Fixed some typos. (#757)

This commit is contained in:
Pier Angelo Vendrame
2024-11-06 09:39:22 +01:00
committed by GitHub
parent 9e1113c5c7
commit 0d791eb794

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@@ -574,15 +574,15 @@ impl ColliderBuilder {
}
/// Initialize a new collider builder with a cylindrical shape defined by its half-height
/// (along along the y axis) and its radius.
/// (along the Y axis) and its radius.
#[cfg(feature = "dim3")]
pub fn cylinder(half_height: Real, radius: Real) -> Self {
Self::new(SharedShape::cylinder(half_height, radius))
}
/// Initialize a new collider builder with a rounded cylindrical shape defined by its half-height
/// (along along the y axis), its radius, and its roundedness (the
/// radius of the sphere used for dilating the cylinder).
/// (along the Y axis), its radius, and its roundedness (the radius of the sphere used for
/// dilating the cylinder).
#[cfg(feature = "dim3")]
pub fn round_cylinder(half_height: Real, radius: Real, border_radius: Real) -> Self {
Self::new(SharedShape::round_cylinder(
@@ -593,15 +593,15 @@ impl ColliderBuilder {
}
/// Initialize a new collider builder with a cone shape defined by its half-height
/// (along along the y axis) and its basis radius.
/// (along the Y axis) and its basis radius.
#[cfg(feature = "dim3")]
pub fn cone(half_height: Real, radius: Real) -> Self {
Self::new(SharedShape::cone(half_height, radius))
}
/// Initialize a new collider builder with a rounded cone shape defined by its half-height
/// (along along the y axis), its radius, and its roundedness (the
/// radius of the sphere used for dilating the cylinder).
/// (along the Y axis), its radius, and its roundedness (the radius of the sphere used for
/// dilating the cylinder).
#[cfg(feature = "dim3")]
pub fn round_cone(half_height: Real, radius: Real, border_radius: Real) -> Self {
Self::new(SharedShape::round_cone(half_height, radius, border_radius))