Textures
|
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--
|
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-- Renders a hexagon grid.
|
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--
|
||||
is
|
||||
use openGL,
|
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openGL.Math,
|
||||
openGL.linear_Algebra_3D,
|
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openGL.Palette,
|
||||
openGL.Light;
|
||||
|
||||
|
||||
--------------
|
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-- The model.
|
||||
--
|
||||
-- the_1st_Texture : constant asset_Name := to_Asset ("assets/opengl/texture/blobber_floor.png");
|
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the_1st_Texture : constant asset_Name := to_Asset ("assets/crawl-blob-1.png");
|
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the_2nd_Texture : constant asset_Name := to_Asset ("assets/crawl-blob-2.png");
|
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|
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the_textured_hexagon_Model : constant Model.hexagon.lit_textured_x2.view
|
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:= Model.hexagon.lit_textured_x2.new_Hexagon (Radius => 0.5,
|
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Face => (Texture_1 => the_1st_Texture,
|
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Texture_2 => the_2nd_Texture,
|
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Fade_1 => 0.5,
|
||||
Fade_2 => 0.5));
|
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----------------
|
||||
--- The visual.
|
||||
--
|
||||
use openGL.Visual.Forge;
|
||||
|
||||
the_Hex : constant openGL.Visual.view := new_Visual (the_textured_hexagon_Model.all'Access);
|
||||
|
||||
--------------
|
||||
--- The light.
|
||||
--
|
||||
the_Light : openGL.Light.item := Demo.Renderer.new_Light;
|
||||
light_Site : constant openGL.Vector_3 := [0.0, 0.0, 15.0];
|
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cone_Direction : constant openGL.Vector_3 := [0.0, 0.0, -1.0];
|
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|
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use openGL.Geometry.texturing;
|
||||
Fade : fade_Level := fade_Level'First;
|
||||
increment_Fade : Boolean := True;
|
||||
Epoch : Natural := 0;
|
||||
|
||||
begin
|
||||
Demo.print_Usage;
|
||||
Demo.define ("openGL 'render two Textures' Demo",
|
||||
Width => 1_000,
|
||||
Height =>1_000);
|
||||
|
||||
Demo.Camera.Position_is ([0.0, 2.0, 0.0],
|
||||
x_Rotation_from (to_Radians (90.0)));
|
||||
|
||||
-- Set up the light.
|
||||
--
|
||||
the_Light. Kind_is (Diffuse);
|
||||
the_Light. Site_is (light_Site);
|
||||
the_Light. Color_is (White);
|
||||
the_Light.ambient_Coefficient_is (0.8);
|
||||
the_Light. cone_Angle_is (5.0);
|
||||
the_Light. cone_Direction_is (cone_Direction);
|
||||
|
||||
Demo.Renderer.set (the_Light);
|
||||
|
||||
|
||||
-- Main loop.
|
||||
--
|
||||
while not Demo.Done
|
||||
loop
|
||||
Demo.Dolly.evolve;
|
||||
Demo.Done := Demo.Dolly.quit_Requested;
|
||||
|
||||
Demo.Camera.render ([1 => the_Hex]);
|
||||
|
||||
while not Demo.Camera.cull_Completed
|
||||
loop
|
||||
delay Duration'Small;
|
||||
end loop;
|
||||
|
||||
Demo.Renderer.render;
|
||||
Demo.FPS_Counter.increment; -- Frames per second display.
|
||||
|
||||
|
||||
if Epoch mod 20 = 0
|
||||
then
|
||||
-- the_textured_hexagon_Model.Fade_is (which => 1, now => Fade);
|
||||
-- the_textured_hexagon_Model.Fade_is (which => 2, now => 1.0 - Fade);
|
||||
|
||||
the_textured_hexagon_Model.Fade_1_is (Fade);
|
||||
the_textured_hexagon_Model.Fade_2_is (1.0 - Fade);
|
||||
-- the_textured_hexagon_Model.needs_Rebuild;
|
||||
--
|
||||
-- the_textured_hexagon_Model.Fade_1_is (1.0);
|
||||
-- the_textured_hexagon_Model.Fade_2_is (0.0);
|
||||
|
||||
-- put_Line ("my Fade: " & Fade'Image);
|
||||
|
||||
if increment_Fade
|
||||
then
|
||||
Fade := Fade + fade_Level'Small;
|
||||
else
|
||||
Fade := Fade - fade_Level'Small;
|
||||
end if;
|
||||
|
||||
if Fade = fade_Level'Last then increment_Fade := False;
|
||||
elsif Fade = fade_Level'First then increment_Fade := True;
|
||||
end if;
|
||||
|
||||
end if;
|
||||
|
||||
Epoch := Epoch + 1;
|
||||
end loop;
|
||||
|
||||
Demo.destroy;
|
||||
end launch_render_two_Textures;
|
||||
@@ -0,0 +1,84 @@
|
||||
with
|
||||
openGL.Model.polygon.lit_textured,
|
||||
openGL.texture_Set,
|
||||
openGL.Visual,
|
||||
openGL.Light,
|
||||
openGL.Palette,
|
||||
openGL.Demo;
|
||||
|
||||
|
||||
procedure launch_tiling_Demo
|
||||
--
|
||||
-- Exercise the renderer with an example of all the models.
|
||||
--
|
||||
is
|
||||
use openGL,
|
||||
openGL.Math,
|
||||
openGL.linear_Algebra_3D,
|
||||
openGL.Palette;
|
||||
|
||||
begin
|
||||
Demo.print_Usage ("Use space ' ' to cycle through models.");
|
||||
Demo.define ("openGL 'Render Models' Demo");
|
||||
Demo.Camera.Position_is ([0.0, 0.0, 2.0],
|
||||
y_Rotation_from (to_Radians (0.0)));
|
||||
|
||||
declare
|
||||
use openGL.Light;
|
||||
the_Light : openGL.Light.item := Demo.Renderer.new_Light;
|
||||
begin
|
||||
the_Light.Site_is ([0.0, 0.0, 5.0]);
|
||||
the_Light.Color_is (White);
|
||||
|
||||
Demo.Renderer.set (the_Light);
|
||||
end;
|
||||
|
||||
|
||||
declare
|
||||
the_Texture : constant asset_Name := to_Asset ("assets/opengl/texture/Face1.bmp");
|
||||
Details : openGL.texture_Set.Details := openGL.texture_Set.to_Details ([1 => the_Texture]);
|
||||
|
||||
the_Model : Model.polygon.lit_textured.view;
|
||||
-- := Model.polygon.lit_textured.new_Polygon (vertex_Sites => [[-1.0, -1.0], [1.0, -1.0], [1.0, 1.0], [-1.0, 1.0]],
|
||||
-- texture_Details => openGL.texture_Set.to_Details ([1 => the_Texture]));
|
||||
|
||||
|
||||
-- The visuals.
|
||||
--
|
||||
use openGL.Visual.Forge;
|
||||
|
||||
the_Visual : openGL.Visual.view;
|
||||
|
||||
begin
|
||||
Details.texture_Tilings (1) := (S => 5.0, T => 4.0);
|
||||
|
||||
the_Model := Model.polygon.lit_textured.new_Polygon (vertex_Sites => [[-1.0, -1.0], [1.0, -1.0], [1.0, 1.0], [-1.0, 1.0]],
|
||||
texture_Details => Details);
|
||||
the_Visual := new_Visual (the_Model.all'Access);
|
||||
|
||||
-- Main loop.
|
||||
--
|
||||
while not Demo.Done
|
||||
loop
|
||||
Demo.Dolly.evolve;
|
||||
Demo.Done := Demo.Dolly.quit_Requested;
|
||||
|
||||
|
||||
-- Render all visuals.
|
||||
--
|
||||
Demo.Camera.render ([1 => the_Visual]);
|
||||
|
||||
while not Demo.Camera.cull_Completed
|
||||
loop
|
||||
delay Duration'Small;
|
||||
end loop;
|
||||
|
||||
Demo.Renderer.render;
|
||||
Demo.FPS_Counter.increment; -- Frames per second display.
|
||||
|
||||
delay 1.0 / 60.0;
|
||||
end loop;
|
||||
end;
|
||||
|
||||
Demo.destroy;
|
||||
end launch_tiling_Demo;
|
||||
@@ -2,15 +2,16 @@ with
|
||||
"opengl_demo",
|
||||
"lace_shared";
|
||||
|
||||
project render_two_Textures
|
||||
|
||||
project tiling_Demo
|
||||
is
|
||||
for Object_Dir use "build";
|
||||
for Exec_Dir use ".";
|
||||
for Main use ("launch_render_two_textures.adb");
|
||||
for Main use ("launch_tiling_demo.adb");
|
||||
|
||||
package Ide renames Lace_shared.Ide;
|
||||
package Builder renames Lace_shared.Builder;
|
||||
package Compiler renames Lace_shared.Compiler;
|
||||
package Binder renames Lace_shared.Binder;
|
||||
|
||||
end render_two_Textures;
|
||||
end tiling_Demo;
|
||||
@@ -1,3 +1,4 @@
|
||||
with openGL.texture_Set;
|
||||
with
|
||||
openGL.Camera,
|
||||
openGL.Palette,
|
||||
@@ -54,7 +55,8 @@ begin
|
||||
right => (colors => [others => (Red, Opaque)], texture_name => the_Face)]);
|
||||
|
||||
the_ball_Model : constant Model.Sphere.lit_colored_textured.view
|
||||
:= Model.Sphere.lit_colored_textured.new_Sphere (radius => 0.5);
|
||||
:= Model.Sphere.lit_colored_textured.new_Sphere (radius => 0.5,
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Face]));
|
||||
|
||||
-- The Sprites.
|
||||
--
|
||||
|
||||
@@ -1,15 +1,24 @@
|
||||
#version 140
|
||||
// Include 'version.header'.
|
||||
// Include 'texturing-frag.snippet'.
|
||||
|
||||
uniform sampler2D sTexture;
|
||||
in vec3 frag_Site;
|
||||
in vec4 frag_Color;
|
||||
in vec2 frag_Coords;
|
||||
|
||||
varying vec4 vColor;
|
||||
varying vec2 vCoords;
|
||||
out vec4 final_Color;
|
||||
|
||||
|
||||
void main()
|
||||
void
|
||||
main()
|
||||
{
|
||||
gl_FragColor = mix (texture2D (sTexture, vCoords),
|
||||
vColor,
|
||||
vec4 surface_Color = mix (apply_Texturing (frag_Coords),
|
||||
frag_Color,
|
||||
0.5);
|
||||
}
|
||||
|
||||
vec3 Gamma = vec3 (1.0 / 2.2);
|
||||
final_Color = vec4
|
||||
(pow
|
||||
(surface_Color.rgb, // Final color (after gamma correction).
|
||||
Gamma),
|
||||
surface_Color.a);
|
||||
}
|
||||
@@ -3,17 +3,17 @@
|
||||
uniform mat4 mvp_Transform;
|
||||
uniform vec3 Scale;
|
||||
|
||||
attribute vec3 Site;
|
||||
attribute vec4 Color;
|
||||
attribute vec2 Coords;
|
||||
in vec3 Site;
|
||||
in vec4 Color;
|
||||
in vec2 Coords;
|
||||
|
||||
varying vec4 vColor;
|
||||
varying vec2 vCoords;
|
||||
out vec4 frag_Color;
|
||||
out vec2 frag_Coords;
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = mvp_Transform * vec4 (Site * Scale, 1.0);
|
||||
vColor = Color;
|
||||
vCoords = Coords;
|
||||
frag_Color = Color;
|
||||
frag_Coords = Coords;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
uniform int texture_Count;
|
||||
uniform sampler2D Textures [16];
|
||||
uniform float Fade [16];
|
||||
uniform bool texture_Applies [16];
|
||||
uniform vec2 Tiling [16];
|
||||
|
||||
vec4
|
||||
apply_Texturing (vec2 Coords)
|
||||
@@ -15,12 +17,20 @@ apply_Texturing (vec2 Coords)
|
||||
|
||||
for (int i = 0; i < texture_Count; ++i)
|
||||
{
|
||||
Color.rgb += texture (Textures [i], Coords).rgb
|
||||
* texture (Textures [i], Coords).a
|
||||
if (texture_Applies [i])
|
||||
{
|
||||
vec2 tiled_Coords;
|
||||
|
||||
tiled_Coords.s = Coords.s * Tiling [i].s;
|
||||
tiled_Coords.t = Coords.t * Tiling [i].t;
|
||||
|
||||
Color.rgb += texture (Textures [i], tiled_Coords).rgb
|
||||
* texture (Textures [i], tiled_Coords).a
|
||||
* (1.0 - Fade [i]);
|
||||
|
||||
Color.a = max (Color.a, texture (Textures [i],
|
||||
Coords).a);
|
||||
tiled_Coords).a);
|
||||
}
|
||||
}
|
||||
|
||||
return Color;
|
||||
@@ -154,6 +164,9 @@ main()
|
||||
Surface_to_Camera);
|
||||
}
|
||||
|
||||
// linear_Color.g = 1.0;
|
||||
linear_Color += surface_Color.rgb;
|
||||
|
||||
vec3 Gamma = vec3 (1.0 / 2.2);
|
||||
|
||||
final_Color = vec4 (pow (linear_Color, // Final color (after gamma correction).
|
||||
|
||||
@@ -2,6 +2,7 @@ uniform int texture_Count;
|
||||
uniform sampler2D Textures [16];
|
||||
uniform float Fade [16];
|
||||
uniform bool texture_Applies [16];
|
||||
uniform vec2 Tiling [16];
|
||||
|
||||
|
||||
vec4
|
||||
@@ -14,17 +15,17 @@ apply_Texturing (vec2 Coords)
|
||||
{
|
||||
if (texture_Applies [i])
|
||||
{
|
||||
Color.rgb += texture (Textures [i], Coords).rgb
|
||||
* texture (Textures [i], Coords).a
|
||||
vec2 tiled_Coords;
|
||||
|
||||
tiled_Coords.s = Coords.s * Tiling [i].s;
|
||||
tiled_Coords.t = Coords.t * Tiling [i].t;
|
||||
|
||||
Color.rgb += texture (Textures [i], tiled_Coords).rgb
|
||||
* texture (Textures [i], tiled_Coords).a
|
||||
* (1.0 - Fade [i]);
|
||||
|
||||
// Color.a += texture (Textures [i], Coords).a * (1.0 - Fade [1]);
|
||||
|
||||
Color.a = max (Color.a,
|
||||
texture (Textures [i],Coords).a * (1.0 - Fade [i]));
|
||||
|
||||
// Color.a = max (Color.a,
|
||||
// texture (Textures [i],Coords).a);
|
||||
texture (Textures [i], tiled_Coords).a * (1.0 - Fade [i]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@ with
|
||||
|
||||
interfaces.C.Strings,
|
||||
|
||||
ada.unchecked_Conversion,
|
||||
ada.unchecked_Deallocation,
|
||||
ada.Finalization;
|
||||
|
||||
@@ -23,7 +22,6 @@ is
|
||||
--- Utility
|
||||
--
|
||||
|
||||
function to_Flag is new ada.unchecked_Conversion (FT_Kerning_Mode, C.unsigned);
|
||||
procedure deallocate is new ada.Unchecked_Deallocation (float_Array, float_Array_view);
|
||||
|
||||
|
||||
@@ -248,7 +246,7 @@ is
|
||||
Self.Err := FT_Get_Kerning (Self.ftFace,
|
||||
C.unsigned (index1),
|
||||
C.unsigned (index2),
|
||||
to_Flag (ft_Kerning_unfitted),
|
||||
ft_Kerning_unfitted'enum_Rep,
|
||||
kernAdvance'unchecked_Access);
|
||||
if Self.Err /= 0
|
||||
then
|
||||
@@ -323,7 +321,7 @@ is
|
||||
loop
|
||||
Self.Err := FT_Get_Kerning (Self.ftFace,
|
||||
i, j,
|
||||
to_Flag (ft_Kerning_unfitted),
|
||||
ft_Kerning_unfitted'enum_Rep,
|
||||
kernAdvance'unchecked_Access);
|
||||
if Self.Err /= 0
|
||||
then
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
with
|
||||
openGL.texture_Set,
|
||||
openGL.Palette,
|
||||
openGL.Font,
|
||||
openGL.IO,
|
||||
@@ -150,20 +151,27 @@ is
|
||||
:= Model.sphere.lit_colored.new_Sphere (Radius => 1.0, Color => (Green, Opaque));
|
||||
|
||||
the_ball_3_Model : constant Model.sphere.lit_textured.view
|
||||
:= Model.sphere.lit_textured.new_Sphere (Radius => 1.0, Image => the_Texture);
|
||||
:= Model.sphere.lit_textured.new_Sphere (Radius => 1.0,
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Texture]),
|
||||
Image => the_Texture);
|
||||
|
||||
the_ball_4_Model : constant Model.sphere.lit_colored_textured.view
|
||||
:= Model.sphere.lit_colored_textured.new_Sphere (Radius => 1.0, Image => the_Texture);
|
||||
:= Model.sphere.lit_colored_textured.new_Sphere (Radius => 1.0,
|
||||
Color => (Green, Opaque),
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Texture]),
|
||||
Image => the_Texture);
|
||||
|
||||
the_billboard_Model : constant Model.billboard.textured.view
|
||||
:= Model.billboard.textured.forge.new_Billboard (Size => (1.0, 1.0),
|
||||
Plane => Billboard.xy,
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Texture]),
|
||||
Texture => the_Texture);
|
||||
|
||||
the_colored_billboard_Model : constant Model.billboard.textured.view -- TODO: Add color.
