Combine contact events and intersection events into a single event type and flags

This commit is contained in:
Sébastien Crozet
2022-03-19 17:52:56 +01:00
committed by Sébastien Crozet
parent a9e3441ecd
commit 063c638ec5
12 changed files with 101 additions and 103 deletions

View File

@@ -68,15 +68,15 @@ pub fn init_world(testbed: &mut Testbed) {
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |mut graphics, physics, events, _| {
while let Ok(prox) = events.intersection_events.try_recv() {
let color = if prox.intersecting {
while let Ok(prox) = events.events.try_recv() {
let color = if prox.started() {
[1.0, 1.0, 0.0]
} else {
[0.5, 0.5, 1.0]
};
let parent_handle1 = physics.colliders[prox.collider1].parent().unwrap();
let parent_handle2 = physics.colliders[prox.collider2].parent().unwrap();
let parent_handle1 = physics.colliders[prox.collider1()].parent().unwrap();
let parent_handle2 = physics.colliders[prox.collider2()].parent().unwrap();
if let Some(graphics) = &mut graphics {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {