Combine contact events and intersection events into a single event type and flags
This commit is contained in:
committed by
Sébastien Crozet
parent
a9e3441ecd
commit
063c638ec5
@@ -10,6 +10,10 @@
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- All method referring to `static` rigid-bodies now use `fixed` instead of `static`.
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- Rename `RigidBodyBuilder::new_static, new_kinematic_velocity_based, new_kinematic_velocity_based` to
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`RigidBodyBuilder::fixed, kinematic_velocity_based, kinematic_velocity_based`.
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- The `ContactEvent` and `IntersectionEvent` have been replaced by a single enum `CollisionEvent` in order
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to simplify the user’s event handling.
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- The `ActiveEvents::CONTACT_EVENTS` and `ActiveEvents::INTERSECTION_EVENTS` flags have been replaced by a single
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flag `ActiveEvents::COLLISION_EVENTS`.
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## v0.12.0-alpha.0 (2 Jan. 2022)
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### Fixed
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@@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::cuboid(ground_thickness, ground_size)
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.translation(vector![2.5, 0.0])
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.sensor(true)
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.active_events(ActiveEvents::INTERSECTION_EVENTS);
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.active_events(ActiveEvents::COLLISION_EVENTS);
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let sensor_handle = colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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/*
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@@ -87,8 +87,8 @@ pub fn init_world(testbed: &mut Testbed) {
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |mut graphics, physics, events, _| {
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while let Ok(prox) = events.intersection_events.try_recv() {
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let color = if prox.intersecting {
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while let Ok(prox) = events.events.try_recv() {
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let color = if prox.started() {
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[1.0, 1.0, 0.0]
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} else {
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[0.5, 0.5, 1.0]
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@@ -96,22 +96,22 @@ pub fn init_world(testbed: &mut Testbed) {
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let parent_handle1 = physics
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.colliders
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.get(prox.collider1)
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.get(prox.collider1())
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.unwrap()
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.parent()
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.unwrap();
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let parent_handle2 = physics
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.colliders
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.get(prox.collider2)
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.get(prox.collider2())
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.unwrap()
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.parent()
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.unwrap();
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if let Some(graphics) = &mut graphics {
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if parent_handle1 != ground_handle && prox.collider1 != sensor_handle {
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if parent_handle1 != ground_handle && prox.collider1() != sensor_handle {
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graphics.set_body_color(parent_handle1, color);
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}
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if parent_handle2 != ground_handle && prox.collider2 != sensor_handle {
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if parent_handle2 != ground_handle && prox.collider2() != sensor_handle {
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graphics.set_body_color(parent_handle2, color);
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}
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}
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@@ -68,15 +68,15 @@ pub fn init_world(testbed: &mut Testbed) {
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |mut graphics, physics, events, _| {
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while let Ok(prox) = events.intersection_events.try_recv() {
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let color = if prox.intersecting {
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while let Ok(prox) = events.events.try_recv() {
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let color = if prox.started() {
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[1.0, 1.0, 0.0]
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} else {
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[0.5, 0.5, 1.0]
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};
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let parent_handle1 = physics.colliders[prox.collider1].parent().unwrap();
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let parent_handle2 = physics.colliders[prox.collider2].parent().unwrap();
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let parent_handle1 = physics.colliders[prox.collider1()].parent().unwrap();
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let parent_handle2 = physics.colliders[prox.collider2()].parent().unwrap();
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if let Some(graphics) = &mut graphics {
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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@@ -92,7 +92,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::ball(1.0)
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.density(10.0)
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.sensor(true)
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.active_events(ActiveEvents::INTERSECTION_EVENTS);
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.active_events(ActiveEvents::COLLISION_EVENTS);
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let rigid_body = RigidBodyBuilder::dynamic()
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.linvel(vector![1000.0, 0.0, 0.0])
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.translation(vector![-20.0, shift_y + 2.0, 0.0])
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@@ -112,8 +112,8 @@ pub fn init_world(testbed: &mut Testbed) {
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |mut graphics, physics, events, _| {
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while let Ok(prox) = events.intersection_events.try_recv() {
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let color = if prox.intersecting {