|
||||
:= Model.billboard.textured.forge.new_Billboard (Size => (1.0, 1.0),
|
||||
Plane => Billboard.xy,
|
||||
Texture => the_Texture);
|
||||
Texture => the_Texture,
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Texture]));
|
||||
use Model.box;
|
||||
|
||||
the_box_1_Model : constant Model.box.colored.view
|
||||
@@ -179,23 +187,25 @@ is
|
||||
the_box_2_Model : constant Model.box.lit_textured.view
|
||||
:= Model.box.lit_textured.new_Box
|
||||
(Size => [1.0, 2.0, 1.0],
|
||||
Faces => [others => (texture_Name => the_Texture)]);
|
||||
Faces => [others => (texture_Name => the_Texture)],
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Texture]));
|
||||
|
||||
the_box_3_Model : constant Model.box.textured.view
|
||||
:= Model.box.textured.new_Box
|
||||
(Size => [1.0, 2.0, 3.0],
|
||||
Faces => [others => (texture_Name => the_Texture)]);
|
||||
Faces => [others => (texture_Name => the_Texture)],
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Texture]));
|
||||
|
||||
|
||||
the_capsule_Model : constant Model.capsule.lit_textured.view
|
||||
:= Model.capsule.lit_textured.new_Capsule (Radius => 0.5,
|
||||
Height => 2.0,
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Texture]),
|
||||
Image => the_Texture);
|
||||
|
||||
the_lit_textured_circle_Model : constant Model.circle.lit_textured.view
|
||||
:= Model.circle.lit_textured.new_Circle (Radius => 1.5,
|
||||
Face => (Fades => (1 => 0.0, others => <>),
|
||||
Textures => (1 => the_Texture, others => <>),
|
||||
texture_Count => 1),
|
||||
Texture_Details => (openGL.texture_Set.to_Set ([1 => the_Texture])),
|
||||
Sides => 24);
|
||||
|
||||
the_grid_Model : constant Model.grid.view
|
||||
@@ -210,9 +220,7 @@ is
|
||||
|
||||
the_textured_hexagon_Model : constant Model.hexagon.lit_textured.view
|
||||
:= Model.hexagon.lit_textured.new_Hexagon (Radius => 0.5,
|
||||
Face => (Fades => (1 => 0.0, others => <>),
|
||||
Textures => (1 => the_Texture, others => <>),
|
||||
texture_Count => 1));
|
||||
texture_Details => texture_Set.to_Set ([1 => the_Texture]));
|
||||
|
||||
the_faceted_hexagon_column_Model : constant Model.hexagon_Column.lit_colored_faceted.view
|
||||
:= Model.hexagon_Column.lit_colored_faceted.new_hexagon_Column
|
||||
@@ -247,6 +255,7 @@ is
|
||||
:= Model.any.new_Model (--Scale => (1.0, 1.0, 1.0),
|
||||
Model => to_Asset ("assets/opengl/model/human.obj"),
|
||||
Texture => the_Texture,
|
||||
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]),
|
||||
Texture_is_lucid => False);
|
||||
|
||||
the_lit_colored_polygon_Model : constant Model.polygon.lit_colored.view
|
||||
@@ -255,15 +264,13 @@ is
|
||||
|
||||
the_lit_textured_polygon_Model : constant Model.polygon.lit_textured.view
|
||||
:= Model.polygon.lit_textured.new_Polygon (vertex_Sites => [Origin_2D, [1.0, 0.0], [1.0, 1.0], [-1.0, 0.5]],
|
||||
Face => (Fades => (1 => 0.0, others => <>),
|
||||
Textures => (1 => the_Texture, others => <>),
|
||||
texture_Tiling => <>,
|
||||
texture_Count => 1));
|
||||
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]));
|
||||
|
||||
the_text_Model : constant Model.Text.lit_colored.view
|
||||
:= Model.Text.lit_colored.new_Text (Text => "Once upon a midnight dreary ...",
|
||||
Font => the_font_Id,
|
||||
Color => (Green, Opaque),
|
||||
texture_Details => openGL.texture_Set.to_Set ([1 => the_Texture]),
|
||||
Centered => True);
|
||||
|
||||
the_segment_line_Model : constant Model.segment_line.view
|
||||
@@ -284,6 +291,7 @@ is
|
||||
Col => 1,
|
||||
Heights => the_Region.all'Access,
|
||||
Color_Map => texture_File,
|
||||
texture_Details => openGL.texture_Set.to_Set ([1 => texture_File]),
|
||||
Tiling => Tiling);
|
||||
begin
|
||||
Demo.Renderer.add_Font (the_font_Id);
|
||||
@@ -294,10 +302,10 @@ is
|
||||
the_segment_line_Model.add_Segment (end_Site => [2.0, 2.0, 0.0]);
|
||||
the_segment_line_Model.add_Segment (end_Site => [0.0, 2.0, 0.0]);
|
||||
|
||||
return [ the_ground_Model.all'Access,
|
||||
return [ the_text_Model.all'Access,
|
||||
the_ground_Model.all'Access,
|
||||
the_lit_textured_polygon_Model.all'Access,
|
||||
the_lit_colored_polygon_Model.all'Access,
|
||||
the_text_Model.all'Access,
|
||||
the_arrow_Model.all'Access,
|
||||
the_ball_1_Model.all'Access,
|
||||
the_ball_2_Model.all'Access,
|
||||
|
||||
@@ -4,6 +4,7 @@ with
|
||||
|
||||
GL.Pointers;
|
||||
|
||||
|
||||
package body openGL.Buffer.general
|
||||
is
|
||||
--------------------------
|
||||
@@ -53,6 +54,7 @@ is
|
||||
From'Size / 8,
|
||||
+From (From'First)'Address,
|
||||
to_GL_Enum (Usage));
|
||||
Errors.log;
|
||||
end return;
|
||||
end to_Buffer;
|
||||
|
||||
@@ -78,6 +80,7 @@ is
|
||||
Offset => GLintptr ((Position - 1) * Vertex_Size_in_bits / 8),
|
||||
Size => new_Vertices'Size / 8,
|
||||
Data => +new_Vertices (new_Vertices'First)'Address);
|
||||
Errors.log;
|
||||
else
|
||||
Self.destroy;
|
||||
|
||||
@@ -89,9 +92,8 @@ is
|
||||
To'Size / 8,
|
||||
+To (To'First)'Address,
|
||||
to_GL_Enum (Self.Usage));
|
||||
end if;
|
||||
|
||||
Errors.log;
|
||||
end if;
|
||||
end set;
|
||||
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ generic
|
||||
type Element is private;
|
||||
type Element_Array is array (Index range <>) of Element;
|
||||
|
||||
|
||||
package openGL.Buffer.general
|
||||
--
|
||||
-- A generic for producing various types of openGL vertex buffer objects.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Buffer.general;
|
||||
|
||||
|
||||
package openGL.Buffer.indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object,
|
||||
Index => long_Index_t,
|
||||
Element => Index_t,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Buffer.general;
|
||||
|
||||
|
||||
package openGL.Buffer.long_indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object,
|
||||
Index => long_Index_t,
|
||||
Element => long_Index_t,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Buffer.general;
|
||||
|
||||
|
||||
package openGL.Buffer.normals is new openGL.Buffer.general (base_Object => Buffer.array_Object,
|
||||
Index => Index_t,
|
||||
Element => Normal,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Buffer.general;
|
||||
|
||||
|
||||
package openGL.Buffer.short_indices is new openGL.Buffer.general (base_Object => Buffer.element_array_Object,
|
||||
Index => long_Index_t,
|
||||
Element => short_Index_t,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Buffer.general;
|
||||
|
||||
|
||||
package openGL.Buffer.texture_coords is new openGL.Buffer.general (base_Object => Buffer.array_Object,
|
||||
Index => Index_t,
|
||||
Element => Coordinate_2D,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Buffer.general;
|
||||
|
||||
|
||||
package openGL.Buffer.vertex is new openGL.Buffer.general (base_Object => Buffer.array_Object,
|
||||
Index => Index_t,
|
||||
Element => Site,
|
||||
|
||||
@@ -3,6 +3,7 @@ with
|
||||
openGL.Tasks,
|
||||
ada.unchecked_Deallocation;
|
||||
|
||||
|
||||
package body openGL.Buffer
|
||||
is
|
||||
use type a_Name;
|
||||
@@ -17,7 +18,7 @@ is
|
||||
Name : aliased a_Name;
|
||||
begin
|
||||
Tasks.check;
|
||||
glGenBuffers (1, Name'unchecked_Access);
|
||||
glGenBuffers (1, Name'unchecked_Access); Errors.log;
|
||||
return Name;
|
||||
end new_vbo_Name;
|
||||
|
||||
@@ -28,8 +29,9 @@ is
|
||||
Name : aliased a_Name := vbo_Name;
|
||||
begin
|
||||
Tasks.check;
|
||||
glDeleteBuffers (1, Name'unchecked_Access);
|
||||
glDeleteBuffers (1, Name'unchecked_Access); Errors.log;
|
||||
end free;
|
||||
|
||||
pragma Unreferenced (free);
|
||||
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ with
|
||||
GL.lean,
|
||||
ada.unchecked_Conversion;
|
||||
|
||||
|
||||
package openGL.Buffer
|
||||
--
|
||||
-- Models a buffer object.
|
||||
@@ -11,7 +12,7 @@ is
|
||||
--------------
|
||||
--- Core Types
|
||||
--
|
||||
subtype a_Name is GL.GLuint; -- An openGL vertex buffer 'Name', which is a natural integer.
|
||||
subtype a_Name is GL.GLuint; -- An openGL vertex buffer 'Name'.
|
||||
type a_Kind is (array_Buffer, element_array_Buffer);
|
||||
type Usage is (stream_Draw, static_Draw, dynamic_Draw);
|
||||
|
||||
@@ -121,4 +122,5 @@ private
|
||||
--
|
||||
procedure verify_Name (Self : in out Object'Class);
|
||||
|
||||
|
||||
end openGL.Buffer;
|
||||
|
||||
@@ -12,6 +12,7 @@ with
|
||||
Interfaces.C.Strings,
|
||||
System.storage_Elements;
|
||||
|
||||
|
||||
package body openGL.Geometry.colored
|
||||
is
|
||||
use GL.lean, GL.Pointers;
|
||||
|
||||
@@ -35,9 +35,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Geometry.item with
|
||||
record
|
||||
null;
|
||||
end record;
|
||||
type Item is new Geometry.item with null record;
|
||||
|
||||
|
||||
end openGL.Geometry.colored;
|
||||
|
||||
@@ -3,12 +3,9 @@ with
|
||||
openGL.Buffer.general,
|
||||
openGL.Program,
|
||||
openGL.Attribute,
|
||||
openGL.Texture,
|
||||
openGL.Palette,
|
||||
openGL.Tasks,
|
||||
openGL.Errors,
|
||||
|
||||
GL.Binding,
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
|
||||
@@ -16,6 +13,7 @@ with
|
||||
Interfaces.C.Strings,
|
||||
System.storage_Elements;
|
||||
|
||||
|
||||
package body openGL.Geometry.colored_textured
|
||||
is
|
||||
use GL.lean,
|
||||
@@ -29,7 +27,6 @@ is
|
||||
vertex_Shader : aliased Shader.item;
|
||||
fragment_Shader : aliased Shader.item;
|
||||
the_Program : openGL.Program.view;
|
||||
white_Texture : openGL.Texture.Object;
|
||||
|
||||
Name_1 : constant String := "Site";
|
||||
Name_2 : constant String := "Color";
|
||||
@@ -64,8 +61,7 @@ is
|
||||
if the_Program = null
|
||||
then -- Define the shaders and program.
|
||||
declare
|
||||
use Palette,
|
||||
Attribute.Forge;
|
||||
use Attribute.Forge;
|
||||
|
||||
Sample : Vertex;
|
||||
|
||||
@@ -73,12 +69,11 @@ is
|
||||
Attribute_2 : Attribute.view;
|
||||
Attribute_3 : Attribute.view;
|
||||
|
||||
white_Image : constant Image := [1 .. 2 => [1 .. 2 => +White]];
|
||||
begin
|
||||
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
|
||||
|
||||
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/colored_textured.vert");
|
||||
fragment_Shader.define (Shader.Fragment, "assets/opengl/shader/colored_textured.frag");
|
||||
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
|
||||
2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
|
||||
3 => to_Asset ("assets/opengl/shader/colored_textured.frag"))));
|
||||
|
||||
the_Program := new openGL.Program.item;
|
||||
the_Program.define (vertex_Shader 'Access,
|
||||
@@ -194,23 +189,4 @@ is
|
||||
end Indices_are;
|
||||
|
||||
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item)
|
||||
-- is
|
||||
-- use GL,
|
||||
-- GL.Binding,
|
||||
-- openGL.Texture;
|
||||
-- begin
|
||||
-- Tasks.check;
|
||||
--
|
||||
-- glActiveTexture (gl.GL_TEXTURE0);
|
||||
-- Errors.log;
|
||||
--
|
||||
-- if Self.Texture = openGL.Texture.null_Object
|
||||
-- then enable (white_Texture);
|
||||
-- else enable (Self.Texture);
|
||||
-- end if;
|
||||
-- end enable_Textures;
|
||||
|
||||
|
||||
end openGL.Geometry.colored_textured;
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
with
|
||||
openGL.texture_Set;
|
||||
|
||||
|
||||
private
|
||||
with
|
||||
openGL.Geometry.texturing;
|
||||
@@ -47,20 +43,7 @@ private
|
||||
|
||||
package textured_Geometry is new texturing.Mixin;
|
||||
|
||||
type Item is new textured_Geometry.item with null record;
|
||||
|
||||
type Item is new textured_Geometry.item with
|
||||
record
|
||||
null;
|
||||
end record;
|
||||
|
||||
|
||||
-- type Item is new Geometry.item with
|
||||
-- record
|
||||
-- null;
|
||||
-- end record;
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item);
|
||||
|
||||
end openGL.Geometry.colored_textured;
|
||||
|
||||
@@ -37,4 +37,5 @@ private
|
||||
|
||||
type Item is new Geometry.item with null record;
|
||||
|
||||
|
||||
end openGL.Geometry.lit_colored;
|
||||
|
||||
@@ -2,7 +2,6 @@ with
|
||||
openGL.Shader,
|
||||
openGL.Attribute,
|
||||
openGL.Buffer.general,
|
||||
openGL.Texture,
|
||||
openGL.Tasks,
|
||||
openGL.Errors,
|
||||
|
||||
@@ -209,6 +208,7 @@ is
|
||||
end define_Program;
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
with
|
||||
openGL.Program.lit.colored_skinned;
|
||||
|
||||
|
||||
package openGL.Geometry.lit_colored_skinned
|
||||
--
|
||||
-- Supports per-vertex site color, texture, lighting and skinning.
|
||||
-- Supports per-vertex site color, lighting and skinning.
