Combine contact events and intersection events into a single event type and flags

This commit is contained in:
Sébastien Crozet
2022-03-19 17:52:56 +01:00
committed by Sébastien Crozet
parent a9e3441ecd
commit 063c638ec5
12 changed files with 101 additions and 103 deletions

View File

@@ -52,38 +52,44 @@ pub type TOI = parry::query::TOI;
pub use parry::shape::SharedShape;
#[derive(Copy, Clone, Hash, Debug)]
/// Events occurring when two collision objects start or stop being in contact (or penetration).
pub enum ContactEvent {
/// Event occurring when two collision objects start being in contact.
///
/// This event is generated whenever the narrow-phase finds a contact between two collision objects that did not have any contact at the last update.
/// Events occurring when two colliders start or stop being in contact (or intersecting)
pub enum CollisionEvent {
/// Event occurring when two colliders start being in contact (or intersecting)
Started(ColliderHandle, ColliderHandle),
/// Event occurring when two collision objects stop being in contact.
///
/// This event is generated whenever the narrow-phase fails to find any contact between two collision objects that did have at least one contact at the last update.
/// Event occurring when two colliders stop being in contact (or intersecting)
Stopped(ColliderHandle, ColliderHandle),
}
#[derive(Copy, Clone, Debug)]
/// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint.
pub struct IntersectionEvent {
/// The first collider to which the proximity event applies.
pub collider1: ColliderHandle,
/// The second collider to which the proximity event applies.
pub collider2: ColliderHandle,
/// Are the two colliders intersecting?
pub intersecting: bool,
}
impl CollisionEvent {
pub(crate) fn new(h1: ColliderHandle, h2: ColliderHandle, start: bool) -> Self {
if start {
Self::Started(h1, h2)
} else {
Self::Stopped(h1, h2)
}
}
impl IntersectionEvent {
/// Instantiates a new proximity event.
///
/// Panics if `prev_status` is equal to `new_status`.
pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self {
Self {
collider1,
collider2,
intersecting,
/// Is this a `Started` collision event?
pub fn started(self) -> bool {
matches!(self, CollisionEvent::Started(_, _))
}
/// Is this a `Stopped` collision event?
pub fn stopped(self) -> bool {
matches!(self, CollisionEvent::Stopped(_, _))
}
/// The handle of the first collider involved in this collision event.
pub fn collider1(self) -> ColliderHandle {
match self {
Self::Started(h, _) | Self::Stopped(h, _) => h,
}
}
/// The handle of the second collider involved in this collision event.
pub fn collider2(self) -> ColliderHandle {
match self {
Self::Started(_, h) | Self::Stopped(_, h) => h,
}
}
}