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while let Ok(prox) = events.events.try_recv() {
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let color = if prox.started() {
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[1.0, 1.0, 0.0]
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} else {
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[0.5, 0.5, 1.0]
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@@ -121,13 +121,13 @@ pub fn init_world(testbed: &mut Testbed) {
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let parent_handle1 = physics
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.colliders
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.get(prox.collider1)
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.get(prox.collider1())
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.unwrap()
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.parent()
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.unwrap();
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let parent_handle2 = physics
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.colliders
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.get(prox.collider2)
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.get(prox.collider2())
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.unwrap()
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.parent()
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.unwrap();
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@@ -65,22 +65,22 @@ pub fn init_world(testbed: &mut Testbed) {
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let sensor_collider = ColliderBuilder::ball(rad * 5.0)
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.density(0.0)
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.sensor(true)
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.active_events(ActiveEvents::INTERSECTION_EVENTS);
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.active_events(ActiveEvents::COLLISION_EVENTS);
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colliders.insert_with_parent(sensor_collider, sensor_handle, &mut bodies);
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testbed.set_initial_body_color(sensor_handle, [0.5, 1.0, 1.0]);
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |mut graphics, physics, events, _| {
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while let Ok(prox) = events.intersection_events.try_recv() {
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let color = if prox.intersecting {
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while let Ok(prox) = events.events.try_recv() {
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let color = if prox.started() {
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[1.0, 1.0, 0.0]
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} else {
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[0.5, 0.5, 1.0]
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};
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let parent_handle1 = physics.colliders[prox.collider1].parent().unwrap();
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let parent_handle2 = physics.colliders[prox.collider2].parent().unwrap();
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let parent_handle1 = physics.colliders[prox.collider1()].parent().unwrap();
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let parent_handle2 = physics.colliders[prox.collider2()].parent().unwrap();
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if let Some(graphics) = &mut graphics {
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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@@ -5,7 +5,7 @@ use crate::dynamics::{
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RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
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};
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use crate::geometry::{
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ColliderParent, ColliderPosition, ColliderShape, ColliderType, IntersectionEvent, NarrowPhase,
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ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent, NarrowPhase,
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};
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use crate::math::Real;
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use crate::parry::utils::SortedPair;
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@@ -613,11 +613,11 @@ impl CCDSolver {
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if !intersect_before
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&& !intersect_after
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&& (co_flags1.active_events | co_flags2.active_events)
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.contains(ActiveEvents::INTERSECTION_EVENTS)
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.contains(ActiveEvents::COLLISION_EVENTS)
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{
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// Emit one intersection-started and one intersection-stopped event.
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events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, true));
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events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, false));
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events.handle_intersection_event(CollisionEvent::Started(toi.c1, toi.c2));
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events.handle_intersection_event(CollisionEvent::Stopped(toi.c1, toi.c2));
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}
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}
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@@ -52,38 +52,44 @@ pub type TOI = parry::query::TOI;
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pub use parry::shape::SharedShape;
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#[derive(Copy, Clone, Hash, Debug)]
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/// Events occurring when two collision objects start or stop being in contact (or penetration).
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pub enum ContactEvent {
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/// Event occurring when two collision objects start being in contact.
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///
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/// This event is generated whenever the narrow-phase finds a contact between two collision objects that did not have any contact at the last update.
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/// Events occurring when two colliders start or stop being in contact (or intersecting)
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pub enum CollisionEvent {
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/// Event occurring when two colliders start being in contact (or intersecting)
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Started(ColliderHandle, ColliderHandle),
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/// Event occurring when two collision objects stop being in contact.
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///
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/// This event is generated whenever the narrow-phase fails to find any contact between two collision objects that did have at least one contact at the last update.