|
||||
--
|
||||
is
|
||||
type Item is new openGL.Geometry.item with private;
|
||||
@@ -28,8 +29,10 @@ is
|
||||
bone_Ids : Vector_4;
|
||||
bone_Weights : Vector_4;
|
||||
end record;
|
||||
|
||||
pragma Convention (C, Vertex);
|
||||
|
||||
|
||||
type Vertex_array is array (long_Index_t range <>) of aliased Vertex;
|
||||
|
||||
|
||||
@@ -55,4 +58,5 @@ private
|
||||
overriding
|
||||
procedure enable_Textures (Self : in out Item);
|
||||
|
||||
|
||||
end openGL.Geometry.lit_colored_skinned;
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
with
|
||||
openGL.Program.lit,
|
||||
openGL.Palette,
|
||||
openGL.Shader,
|
||||
openGL.Buffer.general,
|
||||
openGL.Attribute,
|
||||
openGL.Texture,
|
||||
openGL.Tasks,
|
||||
openGL.Errors,
|
||||
|
||||
GL.Binding,
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
|
||||
@@ -18,8 +15,7 @@ with
|
||||
|
||||
package body openGL.Geometry.lit_colored_textured
|
||||
is
|
||||
use openGL.texture_Set,
|
||||
GL.lean,
|
||||
use GL.lean,
|
||||
GL.Pointers,
|
||||
Interfaces,
|
||||
System;
|
||||
@@ -64,7 +60,6 @@ is
|
||||
Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access);
|
||||
Attribute_5_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_5_Name'Access);
|
||||
|
||||
white_Texture : openGL.Texture.Object;
|
||||
|
||||
|
||||
---------
|
||||
@@ -73,6 +68,7 @@ is
|
||||
|
||||
type Geometry_view is access all Geometry.lit_colored_textured.item'Class;
|
||||
|
||||
|
||||
function new_Geometry (texture_is_Alpha : in Boolean) return access Geometry.lit_colored_textured.item'Class
|
||||
is
|
||||
use type openGL.Program.lit.view;
|
||||
@@ -81,8 +77,7 @@ is
|
||||
procedure define (the_Program : access Program;
|
||||
use_fragment_Shader : in String)
|
||||
is
|
||||
use openGL.Palette,
|
||||
Attribute.Forge,
|
||||
use Attribute.Forge,
|
||||
system.Storage_Elements;
|
||||
|
||||
Sample : Vertex;
|
||||
@@ -93,10 +88,7 @@ is
|
||||
Attribute_4 : openGL.Attribute.view;
|
||||
Attribute_5 : openGL.Attribute.view;
|
||||
|
||||
white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
|
||||
|
||||
begin
|
||||
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
|
||||
the_Program.Program := new openGL.Program.lit.item;
|
||||
|
||||
the_Program.vertex_Shader.define (Shader.Vertex, "assets/opengl/shader/lit_colored_textured.vert");
|
||||
@@ -204,6 +196,7 @@ is
|
||||
textured_Geometry.create_Uniforms (for_Program => the_Program.Program.all'Access);
|
||||
end define;
|
||||
|
||||
|
||||
Self : constant Geometry_view := new Geometry.lit_colored_textured.item;
|
||||
|
||||
begin
|
||||
@@ -234,6 +227,7 @@ is
|
||||
end new_Geometry;
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Vertex
|
||||
--
|
||||
@@ -250,6 +244,7 @@ is
|
||||
end is_Transparent;
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -266,7 +261,7 @@ is
|
||||
begin
|
||||
if Self.Vertices = null
|
||||
then
|
||||
self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (Forge.to_Buffer (Now,
|
||||
Self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (Forge.to_Buffer (Now,
|
||||
usage => Buffer.static_Draw));
|
||||
else
|
||||
set (openGL_Buffer_of_geometry_Vertices.Object (Self.Vertices.all),
|
||||
@@ -288,6 +283,7 @@ is
|
||||
end Vertices_are;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Indices_are (Self : in out Item; Now : in Indices;
|
||||
for_Facia : in Positive)
|
||||
@@ -297,93 +293,4 @@ is
|
||||
end Indices_are;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Texturing
|
||||
--
|
||||
|
||||
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level)
|
||||
-- is
|
||||
-- begin
|
||||
-- Self.Textures.Textures (Which).Fade := Now;
|
||||
-- end Fade_is;
|
||||
--
|
||||
--
|
||||
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
|
||||
-- is
|
||||
-- begin
|
||||
-- return Self.Textures.Textures (Which).Fade;
|
||||
-- end Fade;
|
||||
--
|
||||
--
|
||||
--
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Texture_is (in_Set => Self.Textures,
|
||||
-- Which => Which,
|
||||
-- Now => Now);
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return openGL.texture_Set.Texture (in_Set => Self.Textures,
|
||||
-- which => Which);
|
||||
-- end Texture;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Texture_is (in_Set => Self.Textures,
|
||||
-- Now => Now);
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function Texture (Self : in Item) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return openGL.texture_Set.Texture (in_Set => Self.Textures,
|
||||
-- which => 1);
|
||||
-- end Texture;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item)
|
||||
-- is
|
||||
-- begin
|
||||
-- enable (Self.Textures, Self.Program);
|
||||
-- end enable_Textures;
|
||||
--
|
||||
|
||||
|
||||
-- overriding
|
||||
-- procedure enable_Texture (Self : in out Item)
|
||||
-- is
|
||||
-- use GL,
|
||||
-- GL.Binding,
|
||||
-- openGL.Texture;
|
||||
-- begin
|
||||
-- Tasks.check;
|
||||
--
|
||||
-- glActiveTexture (gl.GL_TEXTURE0);
|
||||
-- Errors.log;
|
||||
--
|
||||
-- if Self.Texture = openGL.Texture.null_Object
|
||||
-- then enable (white_Texture);
|
||||
-- else enable (Self.Texture);
|
||||
-- end if;
|
||||
-- end enable_Texture;
|
||||
|
||||
|
||||
end openGL.Geometry.lit_colored_textured;
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
with
|
||||
openGL.texture_Set;
|
||||
|
||||
private
|
||||
with
|
||||
openGL.Geometry.texturing;
|
||||
|
||||
@@ -11,7 +7,10 @@ package openGL.Geometry.lit_colored_textured
|
||||
-- Supports 'per-vertex' site, color, texture and lighting.
|
||||
--
|
||||
is
|
||||
type Item is new openGL.Geometry.item with private;
|
||||
package textured_Geometry is new texturing.Mixin;
|
||||
|
||||
|
||||
type Item is new textured_Geometry.item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
function new_Geometry (texture_is_Alpha : in Boolean) return access Geometry.lit_colored_textured.item'Class;
|
||||
@@ -43,44 +42,10 @@ is
|
||||
procedure Indices_are (Self : in out Item; Now : in Indices;
|
||||
for_Facia : in Positive);
|
||||
|
||||
--- Texturing.
|
||||
--
|
||||
|
||||
-- procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
|
||||
-- Which : in texture_Set.texture_ID := 1);
|
||||
-- function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
|
||||
-- Which : in texture_Set.texture_ID);
|
||||
-- function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
|
||||
|
||||
-- overriding
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
|
||||
--
|
||||
-- overriding
|
||||
-- function Texture (Self : in Item) return openGL.Texture.Object;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
package textured_Geometry is new texturing.Mixin;
|
||||
type Item is new textured_Geometry.item with null record;
|
||||
|
||||
|
||||
type Item is new textured_Geometry.item with
|
||||
record
|
||||
null;
|
||||
end record;
|
||||
|
||||
|
||||
-- type Item is new Geometry.item with
|
||||
-- record
|
||||
-- Textures : texture_Set.Item;
|
||||
-- end record;
|
||||
|
||||
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item);
|
||||
|
||||
end openGL.Geometry.lit_colored_textured;
|
||||
|
||||
@@ -2,12 +2,9 @@ with
|
||||
openGL.Shader,
|
||||
openGL.Attribute,
|
||||
openGL.Buffer.general,
|
||||
openGL.Texture,
|
||||
openGL.Palette,
|
||||
openGL.Tasks,
|
||||
openGL.Errors,
|
||||
|
||||
GL.Binding,
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
|
||||
@@ -51,7 +48,6 @@ is
|
||||
Attribute_6_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_6_Name'Access);
|
||||
Attribute_7_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_7_Name'Access);
|
||||
|
||||
white_Texture : openGL.Texture.Object;
|
||||
|
||||
|
||||
----------
|
||||
@@ -74,6 +70,7 @@ is
|
||||
end is_Transparent;
|
||||
|
||||
|
||||
|
||||
---------
|
||||
-- Forge
|
||||
--
|
||||
@@ -93,8 +90,7 @@ is
|
||||
|
||||
procedure define_Program
|
||||
is
|
||||
use Palette,
|
||||
Attribute.Forge,
|
||||
use Attribute.Forge,
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
System.storage_Elements;
|
||||
@@ -109,8 +105,6 @@ is
|
||||
Attribute_6 : openGL.Attribute.view;
|
||||
Attribute_7 : openGL.Attribute.view;
|
||||
|
||||
white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
|
||||
|
||||
begin
|
||||
Tasks.check;
|
||||
|
||||
@@ -123,8 +117,6 @@ is
|
||||
|
||||
-- Define the shaders and program.
|
||||
--
|
||||
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
|
||||
|
||||
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_colored_textured_skinned.vert");
|
||||
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
|
||||
2 => to_Asset ("assets/opengl/shader/lighting-frag.snippet"),
|
||||
@@ -242,6 +234,7 @@ is
|
||||
end define_Program;
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -290,36 +283,4 @@ is
|
||||
end Vertices_are;
|
||||
|
||||
|
||||
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item)
|
||||
-- is
|
||||
-- use GL,
|
||||
-- GL.Binding,
|
||||
-- openGL.Texture;
|
||||
-- begin
|
||||
-- Tasks.check;
|
||||
--
|
||||
-- glActiveTexture (gl.GL_TEXTURE0);
|
||||
-- Errors.log;
|
||||
--
|
||||
-- if Self.Texture = openGL.Texture.null_Object
|
||||
-- then
|
||||
-- if not white_Texture.is_Defined
|
||||
-- then
|
||||
-- declare
|
||||
-- use Palette;
|
||||
-- white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
|
||||
-- begin
|
||||
-- white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
|
||||
-- end;
|
||||
-- end if;
|
||||
--
|
||||
-- white_Texture.enable;
|
||||
-- else
|
||||
-- Self.Texture.enable;
|
||||
-- end if;
|
||||
-- end enable_Textures;
|
||||
|
||||
|
||||
end openGL.Geometry.lit_colored_textured_skinned;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
with
|
||||
openGL.Program.lit.colored_textured_skinned,
|
||||
openGL.texture_Set;
|
||||
openGL.Program.lit.colored_textured_skinned;
|
||||
|
||||
|
||||
private
|
||||
@@ -8,7 +7,6 @@ with
|
||||
openGL.Geometry.texturing;
|
||||
|
||||
|
||||
|
||||
package openGL.Geometry.lit_colored_textured_skinned
|
||||
--
|
||||
-- Supports 'per-vertex' site, color, texture, lighting and skinning.
|
||||
@@ -39,6 +37,7 @@ is
|
||||
|
||||
pragma Convention (C, Vertex);
|
||||
|
||||
|
||||
type Vertex_array is array (long_Index_t range <>) of aliased Vertex;
|
||||
|
||||
|
||||
@@ -60,16 +59,7 @@ private
|
||||
|
||||
package textured_Geometry is new texturing.Mixin;
|
||||
|
||||
type Item is new textured_Geometry.item with null record;
|
||||
|
||||
type Item is new textured_Geometry.item with
|
||||
record
|
||||
null;
|
||||
end record;
|
||||
|
||||
|
||||
-- type Item is new Geometry.item with null record;
|
||||
--
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item);
|
||||
|
||||
end openGL.Geometry.lit_colored_textured_skinned;
|
||||
|
||||
@@ -1,30 +1,22 @@
|
||||
with
|
||||
openGL.Geometry.texturing,
|
||||
openGL.Buffer.general,
|
||||
openGL.Model,
|
||||
openGL.Shader,
|
||||
openGL.Program.lit,
|
||||
openGL.Attribute,
|
||||
openGL.Texture,
|
||||
openGL.Palette,
|
||||
openGL.Tasks,
|
||||
openGL.Errors,
|
||||
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
|
||||
ada.Strings.fixed,
|
||||
Interfaces.C.Strings,
|
||||
System.storage_Elements;
|
||||
|
||||
-- with ada.Text_IO; use ada.Text_IO;
|
||||
|
||||
|
||||
package body openGL.Geometry.lit_textured
|
||||
is
|
||||
use GL.lean,
|
||||
GL.Pointers,
|
||||
openGL.texture_Set,
|
||||
Interfaces;
|
||||
|
||||
-----------
|
||||
@@ -35,7 +27,6 @@ is
|
||||
fragment_Shader : aliased Shader.item;
|
||||
|
||||
the_Program : openGL.Program.lit.view;
|
||||
white_Texture : openGL.Texture.Object;
|
||||
|
||||
Name_1 : constant String := "Site";
|
||||
Name_2 : constant String := "Normal";
|
||||
@@ -52,8 +43,6 @@ is
|
||||
Attribute_3_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_3_Name'Access);
|
||||
Attribute_4_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_4_Name'Access);
|
||||
|
||||
-- texture_Uniforms : texturing.Uniforms;
|
||||
|
||||
|
||||
|
||||
---------
|
||||
@@ -62,8 +51,7 @@ is
|
||||
|
||||
procedure create_Program
|
||||
is
|
||||
use Palette,
|
||||
Attribute.Forge,
|
||||
use Attribute.Forge,
|
||||
System.storage_Elements;
|
||||
|
||||
use type system.Address;
|
||||
@@ -75,11 +63,7 @@ is
|
||||
Attribute_3 : Attribute.view;
|
||||
Attribute_4 : Attribute.view;
|
||||
|
||||
white_Image : constant Image := [1 .. 2 => [1 .. 2 => +White]];
|
||||
|
||||
begin
|
||||
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
|
||||
|
||||
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_textured.vert");
|
||||
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
|
||||
2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
|
||||
@@ -150,27 +134,6 @@ is
|
||||
name => +Attribute_4_Name_ptr);
|
||||
Errors.log;
|
||||
|
||||
|
||||
--- Set up the texturing uniforms.
|
||||
--
|
||||
|
||||
-- for Id in texture_Id'Range
|
||||
-- loop
|
||||
-- declare
|
||||
-- use ada.Strings,
|
||||
-- ada.Strings.fixed;
|
||||
--
|
||||
-- i : constant Positive := Positive (Id);
|
||||
-- texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
-- fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
-- begin
|
||||
-- texture_Uniforms.Textures (Id).texture_Uniform := the_Program.uniform_Variable (named => texture_uniform_Name);
|
||||
-- texture_Uniforms.Textures (Id). fade_Uniform := the_Program.uniform_Variable (named => fade_uniform_Name);
|
||||
-- end;
|
||||
-- end loop;
|
||||
--
|
||||
-- texture_Uniforms.Count := the_Program.uniform_Variable ("texture_Count");
|
||||
|
||||
textured_Geometry.create_Uniforms (for_Program => the_Program.all'Access);
|
||||
end create_Program;
|
||||
|
||||
@@ -197,7 +160,6 @@ is
|
||||
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Vertex
|
||||
--
|
||||
@@ -220,7 +182,6 @@ is
|
||||
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -291,75 +252,4 @@ is
|
||||
end Indices_are;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Texturing
|
||||
--
|
||||
|
||||
-- procedure Fade_is (Self : in out Item; Which : texture_ID; Now : in texture_Set.fade_Level)
|
||||
-- is
|
||||
-- begin
|
||||
-- Self.texture_Set.Textures (which).Fade := Now;
|
||||
-- end Fade_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
|
||||
-- is
|
||||
-- begin
|
||||
-- return Self.texture_Set.Textures (which).Fade;
|
||||
-- end Fade;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Texture_is (in_Set => Self.texture_Set,
|
||||
-- Which => Which,
|
||||
-- Now => Now);
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
-- Which => Which);
|
||||
-- end Texture;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Texture_is (in_Set => Self.texture_Set,
|
||||
-- Now => Now);
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function Texture (Self : in Item) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
-- Which => 1);
|
||||
-- end Texture;
|
||||
|
||||
|
||||
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item)
|
||||
-- is
|
||||
-- begin
|
||||
-- texturing.enable (for_Model => Self.Model.all'Access,
|
||||
-- Uniforms => texture_Uniforms,
|
||||
-- texture_Set => Self.texture_Set);
|
||||
-- end enable_Textures;
|
||||
|
||||
|
||||
end openGL.Geometry.lit_textured;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
with
|
||||
openGL.texture_Set;
|
||||
|
||||
private
|
||||
with
|
||||
openGL.Geometry.texturing;
|
||||
@@ -46,36 +43,11 @@ is
|
||||
for_Facia : in Positive);
|
||||
|
||||
|
||||
--- Texturing.
