Combine contact events and intersection events into a single event type and flags

This commit is contained in:
Sébastien Crozet
2022-03-19 17:52:56 +01:00
committed by Sébastien Crozet
parent a9e3441ecd
commit 063c638ec5
12 changed files with 101 additions and 103 deletions

View File

@@ -5,7 +5,7 @@ use crate::dynamics::{
RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
};
use crate::geometry::{
ColliderParent, ColliderPosition, ColliderShape, ColliderType, IntersectionEvent, NarrowPhase,
ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent, NarrowPhase,
};
use crate::math::Real;
use crate::parry::utils::SortedPair;
@@ -613,11 +613,11 @@ impl CCDSolver {
if !intersect_before
&& !intersect_after
&& (co_flags1.active_events | co_flags2.active_events)
.contains(ActiveEvents::INTERSECTION_EVENTS)
.contains(ActiveEvents::COLLISION_EVENTS)
{
// Emit one intersection-started and one intersection-stopped event.
events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, true));
events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, false));
events.handle_intersection_event(CollisionEvent::Started(toi.c1, toi.c2));
events.handle_intersection_event(CollisionEvent::Stopped(toi.c1, toi.c2));
}
}