Files
lace/3-mid/opengl/source/lean/model/opengl-model-capsule-lit_textured.ads
2025-09-09 10:52:23 +10:00

67 lines
1.8 KiB
Ada

with
openGL.Geometry,
openGL.Model.texturing;
package openGL.Model.capsule.lit_textured
--
-- Models a lit and textured capsule.
--
is
package textured_Model is new texturing.Mixin (openGL.Model.capsule.item);
type Item is new textured_Model.textured_item with private;
-- type Item is new Model.capsule.item with private;
type View is access all Item'Class;
---------
--- Forge
--
function new_Capsule (Radius : in Real;
Height : in Real;
texture_Details : in texture_Set.Details;
Image : in asset_Name := null_Asset) return View;
--------------
--- Attributes
--
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
------------
-- Texturing
--
-- overriding
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
--
-- overriding
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in texture_Set.fade_Level);
--
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in asset_Name);
--
-- overriding
-- function texture_Count (Self : in Item) return Natural;
private
-- type Item is new Model.capsule.item with
type Item is new textured_Model.textured_item with
record
Radius : Real;
Height : Real;
Image : asset_Name := null_Asset;
end record;
end openGL.Model.capsule.lit_textured;