|
||||
--
|
||||
|
||||
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level);
|
||||
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level;
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object);
|
||||
-- function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object;
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
|
||||
--
|
||||
-- overriding
|
||||
-- function Texture (Self : in Item) return openGL.Texture.Object;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
package textured_Geometry is new texturing.Mixin;
|
||||
|
||||
type Item is new textured_Geometry.item with null record;
|
||||
|
||||
type Item is new textured_Geometry.item with
|
||||
record
|
||||
null;
|
||||
end record;
|
||||
|
||||
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item);
|
||||
|
||||
end openGL.Geometry.lit_textured;
|
||||
|
||||
@@ -2,12 +2,9 @@ with
|
||||
openGL.Shader,
|
||||
openGL.Attribute,
|
||||
openGL.Buffer.general,
|
||||
openGL.Texture,
|
||||
openGL.Palette,
|
||||
openGL.Tasks,
|
||||
openGL.Errors,
|
||||
|
||||
GL.Binding,
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
|
||||
@@ -49,7 +46,6 @@ is
|
||||
Attribute_5_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_5_Name'Access);
|
||||
Attribute_6_Name_ptr : aliased constant C.strings.chars_ptr := C.strings.to_chars_ptr (Attribute_6_Name'Access);
|
||||
|
||||
white_Texture : openGL.Texture.Object;
|
||||
|
||||
|
||||
----------
|
||||
@@ -83,8 +79,7 @@ is
|
||||
|
||||
procedure define_Program
|
||||
is
|
||||
use Palette,
|
||||
Attribute.Forge,
|
||||
use Attribute.Forge,
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
System.storage_Elements;
|
||||
@@ -98,8 +93,6 @@ is
|
||||
Attribute_5 : openGL.Attribute.view;
|
||||
Attribute_6 : openGL.Attribute.view;
|
||||
|
||||
white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
|
||||
|
||||
begin
|
||||
Tasks.check;
|
||||
|
||||
@@ -112,10 +105,7 @@ is
|
||||
|
||||
-- Define the shaders and program.
|
||||
--
|
||||
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
|
||||
|
||||
vertex_Shader .define (Shader.Vertex, "assets/opengl/shader/lit_textured_skinned.vert");
|
||||
-- fragment_Shader.define (Shader.Fragment, "assets/opengl/shader/lit_textured_skinned.frag");
|
||||
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
|
||||
2 => to_Asset ("assets/opengl/shader/lighting-frag.snippet"),
|
||||
3 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
|
||||
@@ -263,36 +253,4 @@ is
|
||||
end Vertices_are;
|
||||
|
||||
|
||||
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item)
|
||||
-- is
|
||||
-- use GL,
|
||||
-- GL.Binding,
|
||||
-- openGL.Texture;
|
||||
-- begin
|
||||
-- Tasks.check;
|
||||
--
|
||||
-- glActiveTexture (gl.GL_TEXTURE0);
|
||||
-- Errors.log;
|
||||
--
|
||||
-- if Self.Texture = openGL.Texture.null_Object
|
||||
-- then
|
||||
-- if not white_Texture.is_Defined
|
||||
-- then
|
||||
-- declare
|
||||
-- use Palette;
|
||||
-- white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
|
||||
-- begin
|
||||
-- white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
|
||||
-- end;
|
||||
-- end if;
|
||||
--
|
||||
-- white_Texture.enable;
|
||||
-- else
|
||||
-- Self.Texture.enable;
|
||||
-- end if;
|
||||
-- end enable_Textures;
|
||||
|
||||
|
||||
end openGL.Geometry.lit_textured_skinned;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
with
|
||||
openGL.Program.lit.textured_skinned,
|
||||
openGL.texture_Set;
|
||||
openGL.Program.lit.textured_skinned;
|
||||
|
||||
private
|
||||
with
|
||||
@@ -58,16 +57,7 @@ private
|
||||
|
||||
package textured_Geometry is new texturing.Mixin;
|
||||
|
||||
type Item is new textured_Geometry.item with null record;
|
||||
|
||||
type Item is new textured_Geometry.item with
|
||||
record
|
||||
null;
|
||||
end record;
|
||||
|
||||
|
||||
-- type Item is new Geometry.item with null record;
|
||||
--
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item);
|
||||
|
||||
end openGL.Geometry.lit_textured_skinned;
|
||||
|
||||
@@ -2,14 +2,12 @@ with
|
||||
openGL.Buffer.general,
|
||||
openGL.Shader,
|
||||
openGL.Program,
|
||||
openGL.Palette,
|
||||
openGL.Attribute,
|
||||
openGL.Texture,
|
||||
openGL.Errors,
|
||||
openGL.Tasks,
|
||||
GL.lean,
|
||||
GL.Pointers,
|
||||
|
||||
System,
|
||||
Interfaces.C.Strings,
|
||||
System.storage_Elements;
|
||||
|
||||
@@ -19,8 +17,6 @@ is
|
||||
use GL.lean,
|
||||
GL.Pointers,
|
||||
|
||||
openGL.texture_Set,
|
||||
|
||||
Interfaces,
|
||||
System;
|
||||
|
||||
@@ -33,7 +29,6 @@ is
|
||||
fragment_Shader : aliased Shader.item;
|
||||
|
||||
the_Program : openGL.Program.view;
|
||||
white_Texture : openGL.Texture.Object;
|
||||
|
||||
Name_1 : constant String := "Site";
|
||||
Name_2 : constant String := "Coords";
|
||||
@@ -61,8 +56,7 @@ is
|
||||
if the_Program = null
|
||||
then -- Define the shaders and program.
|
||||
declare
|
||||
use Palette,
|
||||
Attribute.Forge,
|
||||
use Attribute.Forge,
|
||||
system.Storage_Elements;
|
||||
|
||||
Sample : Vertex;
|
||||
@@ -70,11 +64,7 @@ is
|
||||
Attribute_1 : Attribute.view;
|
||||
Attribute_2 : Attribute.view;
|
||||
|
||||
white_Image : constant openGL.Image := [1 .. 2 => [1 .. 2 => +White]];
|
||||
|
||||
begin
|
||||
white_Texture := openGL.Texture.Forge.to_Texture (white_Image);
|
||||
|
||||
vertex_Shader .define (Shader.vertex, "assets/opengl/shader/textured.vert");
|
||||
fragment_Shader.define (Shader.Fragment, (asset_Names' (1 => to_Asset ("assets/opengl/shader/version.header"),
|
||||
2 => to_Asset ("assets/opengl/shader/texturing-frag.snippet"),
|
||||
@@ -107,10 +97,12 @@ is
|
||||
glBindAttribLocation (program => the_Program.gl_Program,
|
||||
index => the_Program.Attribute (named => Name_1).gl_Location,
|
||||
name => +Attribute_1_Name_ptr);
|
||||
Errors.log;
|
||||
|
||||
glBindAttribLocation (program => the_Program.gl_Program,
|
||||
index => the_Program.Attribute (named => Name_2).gl_Location,
|
||||
name => +Attribute_2_Name_ptr);
|
||||
Errors.log;
|
||||
|
||||
textured_Geometry.create_Uniforms (for_Program => the_Program.all'Access);
|
||||
end;
|
||||
@@ -122,7 +114,6 @@ is
|
||||
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -140,13 +131,12 @@ is
|
||||
Element => Vertex,
|
||||
Element_Array => Vertex_array);
|
||||
|
||||
|
||||
procedure Vertices_are (Self : in out Item; Now : in Vertex_array)
|
||||
is
|
||||
use openGL_Buffer_of_geometry_Vertices.Forge;
|
||||
begin
|
||||
Self.Vertices := new openGL_Buffer_of_geometry_Vertices.Object' (to_Buffer (Now,
|
||||
usage => Buffer.static_Draw));
|
||||
Usage => Buffer.static_Draw));
|
||||
-- Set the bounds.
|
||||
--
|
||||
declare
|
||||
@@ -170,91 +160,4 @@ is
|
||||
end Indices_are;
|
||||
|
||||
|
||||
|
||||
--- Texturing
|
||||
--
|
||||
|
||||
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level)
|
||||
-- is
|
||||
-- begin
|
||||
-- Self.Textures.Textures (Which).Fade := Now;
|
||||
-- end Fade_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level
|
||||
-- is
|
||||
-- begin
|
||||
-- return Self.Textures.Textures (Which).Fade;
|
||||
-- end Fade;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : texture_ID; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Texture_is (in_Set => Self.Textures,
|
||||
-- Which => Which,
|
||||
-- Now => Now);
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- function Texture (Self : in Item; Which : texture_ID) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return openGL.texture_Set.Texture (in_Set => Self.Textures,
|
||||
-- Which => Which);
|
||||
-- end Texture;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object)
|
||||
-- is
|
||||
-- begin
|
||||
-- Texture_is (in_Set => Self.Textures,
|
||||
-- Now => Now);
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function Texture (Self : in Item) return openGL.Texture.Object
|
||||
-- is
|
||||
-- begin
|
||||
-- return openGL.texture_Set.Texture (in_Set => Self.Textures,
|
||||
-- which => 1);
|
||||
-- end Texture;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item)
|
||||
-- is
|
||||
-- begin
|
||||
-- enable (Self.Textures, Self.Program);
|
||||
-- end enable_Textures;
|
||||
|
||||
|
||||
|
||||
-- overriding
|
||||
-- procedure enable_Texture (Self : in out Item)
|
||||
-- is
|
||||
-- use GL,
|
||||
-- GL.Binding,
|
||||
-- openGL.Texture;
|
||||
-- begin
|
||||
-- Tasks.check;
|
||||
--
|
||||
-- glActiveTexture (gl.GL_TEXTURE0);
|
||||
-- Errors.log;
|
||||
--
|
||||
-- if Self.Texture = openGL.Texture.null_Object
|
||||
-- then white_Texture.enable;
|
||||
-- else Self.Texture .enable;
|
||||
-- end if;
|
||||
-- end enable_Texture;
|
||||
|
||||
|
||||
end openGL.Geometry.textured;
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
with
|
||||
openGL.texture_Set;
|
||||
|
||||
|
||||
private
|
||||
with
|
||||
openGL.Geometry.texturing;
|
||||
@@ -45,42 +41,11 @@ is
|
||||
for_Facia : in Positive);
|
||||
|
||||
|
||||
--- Texturing.
|
||||
--
|
||||
|
||||
-- procedure Fade_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in texture_Set.fade_Level);
|
||||
-- function Fade (Self : in Item; Which : texture_Set.texture_ID) return texture_Set.fade_Level;
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : texture_Set.texture_ID; Now : in openGL.Texture.Object);
|
||||
-- function Texture (Self : in Item; Which : texture_Set.texture_ID) return openGL.Texture.Object;
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object);
|
||||
--
|
||||
-- overriding
|
||||
-- function Texture (Self : in Item) return openGL.Texture.Object;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
package textured_Geometry is new texturing.Mixin;
|
||||
|
||||
type Item is new textured_Geometry.item with null record;
|
||||
|
||||
type Item is new textured_Geometry.item with
|
||||
record
|
||||
null;
|
||||
end record;
|
||||
|
||||
|
||||
-- type Item is new Geometry.item with
|
||||
-- record
|
||||
-- Textures : texture_Set.Item;
|
||||
-- end record;
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- procedure enable_Textures (Self : in out Item);
|
||||
|
||||
end openGL.Geometry.textured;
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
with
|
||||
openGL.Model,
|
||||
openGL.Errors,
|
||||
GL.lean,
|
||||
GL.Binding,
|
||||
ada.Strings.fixed;
|
||||
|
||||
with ada.Text_IO;
|
||||
|
||||
|
||||
package body openGL.Geometry.texturing
|
||||
is
|
||||
@@ -14,7 +13,7 @@ is
|
||||
|
||||
type texture_Units is array (texture_Set.texture_Id) of GLenum;
|
||||
|
||||
all_texture_Units : constant texture_Units := (GL_TEXTURE0,
|
||||
all_texture_Units : constant texture_Units := [GL_TEXTURE0,
|
||||
GL_TEXTURE1,
|
||||
GL_TEXTURE2,
|
||||
GL_TEXTURE3,
|
||||
@@ -29,7 +28,7 @@ is
|
||||
GL_TEXTURE12,
|
||||
GL_TEXTURE13,
|
||||
GL_TEXTURE14,
|
||||
GL_TEXTURE15);
|
||||
GL_TEXTURE15];
|
||||
-- GL_TEXTURE16,
|
||||
-- GL_TEXTURE17,
|
||||
-- GL_TEXTURE18,
|
||||
@@ -49,10 +48,9 @@ is
|
||||
|
||||
|
||||
|
||||
|
||||
procedure enable (for_Model : in openGL.Model.view;
|
||||
Uniforms : in texturing.Uniforms;
|
||||
texture_Set : in openGL.texture_Set.Item)
|
||||
Uniforms : in texturing.Uniforms)
|
||||
-- texture_Set : in openGL.texture_Set.Item)
|
||||
is
|
||||
use GL.Binding,
|
||||
GL.lean;
|
||||
@@ -60,17 +58,22 @@ is
|
||||
use type GLint;
|
||||
|
||||
begin
|
||||
if for_Model.texture_Count > 0
|
||||
then
|
||||
for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count)
|
||||
loop
|
||||
Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (i)));
|
||||
Uniforms.Textures (i).texture_applied_Uniform.Value_is (for_Model.texture_Applied (i));
|
||||
Uniforms.Textures (i).tiling_Uniform .Value_is (Vector_2' ((for_Model.Tiling (Which => i).S,
|
||||
for_Model.Tiling (Which => i).T)));
|
||||
Uniforms.Textures (i).fade_Uniform .Value_is (Real (for_Model.Fade (Which => i)));
|
||||
Uniforms.Textures (i).texture_applied_Uniform.Value_is (for_Model.texture_Applied (Which => i));
|
||||
|
||||
glUniform1i (Uniforms.Textures (i).texture_Uniform.gl_Variable,
|
||||
GLint (i) - 1);
|
||||
glActiveTexture (all_texture_Units (i));
|
||||
GLint (i) - 1); Errors.log;
|
||||
glActiveTexture (all_texture_Units (i)); Errors.log;
|
||||
glBindTexture (GL_TEXTURE_2D,
|
||||
texture_Set.Textures (i).Object.Name);
|
||||
for_Model.texture_Object (i).Name); Errors.log;
|
||||
end loop;
|
||||
end if;
|
||||
|
||||
Uniforms.Count.Value_is (for_Model.texture_Count);
|
||||
end enable;
|
||||
@@ -91,10 +94,12 @@ is
|
||||
texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
texture_applies_uniform_Name : constant String := "texture_Applies[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
tiling_uniform_Name : constant String := "Tiling[" & trim (Natural'Image (i - 1), Left) & "]";
|
||||
begin
|
||||
Uniforms.Textures (Id). texture_Uniform := for_Program.uniform_Variable (Named => texture_uniform_Name);
|
||||
Uniforms.Textures (Id). fade_Uniform := for_Program.uniform_Variable (Named => fade_uniform_Name);
|
||||
Uniforms.Textures (Id).texture_applied_Uniform := for_Program.uniform_Variable (Named => texture_applies_uniform_Name);
|
||||
Uniforms.Textures (Id).tiling_Uniform := for_Program.uniform_Variable (Named => tiling_uniform_Name);
|
||||
end;
|
||||
end loop;
|
||||
|
||||
@@ -111,11 +116,9 @@ is
|
||||
|
||||
package body Mixin
|
||||
is
|
||||
use openGL.texture_Set;
|
||||
|
||||
|
||||
texture_Uniforms : texturing.Uniforms;
|
||||
|
||||
|
||||
procedure create_Uniforms (for_Program : in openGL.Program.view)
|
||||
is
|
||||
begin
|
||||
@@ -129,7 +132,8 @@ is
|
||||
Which : in texture_Set.texture_ID := 1)
|
||||
is
|
||||
begin
|
||||
Self.texture_Set.Textures (Which).Fade := Now;
|
||||
Self.Model.Fade_is (Which => Which,
|
||||
Now => Now);
|
||||
end Fade_is;
|
||||
|
||||
|
||||
@@ -138,7 +142,7 @@ is
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return Self.texture_Set.Textures (which).Fade;
|
||||
return Self.Model.Fade (Which => Which);
|
||||
end Fade;
|
||||
|
||||
|
||||
@@ -148,8 +152,7 @@ is
|
||||
Which : in texture_Set.texture_ID := 1)
|
||||
is
|
||||
begin
|
||||
Texture_is (in_Set => Self.texture_Set,
|
||||
Which => Which,
|
||||
Self.Model.texture_Object_is (Which => Which,
|
||||
Now => Now);
|
||||
end Texture_is;
|
||||
|
||||
@@ -159,8 +162,7 @@ is
|
||||
function Texture (Self : in Item; Which : texture_Set.texture_ID := 1) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
|
||||
Which => Which);
|
||||
return Self.Model.texture_Object (Which);
|
||||
end Texture;
|
||||
|
||||
|
||||
@@ -170,7 +172,7 @@ is
|
||||
Which : in texture_Set.texture_ID := 1)
|
||||
is
|
||||
begin
|
||||
Self.texture_Set.Textures (Which).Applied := Now;
|
||||
Self.Model.texture_Applied_is (Which, Now);
|
||||
end texture_Applied_is;
|
||||
|
||||
|
||||
@@ -179,25 +181,41 @@ is
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
|
||||
is
|
||||
begin
|
||||
return Self.texture_Set.Textures (which).Applied;
|
||||
return Self.Model.texture_Applied (Which);
|
||||
end texture_Applied;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Tiling_is (Self : in out Item; Now : in texture_Set.Tiling;
|
||||
Which : in texture_Set.texture_ID := 1)
|
||||
is
|
||||
begin
|
||||
Self.Model.Tiling_is (Which => Which,
|
||||
Now => Now);
|
||||
end Tiling_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling
|
||||
is
|
||||
begin
|
||||
return Self.Model.Tiling (Which);
|
||||
end Tiling;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure enable_Textures (Self : in out Item)
|
||||
is
|
||||
begin
|
||||
-- ada.Text_IO.put_Line (Self.Model'Image);
|
||||
|
||||
texturing.enable (for_Model => Self.Model.all'Access,
|
||||
Uniforms => texture_Uniforms,
|
||||
texture_Set => Self.texture_Set);
|
||||
Uniforms => texture_Uniforms);
|
||||
end enable_Textures;
|
||||
|
||||
|
||||
end Mixin;
|
||||
|
||||
|
||||
|
||||
end openGL.Geometry.texturing;
|
||||
|
||||
@@ -8,7 +8,6 @@ with
|
||||
openGL.Model;
|
||||
|
||||
|
||||
private
|
||||
package openGL.Geometry.texturing
|
||||
--
|
||||
-- Provides texturing support for geometries.