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/// Event occurring when two colliders stop being in contact (or intersecting)
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Stopped(ColliderHandle, ColliderHandle),
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}
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#[derive(Copy, Clone, Debug)]
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/// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint.
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pub struct IntersectionEvent {
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/// The first collider to which the proximity event applies.
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pub collider1: ColliderHandle,
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/// The second collider to which the proximity event applies.
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pub collider2: ColliderHandle,
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/// Are the two colliders intersecting?
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pub intersecting: bool,
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}
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impl CollisionEvent {
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pub(crate) fn new(h1: ColliderHandle, h2: ColliderHandle, start: bool) -> Self {
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if start {
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Self::Started(h1, h2)
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} else {
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Self::Stopped(h1, h2)
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}
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}
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impl IntersectionEvent {
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/// Instantiates a new proximity event.
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///
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/// Panics if `prev_status` is equal to `new_status`.
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pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self {
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Self {
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collider1,
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collider2,
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intersecting,
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/// Is this a `Started` collision event?
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pub fn started(self) -> bool {
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matches!(self, CollisionEvent::Started(_, _))
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}
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/// Is this a `Stopped` collision event?
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pub fn stopped(self) -> bool {
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matches!(self, CollisionEvent::Stopped(_, _))
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}
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/// The handle of the first collider involved in this collision event.
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pub fn collider1(self) -> ColliderHandle {
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match self {
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Self::Started(h, _) | Self::Stopped(h, _) => h,
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}
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}
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/// The handle of the second collider involved in this collision event.
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pub fn collider2(self) -> ColliderHandle {
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match self {
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Self::Started(_, h) | Self::Stopped(_, h) => h,
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}
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}
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}
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@@ -8,9 +8,9 @@ use crate::dynamics::{
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};
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use crate::geometry::{
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BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderMaterial,
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ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType, ContactData,
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ContactEvent, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph,
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IntersectionEvent, SolverContact, SolverFlags,
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ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent,
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ContactData, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph,
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SolverContact, SolverFlags,
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};
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use crate::math::{Real, Vector};
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use crate::pipeline::{
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@@ -516,10 +516,10 @@ impl NarrowPhase {
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let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0);
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if (co_flag1.active_events | co_flag2.active_events)
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.contains(ActiveEvents::INTERSECTION_EVENTS)
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.contains(ActiveEvents::COLLISION_EVENTS)
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{
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let prox_event =
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IntersectionEvent::new(pair.collider1, pair.collider2, false);
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CollisionEvent::Stopped(pair.collider1, pair.collider2);
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events.handle_intersection_event(prox_event)
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}
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}
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@@ -551,10 +551,10 @@ impl NarrowPhase {
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let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0);
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if (co_flag1.active_events | co_flag2.active_events)
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.contains(ActiveEvents::CONTACT_EVENTS)
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.contains(ActiveEvents::COLLISION_EVENTS)
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{
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events.handle_contact_event(
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ContactEvent::Stopped(pair.collider1, pair.collider2),
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CollisionEvent::Stopped(pair.collider1, pair.collider2),
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&ctct,
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)
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}
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@@ -795,10 +795,10 @@ impl NarrowPhase {
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let co_flags2: &ColliderFlags = colliders.index(handle2.0);
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let active_events = co_flags1.active_events | co_flags2.active_events;
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if active_events.contains(ActiveEvents::INTERSECTION_EVENTS)
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if active_events.contains(ActiveEvents::COLLISION_EVENTS)
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&& had_intersection != edge.weight
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{
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events.handle_intersection_event(IntersectionEvent::new(
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events.handle_intersection_event(CollisionEvent::new(
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handle1,
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handle2,
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edge.weight,
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@@ -1027,15 +1027,15 @@ impl NarrowPhase {
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let active_events = co_flags1.active_events | co_flags2.active_events;
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if pair.has_any_active_contact != had_any_active_contact {
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if active_events.contains(ActiveEvents::CONTACT_EVENTS) {
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if active_events.contains(ActiveEvents::COLLISION_EVENTS) {
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if pair.has_any_active_contact {
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events.handle_contact_event(
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ContactEvent::Started(pair.collider1, pair.collider2),
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CollisionEvent::Started(pair.collider1, pair.collider2),
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pair,
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);
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} else {
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events.handle_contact_event(
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ContactEvent::Stopped(pair.collider1, pair.collider2),
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CollisionEvent::Stopped(pair.collider1, pair.collider2),
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pair,
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);
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}
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@@ -1,14 +1,13 @@
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use crate::geometry::{ContactEvent, ContactPair, IntersectionEvent};
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use crate::geometry::{CollisionEvent, ContactPair};
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use crossbeam::channel::Sender;
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bitflags::bitflags! {
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// Flags affecting the events generated for this collider.