|
||||
@@ -23,6 +22,7 @@ is
|
||||
texture_Uniform : openGL.Variable.uniform.sampler2D;
|
||||
fade_Uniform : openGL.Variable.uniform.float;
|
||||
texture_applied_Uniform : openGL.Variable.uniform.bool;
|
||||
tiling_Uniform : openGL.Variable.uniform.vec2;
|
||||
end record;
|
||||
|
||||
|
||||
@@ -41,17 +41,13 @@ is
|
||||
--
|
||||
|
||||
procedure enable (for_Model : in openGL.Model.view;
|
||||
Uniforms : in texturing.Uniforms;
|
||||
texture_Set : in openGL.texture_Set.Item);
|
||||
|
||||
|
||||
Uniforms : in texturing.Uniforms);
|
||||
|
||||
procedure create (Uniforms : out texturing.Uniforms;
|
||||
for_Program : in openGL.Program.view);
|
||||
|
||||
|
||||
|
||||
|
||||
-------------
|
||||
--- Mixin ---
|
||||
-------------
|
||||
@@ -65,7 +61,6 @@ is
|
||||
procedure create_Uniforms (for_Program : in openGL.Program.view);
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
|
||||
Which : in texture_Set.texture_ID := 1);
|
||||
@@ -86,6 +81,11 @@ is
|
||||
overriding
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
|
||||
|
||||
overriding
|
||||
procedure Tiling_is (Self : in out Item; Now : in texture_Set.Tiling;
|
||||
Which : in texture_Set.texture_ID := 1);
|
||||
overriding
|
||||
function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling;
|
||||
|
||||
|
||||
overriding
|
||||
@@ -94,13 +94,9 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Geometry.item with
|
||||
record
|
||||
texture_Set : openGL.texture_Set.item;
|
||||
end record;
|
||||
type Item is new Geometry.item with null record;
|
||||
|
||||
end Mixin;
|
||||
|
||||
|
||||
|
||||
end openGL.Geometry.texturing;
|
||||
|
||||
@@ -45,7 +45,6 @@ is
|
||||
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -112,7 +111,7 @@ is
|
||||
function Fade (Self : in Item; Which : texture_Set.texture_ID := 1) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
raise program_Error with "Geometry has no texture.";
|
||||
raise Error with "Geometry has no texture.";
|
||||
return texture_Set.fade_Level'Last;
|
||||
end Fade;
|
||||
|
||||
@@ -121,7 +120,7 @@ is
|
||||
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object
|
||||
is
|
||||
begin
|
||||
raise program_Error with "Geometry has no texture.";
|
||||
raise Error with "Geometry has no texture.";
|
||||
return openGL.Texture.null_Object;
|
||||
end Texture;
|
||||
|
||||
@@ -130,12 +129,23 @@ is
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
|
||||
is
|
||||
begin
|
||||
raise program_Error with "Geometry has no texture.";
|
||||
raise Error with "Geometry has no texture.";
|
||||
return False;
|
||||
end texture_Applied;
|
||||
|
||||
|
||||
|
||||
function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling
|
||||
is
|
||||
begin
|
||||
raise Error with "Geometry has no texture.";
|
||||
return (S => 0.0,
|
||||
T => 0.0);
|
||||
end Tiling;
|
||||
|
||||
|
||||
|
||||
|
||||
procedure Program_is (Self : in out Item; Now : in openGL.Program.view)
|
||||
is
|
||||
begin
|
||||
@@ -151,7 +161,7 @@ is
|
||||
|
||||
|
||||
|
||||
function Bounds (self : in Item'Class) return openGL.Bounds
|
||||
function Bounds (Self : in Item'Class) return openGL.Bounds
|
||||
is
|
||||
begin
|
||||
return Self.Bounds;
|
||||
@@ -186,7 +196,6 @@ is
|
||||
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Operations
|
||||
--
|
||||
@@ -221,7 +230,6 @@ is
|
||||
|
||||
|
||||
|
||||
|
||||
-----------
|
||||
-- Normals
|
||||
--
|
||||
@@ -298,6 +306,7 @@ is
|
||||
pragma Unreferenced (facet_Count_in);
|
||||
|
||||
|
||||
|
||||
----------
|
||||
-- Facets
|
||||
--
|
||||
@@ -318,6 +327,7 @@ is
|
||||
-- 'Facets_of' returns all non-redundant facets.
|
||||
|
||||
|
||||
|
||||
function any_Facets_of (face_Kind : in primitive.facet_Kind;
|
||||
Indices : in any_Indices) return access Facets
|
||||
is
|
||||
@@ -350,9 +360,11 @@ is
|
||||
is
|
||||
when Triangles
|
||||
| triangle_Fan =>
|
||||
|
||||
the_Facets (Count) := [P1, P2, P3];
|
||||
|
||||
when triangle_Strip =>
|
||||
|
||||
if Each mod 2 = 0
|
||||
then -- Is an even facet.
|
||||
the_Facets (Count) := [P1, P3, P2];
|
||||
@@ -377,6 +389,7 @@ is
|
||||
end any_Facets_of;
|
||||
|
||||
|
||||
|
||||
function Facets_of is new any_Facets_of (Index_t,
|
||||
Indices);
|
||||
pragma Unreferenced (Facets_of);
|
||||
@@ -469,7 +482,7 @@ is
|
||||
free (the_Facets);
|
||||
free (the_facet_Normals);
|
||||
|
||||
return the_Normals.all'Unchecked_Access;
|
||||
return the_Normals.all'unchecked_Access;
|
||||
end any_Normals_of;
|
||||
|
||||
|
||||
@@ -526,7 +539,6 @@ is
|
||||
|
||||
|
||||
|
||||
|
||||
---------------
|
||||
-- Transparency
|
||||
--
|
||||
|
||||
@@ -66,6 +66,10 @@ is
|
||||
Which : in texture_Set.texture_ID := 1) is null;
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
|
||||
|
||||
procedure Tiling_is (Self : in out Item; Now : in texture_Set.Tiling;
|
||||
Which : in texture_Set.texture_ID := 1) is null;
|
||||
function Tiling (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.Tiling;
|
||||
|
||||
|
||||
|
||||
procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
|
||||
@@ -131,11 +135,15 @@ private
|
||||
generic
|
||||
type any_Index_t is range <>;
|
||||
with function get_Site (Index : in any_Index_t) return Vector_3;
|
||||
|
||||
function get_Bounds (Count : in Natural) return openGL.Bounds;
|
||||
|
||||
|
||||
generic
|
||||
type any_Index_t is range <>;
|
||||
with function get_Color (Index : in any_Index_t) return rgba_Color;
|
||||
|
||||
function get_Transparency (Count : in Natural) return Boolean;
|
||||
|
||||
|
||||
end openGL.Geometry;
|
||||
|
||||
@@ -6,6 +6,7 @@ with
|
||||
GL.Binding,
|
||||
GL.lean;
|
||||
|
||||
|
||||
package body openGL.Primitive.indexed
|
||||
is
|
||||
---------
|
||||
@@ -48,7 +49,7 @@ is
|
||||
|
||||
Self.facet_Kind := Kind;
|
||||
Self.Indices := new openGL.Buffer.indices.Object' (to_Buffer (buffer_Indices'Access,
|
||||
usage => Buffer.static_Draw));
|
||||
Usage => Buffer.static_Draw));
|
||||
Self.line_Width := line_Width;
|
||||
end define;
|
||||
|
||||
@@ -88,6 +89,7 @@ is
|
||||
end destroy;
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
|
||||
@@ -2,6 +2,7 @@ private
|
||||
with
|
||||
openGL.Buffer.indices;
|
||||
|
||||
|
||||
package openGL.Primitive.indexed
|
||||
--
|
||||
-- Provides a class for indexed openGL primitives.
|
||||
@@ -37,6 +38,7 @@ is
|
||||
procedure destroy (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -45,6 +47,7 @@ is
|
||||
procedure Indices_are (Self : in out Item; Now : in long_Indices);
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Operations
|
||||
--
|
||||
|
||||
@@ -6,6 +6,7 @@ with
|
||||
|
||||
ada.unchecked_Deallocation;
|
||||
|
||||
|
||||
package body openGL.Primitive.long_indexed
|
||||
is
|
||||
---------
|
||||
@@ -25,7 +26,7 @@ is
|
||||
|
||||
Self.facet_Kind := Kind;
|
||||
Self.Indices := new Buffer.long_indices.Object' (to_Buffer (buffer_Indices'Access,
|
||||
usage => Buffer.static_Draw));
|
||||
Usage => Buffer.static_Draw));
|
||||
end define;
|
||||
|
||||
|
||||
@@ -52,6 +53,7 @@ is
|
||||
end destroy;
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -70,6 +72,7 @@ is
|
||||
end Indices_are;
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Operations
|
||||
--
|
||||
|
||||
@@ -2,6 +2,7 @@ private
|
||||
with
|
||||
openGL.Buffer.long_indices;
|
||||
|
||||
|
||||
package openGL.Primitive.long_indexed
|
||||
--
|
||||
-- Provides a class for long indexed openGL primitives.
|
||||
@@ -27,6 +28,7 @@ is
|
||||
procedure destroy (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -34,6 +36,7 @@ is
|
||||
procedure Indices_are (Self : in out Item; Now : in long_Indices);
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Operations
|
||||
--
|
||||
@@ -50,4 +53,5 @@ private
|
||||
Indices : Buffer.long_indices.view;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Primitive.long_indexed;
|
||||
|
||||
@@ -3,6 +3,7 @@ with
|
||||
openGL.Tasks,
|
||||
GL.Binding;
|
||||
|
||||
|
||||
package body openGL.Primitive.non_indexed
|
||||
is
|
||||
---------
|
||||
@@ -29,6 +30,7 @@ is
|
||||
end new_Primitive;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure destroy (Self : in out Item) is null;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ is
|
||||
type Views is array (Index_t range <>) of View;
|
||||
|
||||
|
||||
|
||||
---------
|
||||
-- Forge
|
||||
--
|
||||
@@ -23,6 +24,7 @@ is
|
||||
function new_Primitive (Kind : in facet_Kind;
|
||||
vertex_Count : in Natural) return Primitive.non_indexed.view;
|
||||
|
||||
|
||||
--------------
|
||||
-- Operations
|
||||
--
|
||||
@@ -39,4 +41,5 @@ private
|
||||
vertex_Count : Natural := 0;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Primitive.non_indexed;
|
||||
|
||||
@@ -6,6 +6,7 @@ with
|
||||
|
||||
ada.unchecked_Deallocation;
|
||||
|
||||
|
||||
package body openGL.Primitive.short_indexed
|
||||
is
|
||||
---------
|
||||
@@ -25,7 +26,7 @@ is
|
||||
|
||||
Self.facet_Kind := Kind;
|
||||
Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access,
|
||||
usage => Buffer.static_Draw));
|
||||
Usage => Buffer.static_Draw));
|
||||
end define;
|
||||
|
||||
|
||||
@@ -43,7 +44,7 @@ is
|
||||
|
||||
Self.facet_Kind := Kind;
|
||||
Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access,
|
||||
usage => Buffer.static_Draw));
|
||||
Usage => Buffer.static_Draw));
|
||||
end define;
|
||||
|
||||
|
||||
@@ -61,7 +62,7 @@ is
|
||||
|
||||
Self.facet_Kind := Kind;
|
||||
Self.Indices := new Buffer.short_indices.Object' (to_Buffer (buffer_Indices'Access,
|
||||
usage => Buffer.static_Draw));
|
||||
Usage => Buffer.static_Draw));
|
||||
end define;
|
||||
|
||||
|
||||
@@ -110,6 +111,7 @@ is
|
||||
end destroy;
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -118,13 +120,14 @@ is
|
||||
is
|
||||
use Buffer.short_indices;
|
||||
buffer_Indices : aliased short_Indices := [Now'Range => <>];
|
||||
|
||||
begin
|
||||
for Each in buffer_Indices'Range
|
||||
loop
|
||||
buffer_Indices (Each) := Now (Each) - 1; -- Adjust indices to zero-based-indexing for GL.
|
||||
end loop;
|
||||
|
||||
Self.Indices.set (to => buffer_Indices);
|
||||
Self.Indices.set (To => buffer_Indices);
|
||||
end Indices_are;
|
||||
|
||||
|
||||
@@ -133,13 +136,14 @@ is
|
||||
is
|
||||
use Buffer.short_indices;
|
||||
buffer_Indices : aliased short_Indices := [Now'Range => <>];
|
||||
|
||||
begin
|
||||
for Each in buffer_Indices'Range
|
||||
loop
|
||||
buffer_Indices (Each) := short_Index_t (Now (Each) - 1); -- Adjust indices to zero-based-indexing for GL.