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pub struct ActiveEvents: u32 {
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/// If set, Rapier will call `EventHandler::handle_intersection_event` whenever relevant for this collider.
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const INTERSECTION_EVENTS = 0b0001;
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/// If set, Rapier will call `PhysicsHooks::handle_contact_event` whenever relevant for this collider.
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const CONTACT_EVENTS = 0b0010;
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/// If set, Rapier will call `EventHandler::handle_intersection_event` and
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/// `EventHandler::handle_contact_event` whenever relevant for this collider.
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const COLLISION_EVENTS = 0b0001;
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}
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}
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@@ -22,47 +21,40 @@ impl Default for ActiveEvents {
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///
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/// Implementors of this trait will typically collect these events for future processing.
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pub trait EventHandler: Send + Sync {
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/// Handle an intersection event.
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/// Handle a collision event.
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///
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/// A intersection event is emitted when the state of intersection between two colliders changes.
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fn handle_intersection_event(&self, event: IntersectionEvent);
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fn handle_intersection_event(&self, event: CollisionEvent);
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/// Handle a contact event.
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///
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/// A contact event is emitted when two collider start or stop touching, independently from the
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/// number of contact points involved.
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fn handle_contact_event(&self, event: ContactEvent, contact_pair: &ContactPair);
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fn handle_contact_event(&self, event: CollisionEvent, contact_pair: &ContactPair);
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}
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impl EventHandler for () {
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fn handle_intersection_event(&self, _event: IntersectionEvent) {}
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fn handle_contact_event(&self, _event: ContactEvent, _contact_pair: &ContactPair) {}
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fn handle_intersection_event(&self, _event: CollisionEvent) {}
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fn handle_contact_event(&self, _event: CollisionEvent, _contact_pair: &ContactPair) {}
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}
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/// A physics event handler that collects events into a crossbeam channel.
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/// A collision event handler that collects events into a crossbeam channel.
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pub struct ChannelEventCollector {
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intersection_event_sender: Sender<IntersectionEvent>,
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contact_event_sender: Sender<ContactEvent>,
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event_sender: Sender<CollisionEvent>,
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}
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impl ChannelEventCollector {
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/// Initialize a new physics event handler from crossbeam channel senders.
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pub fn new(
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intersection_event_sender: Sender<IntersectionEvent>,
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contact_event_sender: Sender<ContactEvent>,
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) -> Self {
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Self {
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intersection_event_sender,
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contact_event_sender,
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}
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/// Initialize a new collision event handler from crossbeam channel senders.