|
||||
end loop;
|
||||
|
||||
Self.Indices.set (to => buffer_Indices);
|
||||
Self.Indices.set (To => buffer_Indices);
|
||||
end Indices_are;
|
||||
|
||||
|
||||
@@ -148,13 +152,14 @@ is
|
||||
is
|
||||
use Buffer.short_indices;
|
||||
buffer_Indices : aliased short_Indices := [Now'Range => <>];
|
||||
|
||||
begin
|
||||
for Each in buffer_Indices'Range
|
||||
loop
|
||||
buffer_Indices (Each) := short_Index_t (Now (Each) - 1); -- Adjust indices to zero-based-indexing for GL.
|
||||
end loop;
|
||||
|
||||
Self.Indices.set (to => buffer_Indices);
|
||||
Self.Indices.set (To => buffer_Indices);
|
||||
end Indices_are;
|
||||
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ private
|
||||
with
|
||||
openGL.Buffer.short_indices;
|
||||
|
||||
|
||||
package openGL.Primitive.short_indexed
|
||||
--
|
||||
-- Provides a class for short indexed openGL primitives.
|
||||
@@ -14,6 +15,7 @@ is
|
||||
type Views is array (Index_t range <>) of View;
|
||||
|
||||
|
||||
|
||||
---------
|
||||
-- Forge
|
||||
--
|
||||
@@ -37,6 +39,7 @@ is
|
||||
procedure destroy (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Attributes
|
||||
--
|
||||
@@ -46,6 +49,7 @@ is
|
||||
procedure Indices_are (Self : in out Item; Now : in long_Indices);
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- Operations
|
||||
--
|
||||
@@ -62,4 +66,5 @@ private
|
||||
Indices : Buffer.short_indices.view;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Primitive.short_indexed;
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
with
|
||||
openGL.Tasks,
|
||||
openGL.Errors,
|
||||
GL.Binding,
|
||||
ada.unchecked_Deallocation;
|
||||
|
||||
|
||||
package body openGL.Primitive
|
||||
is
|
||||
---------
|
||||
@@ -16,6 +18,7 @@ is
|
||||
end define;
|
||||
|
||||
|
||||
|
||||
procedure free (Self : in out View)
|
||||
is
|
||||
procedure deallocate is new ada.Unchecked_Deallocation (Primitive.item'Class,
|
||||
@@ -88,6 +91,7 @@ is
|
||||
if Self.line_Width /= unused_line_Width
|
||||
then
|
||||
glLineWidth (glFloat (Self.line_Width));
|
||||
Errors.log;
|
||||
end if;
|
||||
end render;
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ private
|
||||
with
|
||||
ada.unchecked_Conversion;
|
||||
|
||||
|
||||
package openGL.Primitive
|
||||
--
|
||||
-- Provides a base class for openGL primitives.
|
||||
|
||||
@@ -31,29 +31,34 @@ is
|
||||
|
||||
function to_Model (Model : in asset_Name;
|
||||
Texture : in asset_Name;
|
||||
texture_Details : in texture_Set.item;
|
||||
Texture_is_lucid : in Boolean) return openGL.Model.any.item
|
||||
is
|
||||
begin
|
||||
return Self : openGL.Model.any.item := (openGL.Model.item with
|
||||
-- return Self : openGL.Model.any. := (openGL.Model.item with
|
||||
return Self : openGL.Model.any.item := (textured_Model.textured_item with
|
||||
Model,
|
||||
Texture,
|
||||
Texture_is_lucid,
|
||||
Geometry => null)
|
||||
do
|
||||
Self.Bounds.Ball := 1.0;
|
||||
Self.texture_Details_is (texture_Details);
|
||||
end return;
|
||||
end to_Model;
|
||||
|
||||
|
||||
function new_Model (Model : in asset_Name;
|
||||
Texture : in asset_Name;
|
||||
texture_Details : in texture_Set.item;
|
||||
Texture_is_lucid : in Boolean) return openGL.Model.any.view
|
||||
is
|
||||
begin
|
||||
return new openGL.Model.any.item' (to_Model (Model, Texture, Texture_is_lucid));
|
||||
return new openGL.Model.any.item' (to_Model (Model, Texture, texture_Details, Texture_is_lucid));
|
||||
end new_Model;
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
--- Attributes
|
||||
--
|
||||
@@ -415,6 +420,9 @@ is
|
||||
deallocate (the_Vertices);
|
||||
destroy (the_Model);
|
||||
|
||||
Self.Geometry.Model_is (Self'unchecked_Access);
|
||||
|
||||
|
||||
-- Set the geometry texture.
|
||||
--
|
||||
if Self.Texture /= null_Asset
|
||||
@@ -501,40 +509,40 @@ is
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Fade_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return 0.0;
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in openGL.asset_Name)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural
|
||||
is
|
||||
begin
|
||||
return 1;
|
||||
end texture_Count;
|
||||
-- overriding
|
||||
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in texture_Set.fade_Level)
|
||||
-- is
|
||||
-- begin
|
||||
-- null;
|
||||
-- end Fade_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
-- is
|
||||
-- begin
|
||||
-- return 0.0;
|
||||
-- end Fade;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in openGL.asset_Name)
|
||||
-- is
|
||||
-- begin
|
||||
-- null;
|
||||
-- end Texture_is;
|
||||
--
|
||||
--
|
||||
--
|
||||
-- overriding
|
||||
-- function texture_Count (Self : in Item) return Natural
|
||||
-- is
|
||||
-- begin
|
||||
-- return 1;
|
||||
-- end texture_Count;
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
with
|
||||
openGL.Geometry;
|
||||
openGL.Geometry,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.any
|
||||
@@ -9,7 +10,11 @@ package openGL.Model.any
|
||||
-- This model is largely used by the IO importers of various model formats (ie collada, wavefront, etc).
|
||||
--
|
||||
is
|
||||
type Item is new Model.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
|
||||
-- type Item is new Model.item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -19,6 +24,7 @@ is
|
||||
|
||||
function new_Model (Model : in asset_Name;
|
||||
Texture : in asset_Name;
|
||||
texture_Details : in texture_Set.item;
|
||||
Texture_is_lucid : in Boolean) return openGL.Model.any.view;
|
||||
|
||||
--------------
|
||||
@@ -43,24 +49,25 @@ is
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
-- overriding
|
||||
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
--
|
||||
-- overriding
|
||||
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in texture_Set.fade_Level);
|
||||
--
|
||||
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
-- Now : in asset_Name);
|
||||
--
|
||||
-- overriding
|
||||
-- function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.item with
|
||||
-- type Item is new Model.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Model : asset_Name := null_Asset; -- A wavefront '.obj' or collada '.dae' file. -- TODO: Rename to 'model_Name'.
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ is
|
||||
--
|
||||
|
||||
overriding
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
function to_GL_Geometries (Self : access Item; Textures : access openGL.Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views
|
||||
is
|
||||
pragma unreferenced (Textures, Fonts);
|
||||
@@ -99,8 +99,6 @@ is
|
||||
|
||||
procedure set_side_Bits (Self : in out Item)
|
||||
is
|
||||
use linear_Algebra_3d;
|
||||
|
||||
End_1 : Vector_3 renames Self.Vertices (1).Site;
|
||||
End_2 : Vector_3 renames Self.Vertices (2).Site;
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ is
|
||||
--
|
||||
|
||||
overriding
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
function to_GL_Geometries (Self : access Item; Textures : access openGL.Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
procedure end_Site_is (Self : in out Item; Now : in Vector_3;
|
||||
|
||||
@@ -14,7 +14,8 @@ is
|
||||
function new_Billboard (Size : in Size_t := default_Size;
|
||||
Plane : in billboard.Plane;
|
||||
Color : in lucid_Color;
|
||||
Texture : in asset_Name) return View
|
||||
Texture : in asset_Name;
|
||||
texture_Details : in texture_Set.item) return View
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
begin
|
||||
@@ -23,6 +24,7 @@ is
|
||||
Self.Plane := Plane;
|
||||
Self.Color := Color;
|
||||
Self.Texture_Name := Texture;
|
||||
Self.texture_Details_is (texture_Details);
|
||||
|
||||
return Self;
|
||||
end new_Billboard;
|
||||
@@ -55,6 +57,7 @@ is
|
||||
the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan,
|
||||
the_Indices).all'Access;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices.all);
|
||||
the_Geometry.add (the_Primitive);
|
||||
the_Geometry.is_Transparent;
|
||||
@@ -90,6 +93,7 @@ is
|
||||
|
||||
Self.Geometry := the_Face;
|
||||
|
||||
|
||||
return [1 => Geometry.view (the_Face)];
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry.colored_textured,
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing,
|
||||
openGL.Font,
|
||||
openGL.Palette;
|
||||
|
||||
@@ -10,7 +11,9 @@ package openGL.Model.billboard.colored_textured
|
||||
-- Models a colored, textured billboard.
|
||||
--
|
||||
is
|
||||
type Item is new Model.billboard.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.billboard.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -21,7 +24,8 @@ is
|
||||
function new_Billboard (Size : in Size_t := default_Size;
|
||||
Plane : in billboard.Plane;
|
||||
Color : in lucid_Color;
|
||||
Texture : in asset_Name) return View;
|
||||
Texture : in asset_Name;
|
||||
texture_Details : in texture_Set.item) return View;
|
||||
|
||||
--------------
|
||||
--- Attributes
|
||||
@@ -44,7 +48,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.billboard.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Color : lucid_Color := (Palette.White, Opaque);
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ is
|
||||
function new_Billboard (Size : in Size_t := default_Size;
|
||||
Plane : in billboard.Plane;
|
||||
Texture : in asset_Name;
|
||||
texture_Details : in texture_Set.item;
|
||||
Lucid : in Boolean := False) return View
|
||||
is
|
||||
Self : constant View := new Item (Lucid);
|
||||
@@ -25,6 +26,8 @@ is
|
||||
Self.Texture_Name := Texture;
|
||||
Self.define (Size);
|
||||
|
||||
Self.texture_Details_is (texture_Details);
|
||||
|
||||
return Self;
|
||||
end new_Billboard;
|
||||
end Forge;
|
||||
@@ -57,6 +60,7 @@ is
|
||||
the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan,
|
||||
the_Indices).all'Access;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (the_Primitive);
|
||||
the_Geometry.is_Transparent;
|
||||
@@ -110,8 +114,6 @@ is
|
||||
end if;
|
||||
end;
|
||||
|
||||
the_Face.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
return [1 => the_Face.all'Access];
|
||||
end to_GL_Geometries;
|
||||
|
||||
@@ -197,47 +199,4 @@ is
|
||||
end Image_is;
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Fade_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return 0.0;
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in openGL.asset_Name)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural
|
||||
is
|
||||
begin
|
||||
return 1;
|
||||
end texture_Count;
|
||||
|
||||
|
||||
|
||||
end openGL.Model.billboard.textured;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.billboard.textured
|
||||
@@ -8,7 +9,9 @@ package openGL.Model.billboard.textured
|
||||
-- Models a textured billboard.
|
||||
--
|
||||
is
|
||||
type Item (Lucid : Boolean) is new Model.billboard.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.billboard.item);
|
||||
|
||||
type Item (Lucid : Boolean) is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
type Image_view is access Image;
|
||||
@@ -24,6 +27,7 @@ is
|
||||
function new_Billboard (Size : in Size_t := default_Size;
|
||||
Plane : in billboard.Plane;
|
||||
Texture : in asset_Name;
|
||||
texture_Details : in texture_Set.item;
|
||||
Lucid : in Boolean := False) return View;
|
||||
end Forge;
|
||||
|
||||
@@ -46,28 +50,10 @@ is
|
||||
procedure Image_is (Self : in out Item; Now : in lucid_Image);
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item (Lucid : Boolean) is new Model.billboard.item with
|
||||
type Item (Lucid : Boolean) is new textured_Model.textured_item with
|
||||
record
|
||||
texture_Name : asset_Name := null_Asset;
|
||||
Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the billboard face.
|
||||
|
||||
@@ -51,6 +51,7 @@ is
|
||||
(triangle_Fan,
|
||||
the_Indices).all'Access;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices.all);
|
||||
the_Geometry.add (the_Primitive);
|
||||
|
||||
@@ -72,7 +73,7 @@ is
|
||||
the_Vertices : aliased Geometry.lit_colored_textured.Vertex_array
|
||||
:= [1 => (Site => the_Sites ( Left_Lower_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (1), Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
2 => (Site => the_Sites (Right_Lower_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (2), Coords => (1.0, 0.0), Shine => default_Shine),
|
||||
3 => (Site => the_Sites (right_upper_front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (3), Coords => (1.0, 1.0), Shine => default_Shine),
|
||||
3 => (Site => the_Sites (Right_Upper_front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (3), Coords => (1.0, 1.0), Shine => default_Shine),
|
||||
4 => (Site => the_Sites ( Left_Upper_Front), Normal => front_Normal, Color => +Self.Faces (Front).Colors (4), Coords => (0.0, 1.0), Shine => default_Shine)];
|
||||
begin
|
||||
front_Face := new_Face (Vertices => the_Vertices'Access);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Font,
|
||||
openGL.Model.texturing,
|
||||
openGL.Texture;
|
||||
|
||||
|
||||
@@ -12,7 +13,9 @@ package openGL.Model.Box.lit_colored_textured
|
||||
-- Each face may have a separate texture.
|
||||
--
|
||||
is
|
||||
type Item is new Model.box.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.box.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -44,7 +47,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.box.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Faces : lit_colored_textured.Faces;
|
||||
end record;
|
||||
|
||||
@@ -90,6 +90,7 @@ is
|
||||
the_Primitive : constant Primitive.view := Primitive.indexed .new_Primitive (Triangles, the_Indices).all'Access;
|
||||
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (the_Vertices);
|
||||
the_Geometry.add (the_Primitive);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Font,
|
||||
openGL.Model.texturing,
|
||||
openGL.Texture;
|
||||
|
||||
|
||||
@@ -12,7 +13,9 @@ package openGL.Model.Box.lit_colored_textured_x1
|
||||
-- All faces use the same texture.
|
||||
--
|
||||
is
|
||||
type Item is new Model.box.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.box.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -44,7 +47,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.box.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Faces : lit_colored_textured_x1.Faces;
|
||||
texture_Name : asset_Name := null_Asset; -- The texture applied to all faces.
|
||||
|
||||
@@ -10,13 +10,17 @@ is
|
||||
--
|
||||
|
||||
function new_Box (Size : in Vector_3;
|
||||
Faces : in lit_textured.Faces) return View
|
||||
Faces : in lit_textured.Faces;
|
||||
texture_Details : in texture_Set.item := texture_Set.null_Set) return View
|
||||
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
begin
|
||||
Self.Faces := Faces;
|
||||
Self.Size := Size;
|
||||
|
||||
Self.texture_Details_is (texture_Details);
|
||||
|
||||
return Self;
|
||||
end new_Box;
|
||||
|
||||
@@ -44,8 +48,9 @@ is
|
||||
the_Geometry : constant Geometry.lit_textured.view := Geometry.lit_textured.new_Geometry;
|
||||
the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive
|
||||
(triangle_Fan,
|
||||
the_Indices).all'Access;
|
||||
the_Indices).all'unchecked_Access;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (the_Primitive);
|
||||
|
||||
@@ -76,7 +81,6 @@ is
|
||||
then
|
||||
front_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
|
||||
front_Face.is_Transparent (now => front_Face.Texture.is_Transparent);
|
||||
front_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -96,7 +100,6 @@ is
|
||||
then
|
||||
rear_Face.Texture_is (Textures.fetch (Self.Faces (Rear).texture_Name));
|
||||
rear_Face.is_Transparent (now => rear_Face.Texture.is_Transparent);
|
||||
rear_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -116,7 +119,6 @@ is
|
||||
then
|
||||
upper_Face.Texture_is (Textures.fetch (Self.Faces (Upper).texture_Name));
|
||||
upper_Face.is_Transparent (now => upper_Face.Texture.is_Transparent);
|
||||
upper_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -136,7 +138,6 @@ is
|
||||
then
|
||||
lower_Face.Texture_is (Textures.fetch (Self.Faces (Lower).texture_Name));
|
||||
lower_Face.is_Transparent (now => lower_Face.Texture.is_Transparent);
|
||||
lower_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -156,7 +157,6 @@ is
|
||||
then
|
||||
left_Face.Texture_is (Textures.fetch (Self.Faces (Left).texture_Name));
|
||||
left_Face.is_Transparent (now => left_Face.Texture.is_Transparent);
|
||||
left_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -176,7 +176,6 @@ is
|
||||
then
|
||||
right_Face.Texture_is (Textures.fetch (Self.Faces (Right).texture_Name));
|
||||
right_Face.is_Transparent (now => right_Face.Texture.is_Transparent);
|
||||
right_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -190,48 +189,4 @@ is
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Fade_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return 0.0;
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in openGL.asset_Name)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural
|
||||
is
|
||||
begin
|
||||
return 1;
|
||||
end texture_Count;
|
||||
|
||||
|
||||
|
||||
end openGL.Model.box.lit_textured;
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Font;
|
||||
openGL.Font,
|
||||
openGL.Model.texturing,
|
||||
openGL.texture_Set;
|
||||
|
||||
|
||||
package openGL.Model.Box.lit_textured
|
||||
@@ -10,7 +12,9 @@ package openGL.Model.Box.lit_textured
|
||||
-- Each face may have a separate texture.
|
||||
--
|
||||
is
|
||||
type Item is new Model.box.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.box.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -27,7 +31,8 @@ is
|
||||
--
|
||||
|
||||
function new_Box (Size : in Vector_3;
|
||||
Faces : in lit_textured.Faces) return View;
|
||||
Faces : in lit_textured.Faces;
|
||||
texture_Details : in texture_Set.item := texture_Set.null_Set) return View;
|
||||
|
||||
|
||||
--------------
|
||||
@@ -39,30 +44,12 @@ is
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.box.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Faces : lit_textured.Faces;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Model.Box.lit_textured;
|
||||
|
||||
@@ -11,6 +11,7 @@ is
|
||||
|
||||
function new_Box (Size : in Vector_3;
|
||||
Faces : in textured.Faces;
|
||||
texture_Details : in texture_Set.item;
|
||||
is_Skybox : in Boolean := False) return View
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
@@ -19,6 +20,8 @@ is
|
||||
Self.is_Skybox := is_Skybox;
|
||||
Self.Size := Size;
|
||||
|
||||
Self.texture_Details_is (texture_Details);
|
||||
|
||||
return Self;
|
||||
end new_Box;
|
||||
|
||||
@@ -48,6 +51,7 @@ is
|
||||
the_Primitive : constant Primitive.view := Primitive.indexed.new_Primitive (triangle_Fan,
|
||||
the_Indices).all'Access;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (the_Primitive);
|
||||
|
||||
@@ -83,7 +87,6 @@ is
|
||||
then
|
||||
front_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
|
||||
front_Face.is_Transparent (now => front_Face.Texture.is_Transparent);
|
||||
front_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -103,7 +106,6 @@ is
|
||||
then
|
||||
rear_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
|
||||
rear_Face.is_Transparent (now => rear_Face.Texture.is_Transparent);
|
||||
rear_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -123,7 +125,6 @@ is
|
||||
then
|
||||
upper_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
|
||||
upper_Face.is_Transparent (now => upper_Face.Texture.is_Transparent);
|
||||
upper_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -143,7 +144,6 @@ is
|
||||
then
|
||||
lower_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
|
||||
lower_Face.is_Transparent (now => lower_Face.Texture.is_Transparent);
|
||||
lower_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -163,7 +163,6 @@ is
|
||||
then
|
||||
left_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
|
||||
left_Face.is_Transparent (now => left_Face.Texture.is_Transparent);
|
||||
left_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -183,7 +182,6 @@ is
|
||||
then
|
||||
right_Face.Texture_is (Textures.fetch (Self.Faces (Front).texture_Name));
|
||||
right_Face.is_Transparent (now => right_Face.Texture.is_Transparent);
|
||||
right_Face.Model_is (Self.all'unchecked_Access);
|
||||
end if;
|
||||
end;
|
||||
|
||||
@@ -197,46 +195,4 @@ is
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Fade_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return 0.0;
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in openGL.asset_Name)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural
|
||||
is
|
||||
begin
|
||||
return 1;
|
||||
end texture_Count;
|
||||
|
||||
|
||||
end openGL.Model.box.textured;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Font,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.Box.textured
|
||||
@@ -11,7 +12,9 @@ package openGL.Model.Box.textured
|
||||
-- Each face may have a separate texture.
|
||||
--
|
||||
is
|
||||
type Item is new Model.box.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.box.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -29,6 +32,7 @@ is
|
||||
|
||||
function new_Box (Size : in Vector_3;
|
||||
Faces : in textured.Faces;
|
||||
texture_Details : in texture_Set.item;
|
||||
is_Skybox : in Boolean := False) return View;
|
||||
|
||||
|
||||
@@ -40,31 +44,14 @@ is
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.box.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Faces : textured.Faces;
|
||||
is_Skybox : Boolean := False;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Model.Box.textured;
|
||||
|
||||
@@ -80,6 +80,8 @@ is
|
||||
begin
|
||||
-- Define capsule shaft,
|
||||
--
|
||||
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
declare
|
||||
vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge.
|
||||
indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle.
|
||||
@@ -232,7 +234,10 @@ is
|
||||
longitude_Spacing : constant Real := Degrees_360 / Real (longitude_Count);
|
||||
|
||||
a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords.
|
||||
|
||||
begin
|
||||
cap_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
if not is_Fore
|
||||
then
|
||||
a := Degrees_360;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
with
|
||||
openGL.Geometry;
|
||||
openGL.Geometry,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.capsule.lit_colored_textured
|
||||
@@ -7,7 +8,9 @@ package openGL.Model.capsule.lit_colored_textured
|
||||
-- Models a lit, colored and textured capsule.
|
||||
--
|
||||
is
|
||||
type Item is new Model.capsule.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.capsule.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -32,7 +35,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.capsule.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Radius : Real;
|
||||
Height : Real;
|
||||
@@ -41,4 +44,5 @@ private
|
||||
Image : asset_Name := null_Asset;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Model.capsule.lit_colored_textured;
|
||||
|
||||
@@ -13,6 +13,7 @@ is
|
||||
|
||||
function new_Capsule (Radius : in Real;
|
||||
Height : in Real;
|
||||
texture_Details : in texture_Set.item;
|
||||
Image : in asset_Name := null_Asset) return View
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
@@ -21,6 +22,8 @@ is
|
||||
Self.Height := Height;
|
||||
Self.Image := Image;
|
||||
|
||||
Self.texture_Details_is (texture_Details);
|
||||
|
||||
return Self;
|
||||
end new_Capsule;
|
||||
|
||||
@@ -29,9 +32,6 @@ is
|
||||
--- Attributes
|
||||
--
|
||||
|
||||
-- type Geometry_view is access all Geometry.lit_textured.item'Class;
|
||||
|
||||
|
||||
overriding
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views
|
||||
@@ -77,6 +77,8 @@ is
|
||||
begin
|
||||
-- Define capsule shaft,
|
||||
--
|
||||
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
declare
|
||||
vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge.
|
||||
indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle.
|
||||
@@ -190,8 +192,6 @@ is
|
||||
begin
|
||||
the_shaft_Geometry.add (Primitive.view (the_Primitive));
|
||||
end;
|
||||
|
||||
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
end;
|
||||
|
||||
|
||||
@@ -228,6 +228,8 @@ is
|
||||
|
||||
a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords.
|
||||
begin
|
||||
cap_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
if not is_Fore
|
||||
then
|
||||
a := Degrees_360;
|
||||
@@ -388,8 +390,6 @@ is
|
||||
end;
|
||||
end;
|
||||
|
||||
cap_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
return cap_Geometry;
|
||||
end new_Cap;
|
||||
|
||||
@@ -404,45 +404,4 @@ is
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Fade_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return 0.0;
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in openGL.asset_Name)
|
||||
is
|
||||
begin
|
||||
null;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural
|
||||
is
|
||||
begin
|
||||
return 1;
|
||||
end texture_Count;
|
||||
|
||||
|
||||
end openGL.Model.capsule.lit_textured;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
with
|
||||
openGL.Geometry;
|
||||
openGL.Geometry,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.capsule.lit_textured
|
||||
@@ -7,7 +8,9 @@ package openGL.Model.capsule.lit_textured
|
||||
-- Models a lit and textured capsule.
|
||||
--
|
||||
is
|
||||
type Item is new Model.capsule.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.capsule.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -17,6 +20,7 @@ is
|
||||
|
||||
function new_Capsule (Radius : in Real;
|
||||
Height : in Real;
|
||||
texture_Details : in texture_Set.item;
|
||||
Image : in asset_Name := null_Asset) return View;
|
||||
|
||||
--------------
|
||||
@@ -28,28 +32,9 @@ is
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.capsule.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Radius : Real;
|
||||
Height : Real;
|
||||
@@ -57,4 +42,5 @@ private
|
||||
Image : asset_Name := null_Asset;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Model.capsule.lit_textured;
|
||||
|
||||
@@ -13,6 +13,7 @@ is
|
||||
|
||||
function new_Capsule (Radius : in Real;
|
||||
Height : in Real;
|
||||
texture_Details : in texture_Set.item;
|
||||
Image : in asset_Name := null_Asset) return View
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
@@ -21,6 +22,8 @@ is
|
||||
Self.Height := Height;
|
||||
Self.Image := Image;
|
||||
|
||||
Self.texture_Details_is (texture_Details);
|
||||
|
||||
return Self;
|
||||
end new_Capsule;
|
||||
|
||||
@@ -35,8 +38,7 @@ is
|
||||
is
|
||||
pragma unreferenced (Textures, Fonts);
|
||||
|
||||
use --Geometry,
|
||||
Geometry.textured,
|
||||
use Geometry.textured,
|
||||
real_Functions;
|
||||
|
||||
Length : constant Real := Self.Height;
|
||||
@@ -74,12 +76,14 @@ is
|
||||
begin
|
||||
-- Define capsule shaft,
|
||||
--
|
||||
the_shaft_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
declare
|
||||
vertex_Count : constant Index_t := Index_t (sides_Count * 2 + 2); -- 2 triangles per side plus 2 since we cannot share the first and last edge.
|
||||
indices_Count : constant long_Index_t := long_Index_t (sides_Count * 2 * 3); -- 2 triangles per side with 3 vertices per triangle.
|
||||
|
||||
the_Vertices : aliased Geometry.textured.Vertex_array := (1 .. vertex_Count => <>);
|
||||
the_Indices : aliased Indices := (1 .. indices_Count => <>);
|
||||
the_Vertices : aliased Geometry.textured.Vertex_array := [1 .. vertex_Count => <>];
|
||||
the_Indices : aliased Indices := [1 .. indices_Count => <>];
|
||||
|
||||
begin
|
||||
ny := 1.0;
|
||||
@@ -187,14 +191,14 @@ is
|
||||
indices_Count : constant long_Index_t := long_Index_t ( (hoop_count - 1) * sides_Count * 2 * 3 -- For each hoop, 2 triangles per side with 3 vertices per triangle
|
||||
+ sides_Count * 3); -- plus the extra indices for the pole triangles.
|
||||
|
||||
the_Vertices : aliased Geometry.textured.Vertex_array := (1 .. vertex_Count => <>);
|
||||
the_Indices : aliased Indices := (1 .. indices_Count => <>);
|
||||
the_Vertices : aliased Geometry.textured.Vertex_array := [1 .. vertex_Count => <>];
|
||||
the_Indices : aliased Indices := [1 .. indices_Count => <>];
|
||||
|
||||
the_arch_Edges : arch_Edges;
|
||||
i : Index_t := 1;
|
||||
|
||||
pole_Site : constant Site := (if is_Fore then (0.0, 0.0, L + Radius)
|
||||
else (0.0, 0.0, -L - Radius));
|
||||
pole_Site : constant Site := (if is_Fore then [0.0, 0.0, L + Radius]
|
||||
else [0.0, 0.0, -L - Radius]);
|
||||
|
||||
Degrees_90 : constant := Pi / 2.0;
|
||||
Degrees_360 : constant := Pi * 2.0;
|
||||
@@ -206,7 +210,10 @@ is
|
||||
longitude_Spacing : constant Real := Degrees_360 / Real (longitude_Count);
|
||||
|
||||
a, b : Real := 0.0; -- Angular 'cursors' used to track lat/long for texture coords.
|
||||
|
||||
begin
|
||||
cap_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
if not is_Fore
|
||||
then
|
||||
a := Degrees_360;
|
||||
@@ -368,9 +375,10 @@ is
|
||||
cap_2_Geometry := new_Cap (is_Fore => False);
|
||||
end;
|
||||
|
||||
return (1 => the_shaft_Geometry.all'Access,
|
||||
|
||||
return [1 => the_shaft_Geometry.all'Access,
|
||||
2 => cap_1_Geometry.all'Access,
|
||||
3 => cap_2_Geometry.all'Access);
|
||||
3 => cap_2_Geometry.all'Access];
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
with
|
||||
openGL.Geometry;
|
||||
openGL.Geometry,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.capsule.textured
|
||||
--
|
||||
-- Models a lit and textured capsule.
|
||||
-- Models a textured capsule.
|
||||
--
|
||||
is
|
||||
type Item is new Model.capsule.item with private;
|
||||
package textured_Model is new texturing.Mixin (openGL.Model.capsule.item);
|
||||
|
||||
type Item is new textured_Model.textured_item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -17,6 +20,7 @@ is
|
||||
|
||||
function new_Capsule (Radius : in Real;
|
||||
Height : in Real;
|
||||
texture_Details : in texture_Set.item;
|
||||
Image : in asset_Name := null_Asset) return View;
|
||||
|
||||
--------------
|
||||
@@ -31,7 +35,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.capsule.item with
|
||||
type Item is new textured_Model.textured_item with
|
||||
record
|
||||
Radius : Real;
|
||||
Height : Real;
|
||||
@@ -39,4 +43,5 @@ private
|
||||
Image : asset_Name := null_Asset;
|
||||
end record;
|
||||
|
||||
|
||||
end openGL.Model.capsule.textured;
|
||||
|
||||
@@ -3,6 +3,8 @@ with
|
||||
openGL.Primitive.indexed,
|
||||
openGL.Texture.Coordinates;
|
||||
|
||||
with ada.Text_IO; use ada.Text_IO;
|
||||
|
||||
|
||||
package body openGL.Model.circle.lit_textured
|
||||
is
|
||||
@@ -11,13 +13,13 @@ is
|
||||
--
|
||||
|
||||
function new_circle (Radius : in Real;
|
||||
Face : in lit_textured.Face_t;
|
||||
texture_Details : in texture_Set.item;
|
||||
Sides : in Positive := 24) return View
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
begin
|
||||
Self.Radius := Radius;
|
||||
Self.Face := Face;
|
||||
Self.texture_Details_is (texture_Details);
|
||||
Self.Sides := Sides;
|
||||
|
||||
return Self;
|
||||
@@ -29,90 +31,6 @@ is
|
||||
--- Attributes ---
|
||||
------------------
|
||||
|
||||
function Face (Self : in Item) return Face_t
|
||||
is
|
||||
begin
|
||||
return Self.Face;
|
||||
end Face;
|
||||
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
Self.Face.texture_Details.Fades (which) := Now;
|
||||
end Fade_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return Self.Face.texture_Details.Fades (which);
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in openGL.asset_Name)
|
||||
is
|
||||
begin
|
||||
Self.Face.texture_Details.Textures (Positive (which)) := Now;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural
|
||||
is
|
||||
begin
|
||||
return Self.Face.texture_Details.texture_Count;
|
||||
end texture_Count;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
|
||||
is
|
||||
begin
|
||||
return Self.Face.texture_Details.texture_Applies (Which);
|
||||
end texture_Applied;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean)
|
||||
is
|
||||
begin
|
||||
Self.Face.texture_Details.texture_Applies (Which) := Now;
|
||||
end texture_Applied_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item)
|
||||
is
|
||||
use type texture_Set.Animation_view;
|
||||
begin
|
||||
if Self.Face.texture_Details.Animation = null
|
||||
then
|
||||
return;
|
||||
end if;
|
||||
|
||||
texture_Set.animate (Self.Face.texture_Details.Animation.all,
|
||||
Self.Face.texture_Details.texture_Applies);
|
||||
end animate;
|
||||
|
||||
|
||||
|
||||
---------------------
|
||||
--- openGL Geometries
|
||||
@@ -162,23 +80,23 @@ is
|
||||
|
||||
Id : texture_Set.texture_Id;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (Primitive.view (the_Primitive));
|
||||
|
||||
for i in 1 .. Self.Face.texture_Details.texture_Count
|
||||
for i in 1 .. Self.texture_Details.Count
|
||||
loop
|
||||
Id := texture_Id (i);
|
||||
|
||||
the_Geometry.Fade_is (which => Id,
|
||||
now => Self.Face.texture_Details.Fades (Id));
|
||||
-- the_Geometry.Fade_is (which => Id,
|
||||
-- now => Self.texture_Details.Fades (Id));
|
||||
|
||||
the_Geometry.Texture_is (which => Id,
|
||||
now => Textures.fetch (Self.Face.texture_Details.Textures (i)));
|
||||
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
|
||||
the_Geometry.Texture_is (Which => Id,
|
||||
Now => Textures.fetch (Self.texture_Details.Details (i).Texture));
|
||||
the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent);
|
||||
end loop;
|
||||
|
||||
the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
return the_Geometry;
|
||||
end new_Geometry;
|
||||
|
||||
@@ -1,29 +1,26 @@
|
||||
with
|
||||
openGL.texture_Set,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.circle.lit_textured
|
||||
--
|
||||
-- Models a lit, colored and textured hexagon.