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pub fn new(event_sender: Sender<CollisionEvent>) -> Self {
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Self { event_sender }
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}
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}
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impl EventHandler for ChannelEventCollector {
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fn handle_intersection_event(&self, event: IntersectionEvent) {
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let _ = self.intersection_event_sender.send(event);
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fn handle_intersection_event(&self, event: CollisionEvent) {
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let _ = self.event_sender.send(event);
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}
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fn handle_contact_event(&self, event: ContactEvent, _: &ContactPair) {
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let _ = self.contact_event_sender.send(event);
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fn handle_contact_event(&self, event: CollisionEvent, _: &ContactPair) {
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let _ = self.event_sender.send(event);
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}
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}
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@@ -86,12 +86,10 @@ type Callbacks =
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#[allow(dead_code)]
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impl Harness {
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pub fn new_empty() -> Self {
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let contact_channel = crossbeam::channel::unbounded();
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let proximity_channel = crossbeam::channel::unbounded();
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let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0);
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let event_channel = crossbeam::channel::unbounded();
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let event_handler = ChannelEventCollector::new(event_channel.0);
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let events = PhysicsEvents {
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contact_events: contact_channel.1,
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intersection_events: proximity_channel.1,
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events: event_channel.1,
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};
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let physics = PhysicsState::new();
|
||||
let state = RunState::new();
|
||||
|
||||
@@ -3,7 +3,7 @@ use rapier::dynamics::{
|
||||
CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet,
|
||||
RigidBodySet,
|
||||
};
|
||||
use rapier::geometry::{BroadPhase, ColliderSet, ContactEvent, IntersectionEvent, NarrowPhase};
|
||||
use rapier::geometry::{BroadPhase, ColliderSet, CollisionEvent, NarrowPhase};
|
||||
use rapier::math::{Real, Vector};
|
||||
use rapier::pipeline::{PhysicsHooks, PhysicsPipeline, QueryPipeline};
|
||||
|
||||
@@ -107,13 +107,11 @@ impl PhysicsState {
|
||||
}
|
||||
|
||||
pub struct PhysicsEvents {
|
||||
pub contact_events: Receiver<ContactEvent>,
|
||||
pub intersection_events: Receiver<IntersectionEvent>,
|
||||
pub events: Receiver<CollisionEvent>,
|
||||
}
|
||||
|
||||
impl PhysicsEvents {
|
||||
pub fn poll_all(&self) {
|
||||
while let Ok(_) = self.contact_events.try_recv() {}
|
||||
while let Ok(_) = self.intersection_events.try_recv() {}
|
||||
while let Ok(_) = self.events.try_recv() {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,7 +213,7 @@ impl PhysxWorld {
|
||||
|
||||
rapier2dynamic.insert(rapier_handle, actor);
|
||||
} else {
|
||||
let actor = physics.create_fixed(pos, ()).unwrap();
|
||||
let actor = physics.create_static(pos, ()).unwrap();
|
||||
rapier2static.insert(rapier_handle, actor);
|
||||
}
|
||||
}
|
||||
@@ -382,7 +382,7 @@ impl PhysxWorld {
|
||||
);
|
||||
|
||||
for (_, actor) in rapier2static {
|
||||
scene.add_fixed_actor(actor);
|
||||
scene.add_static_actor(actor);
|
||||
}
|
||||
|
||||
for (_, actor) in rapier2dynamic {
|
||||
@@ -712,7 +712,7 @@ type PxPhysicsFoundation = PhysicsFoundation<DefaultAllocator, PxShape>;
|
||||
type PxMaterial = physx::material::PxMaterial<()>;
|
||||
type PxShape = physx::shape::PxShape<(), PxMaterial>;
|
||||
type PxArticulationLink = physx::articulation_link::PxArticulationLink<RigidBodyHandle, PxShape>;
|
||||
type PxRigidStatic = physx::rigid_fixed::PxRigidStatic<(), PxShape>;
|
||||
type PxRigidStatic = physx::rigid_static::PxRigidStatic<(), PxShape>;
|
||||
type PxRigidDynamic = physx::rigid_dynamic::PxRigidDynamic<RigidBodyHandle, PxShape>;
|
||||
type PxArticulation = physx::articulation::PxArticulation<(), PxArticulationLink>;
|
||||
type PxArticulationReducedCoordinate =
|
||||
|
||||
Reference in New Issue
Block a user