|
||||
-- Models a lit and textured circle.
|
||||
--
|
||||
is
|
||||
type Item is new Model.item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.circle.item);
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
type Face_t is
|
||||
record
|
||||
texture_Details : texture_Set.Details;
|
||||
end record;
|
||||
|
||||
|
||||
---------
|
||||
--- Forge
|
||||
--
|
||||
|
||||
function new_circle (Radius : in Real;
|
||||
Face : in lit_textured.Face_t;
|
||||
texture_Details : in texture_Set.item;
|
||||
Sides : in Positive := 24) return View;
|
||||
|
||||
|
||||
@@ -31,48 +28,14 @@ is
|
||||
--- Attributes
|
||||
--
|
||||
|
||||
function Face (Self : in Item) return Face_t;
|
||||
|
||||
|
||||
overriding
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
||||
|
||||
overriding
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.circle.item with
|
||||
record
|
||||
Face : lit_textured.Face_t;
|
||||
end record;
|
||||
type Item is new textured_Model.textured_Item with null record;
|
||||
|
||||
|
||||
end openGL.Model.circle.lit_textured;
|
||||
|
||||
@@ -39,7 +39,7 @@ is
|
||||
Texture;
|
||||
|
||||
the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
|
||||
the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
|
||||
the_Indices : aliased constant Indices := [1, 2, 3, 4, 5, 6, 7, 2];
|
||||
|
||||
|
||||
function new_Face (Vertices : in geometry.lit_colored_textured.Vertex_array) return Geometry_view
|
||||
@@ -52,6 +52,7 @@ is
|
||||
the_Primitive : constant Primitive.indexed.view
|
||||
:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (Primitive.view (the_Primitive));
|
||||
|
||||
@@ -66,13 +67,13 @@ is
|
||||
--
|
||||
declare
|
||||
the_Vertices : constant Geometry.lit_colored_textured.Vertex_array
|
||||
:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Color => +Self.Face.center_Color, Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
:= [1 => (Site => [0.0, 0.0, 0.0], Normal => Normal, Color => +Self.Face.center_Color, Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
2 => (Site => the_Sites (1), Normal => Normal, Color => +Self.Face.Colors (1), Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
3 => (Site => the_Sites (2), Normal => Normal, Color => +Self.Face.Colors (2), Coords => (1.0, 0.0), Shine => default_Shine),
|
||||
4 => (Site => the_Sites (3), Normal => Normal, Color => +Self.Face.Colors (3), Coords => (1.0, 1.0), Shine => default_Shine),
|
||||
5 => (Site => the_Sites (4), Normal => Normal, Color => +Self.Face.Colors (4), Coords => (0.0, 1.0), Shine => default_Shine),
|
||||
6 => (Site => the_Sites (5), Normal => Normal, color => +Self.Face.Colors (5), Coords => (0.0, 1.0), Shine => default_Shine),
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Color => +Self.Face.Colors (6), Coords => (0.0, 1.0), Shine => default_Shine));
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Color => +Self.Face.Colors (6), Coords => (0.0, 1.0), Shine => default_Shine)];
|
||||
begin
|
||||
upper_Face := new_Face (Vertices => the_Vertices);
|
||||
|
||||
@@ -82,7 +83,7 @@ is
|
||||
end if;
|
||||
end;
|
||||
|
||||
return (1 => upper_Face.all'Access);
|
||||
return [1 => upper_Face.all'Access];
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.hexagon.lit_colored_textured
|
||||
@@ -8,14 +9,16 @@ package openGL.Model.hexagon.lit_colored_textured
|
||||
-- Models a lit, colored and textured hexagon.
|
||||
--
|
||||
is
|
||||
type Item is new Model.item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.hexagon.item);
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
type Face is
|
||||
record
|
||||
center_Color : lucid_Color; -- The color at the center of the hex.
|
||||
Colors : lucid_Colors (1 .. 6); -- The color at each of the hexes 6 vertices.
|
||||
Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex..
|
||||
Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex.
|
||||
end record;
|
||||
|
||||
|
||||
@@ -38,7 +41,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.hexagon.item with
|
||||
type Item is new textured_Model.textured_Item with
|
||||
record
|
||||
Face : lit_colored_textured.Face;
|
||||
end record;
|
||||
|
||||
@@ -10,12 +10,12 @@ is
|
||||
--
|
||||
|
||||
function new_Hexagon (Radius : in Real;
|
||||
Face : in lit_textured.Face) return View
|
||||
texture_Details : in texture_Set.item) return View
|
||||
is
|
||||
Self : constant View := new Item;
|
||||
begin
|
||||
Self.Radius := Radius;
|
||||
Self.Face := Face;
|
||||
Self.texture_Details_is (texture_Details);
|
||||
|
||||
return Self;
|
||||
end new_Hexagon;
|
||||
@@ -28,84 +28,6 @@ is
|
||||
------------------
|
||||
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level)
|
||||
is
|
||||
begin
|
||||
Self.Face.Fades (Which) := Now;
|
||||
end Fade_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||
is
|
||||
begin
|
||||
return Self.Face.Fades (Which);
|
||||
end Fade;
|
||||
|
||||
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in openGL.asset_Name)
|
||||
is
|
||||
begin
|
||||
Self.Face.Textures (Positive (Which)) := Now;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural
|
||||
is
|
||||
begin
|
||||
return Self.Face.texture_Count;
|
||||
end texture_Count;
|
||||
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
|
||||
is
|
||||
begin
|
||||
return Self.Face.texture_Applies (Which);
|
||||
end texture_Applied;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean)
|
||||
is
|
||||
begin
|
||||
Self.Face.texture_Applies (Which) := Now;
|
||||
end texture_Applied_is;
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item)
|
||||
is
|
||||
use type texture_Set.Animation_view;
|
||||
begin
|
||||
if Self.Face.Animation = null
|
||||
then
|
||||
return;
|
||||
end if;
|
||||
|
||||
texture_Set.animate (Self.Face.Animation.all,
|
||||
Self.Face.texture_Applies);
|
||||
end animate;
|
||||
|
||||
|
||||
|
||||
---------------------
|
||||
--- openGL Geometries
|
||||
--
|
||||
@@ -121,7 +43,7 @@ is
|
||||
Texture;
|
||||
|
||||
the_Sites : constant hexagon.Sites := vertex_Sites (Self.Radius);
|
||||
the_Indices : aliased constant Indices := (1, 2, 3, 4, 5, 6, 7, 2);
|
||||
the_Indices : aliased constant Indices := [1, 2, 3, 4, 5, 6, 7, 2];
|
||||
|
||||
|
||||
function new_Face (Vertices : in geometry.lit_textured.Vertex_array) return Geometry.lit_textured.view
|
||||
@@ -136,24 +58,25 @@ is
|
||||
:= Primitive.indexed.new_Primitive (triangle_Fan, the_Indices);
|
||||
|
||||
Id : texture_Set.texture_Id;
|
||||
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (Primitive.view (the_Primitive));
|
||||
|
||||
for i in 1 .. Self.Face.texture_Count
|
||||
for i in 1 .. Self.texture_Details.Count
|
||||
loop
|
||||
Id := texture_Id (i);
|
||||
|
||||
the_Geometry.Fade_is (which => Id,
|
||||
now => Self.Face.Fades (Id));
|
||||
-- the_Geometry.Fade_is (Which => Id,
|
||||
-- Now => Self.texture_Details.Fades (Id));
|
||||
|
||||
the_Geometry.Texture_is (which => Id,
|
||||
now => Textures.fetch (Self.Face.Textures (i)));
|
||||
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
|
||||
the_Geometry.Texture_is (Which => Id,
|
||||
Now => Textures.fetch (Self.texture_Details.Details (i).Texture));
|
||||
the_Geometry.is_Transparent (Now => the_Geometry.Texture.is_Transparent);
|
||||
end loop;
|
||||
|
||||
the_Geometry.is_Transparent (True); -- TODO: Do transparency properly.
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
|
||||
return the_Geometry;
|
||||
end new_Face;
|
||||
@@ -166,19 +89,19 @@ is
|
||||
--
|
||||
declare
|
||||
the_Vertices : constant Geometry.lit_textured.Vertex_array
|
||||
:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
|
||||
:= [1 => (Site => [0.0, 0.0, 0.0], Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
|
||||
|
||||
2 => (Site => the_Sites (1), Normal => Normal, Coords => (1.00, 0.50), Shine => default_Shine), -- Mid right.
|
||||
3 => (Site => the_Sites (2), Normal => Normal, Coords => (0.75, 1.00), Shine => default_Shine), -- Bottom right.
|
||||
4 => (Site => the_Sites (3), Normal => Normal, Coords => (0.25, 1.00), Shine => default_Shine), -- Bottom left.
|
||||
5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.00, 0.50), Shine => default_Shine), -- Mid left.
|
||||
6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.25, 0.00), Shine => default_Shine), -- Top left.
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)); -- Top right.
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)]; -- Top right.
|
||||
begin
|
||||
upper_Face := new_Face (Vertices => the_Vertices);
|
||||
end;
|
||||
|
||||
return (1 => upper_Face.all'Access);
|
||||
return [1 => upper_Face.all'Access];
|
||||
end to_GL_Geometries;
|
||||
|
||||
|
||||
|
||||
@@ -1,33 +1,26 @@
|
||||
with
|
||||
openGL.texture_Set,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.hexagon.lit_textured
|
||||
--
|
||||
-- Models a lit, colored and textured hexagon.
|
||||
-- Models a lit and textured hexagon.
|
||||
--
|
||||
is
|
||||
type Item is new Model.item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.hexagon.item);
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
type Face is
|
||||
record
|
||||
Fades : texture_Set.fade_Levels (texture_Set.texture_Id) := [others => 0.0];
|
||||
Textures : openGL.asset_Names (1 .. Positive (texture_Set.texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
|
||||
texture_Count : Natural := 0;
|
||||
texture_Applies : texture_Set.texture_Apply_array := [others => True];
|
||||
Animation : texture_Set.Animation_view;
|
||||
end record;
|
||||
|
||||
|
||||
---------
|
||||
--- Forge
|
||||
--
|
||||
|
||||
function new_Hexagon (Radius : in Real;
|
||||
Face : in lit_textured.Face) return View;
|
||||
texture_Details : in texture_Set.item) return View;
|
||||
|
||||
|
||||
--------------
|
||||
@@ -38,41 +31,10 @@ is
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
------------
|
||||
-- Texturing
|
||||
--
|
||||
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
overriding
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
||||
|
||||
overriding
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item);
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.hexagon.item with
|
||||
record
|
||||
Face : lit_textured.Face;
|
||||
end record;
|
||||
type Item is new textured_Model.textured_Item with null record;
|
||||
|
||||
|
||||
end openGL.Model.hexagon.lit_textured;
|
||||
|
||||
@@ -70,6 +70,7 @@ is
|
||||
:= Primitive.indexed.new_Primitive (triangle_Fan,
|
||||
the_Indices);
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices.all);
|
||||
the_Geometry.add (Primitive.view (the_Primitive));
|
||||
|
||||
@@ -90,6 +91,7 @@ is
|
||||
the_Primitive : constant Primitive.view
|
||||
:= Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices.all);
|
||||
the_Geometry.add (the_Primitive);
|
||||
|
||||
|
||||
@@ -75,6 +75,7 @@ is
|
||||
:= Primitive.indexed.new_Primitive (triangle_Fan,
|
||||
the_Indices);
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices.all);
|
||||
the_Geometry.add (Primitive.view (the_Primitive));
|
||||
|
||||
@@ -95,6 +96,7 @@ is
|
||||
the_Primitive : constant Primitive.view
|
||||
:= Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices.all);
|
||||
the_Geometry.add (the_Primitive);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.hexagon_Column.lit_colored_textured_faceted
|
||||
@@ -8,7 +9,10 @@ package openGL.Model.hexagon_Column.lit_colored_textured_faceted
|
||||
-- Models a lit, colored and textured column with 6 faceted shaft sides.
|
||||
--
|
||||
is
|
||||
type Item is new Model.hexagon_Column.Item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.hexagon_Column.item);
|
||||
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -51,7 +55,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.hexagon_Column.item with
|
||||
type Item is new textured_Model.textured_Item with
|
||||
record
|
||||
upper_Face,
|
||||
lower_Face : hex_Face;
|
||||
|
||||
@@ -77,6 +77,7 @@ is
|
||||
the_Indices).all'Access;
|
||||
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (the_Primitive);
|
||||
|
||||
@@ -99,6 +100,7 @@ is
|
||||
:= Primitive.indexed.new_Primitive (triangle_Strip,
|
||||
the_Indices);
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (Primitive.view (the_Primitive));
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.hexagon_Column.lit_colored_textured_rounded
|
||||
@@ -10,7 +11,10 @@ package openGL.Model.hexagon_Column.lit_colored_textured_rounded
|
||||
-- The shaft of the column appears rounded, whereas the top and bottom appear as hexagons.
|
||||
--
|
||||
is
|
||||
type Item is new Model.hexagon_Column.item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.hexagon_Column.item);
|
||||
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -54,7 +58,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.hexagon_Column.item with
|
||||
type Item is new textured_Model.textured_Item with
|
||||
record
|
||||
upper_Face,
|
||||
lower_Face : hex_Face;
|
||||
|
||||
@@ -71,6 +71,7 @@ is
|
||||
:= Primitive.indexed.new_Primitive (triangle_Fan,
|
||||
the_Indices);
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices.all);
|
||||
the_Geometry.add (Primitive.view (the_Primitive));
|
||||
|
||||
@@ -91,6 +92,7 @@ is
|
||||
the_Primitive : constant Primitive.view
|
||||
:= Primitive.indexed.new_Primitive (triangle_Strip, the_Indices).all'Access;
|
||||
begin
|
||||
the_Geometry.Model_is (Self.all'unchecked_Access);
|
||||
the_Geometry.Vertices_are (Vertices.all);
|
||||
the_Geometry.add (the_Primitive);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
with
|
||||
openGL.Geometry,
|
||||
openGL.Texture;
|
||||
openGL.Texture,
|
||||
openGL.Model.texturing;
|
||||
|
||||
|
||||
package openGL.Model.hexagon_Column.lit_textured_faceted
|
||||
@@ -8,7 +9,9 @@ package openGL.Model.hexagon_Column.lit_textured_faceted
|
||||
-- Models a lit, colored and textured column with 6 faceted shaft sides.
|
||||
--
|
||||
is
|
||||
type Item is new Model.hexagon_Column.Item with private;
|
||||
package textured_Model is new texturing.Mixin (Model.hexagon_Column.item);
|
||||
|
||||
type Item is new textured_Model.textured_Item with private;
|
||||
type View is access all Item'Class;
|
||||
|
||||
|
||||
@@ -48,7 +51,7 @@ is
|
||||
|
||||
private
|
||||
|
||||
type Item is new Model.hexagon_Column.item with
|
||||
type Item is new textured_Model.textured_Item with
|
||||
record
|
||||
upper_Face,
|
||||
lower_Face : hex_Face;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user