Fixed some typos. (#757)
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@@ -574,15 +574,15 @@ impl ColliderBuilder {
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}
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/// Initialize a new collider builder with a cylindrical shape defined by its half-height
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/// (along along the y axis) and its radius.
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/// (along the Y axis) and its radius.
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#[cfg(feature = "dim3")]
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pub fn cylinder(half_height: Real, radius: Real) -> Self {
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Self::new(SharedShape::cylinder(half_height, radius))
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}
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/// Initialize a new collider builder with a rounded cylindrical shape defined by its half-height
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/// (along along the y axis), its radius, and its roundedness (the
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/// radius of the sphere used for dilating the cylinder).
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/// (along the Y axis), its radius, and its roundedness (the radius of the sphere used for
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/// dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn round_cylinder(half_height: Real, radius: Real, border_radius: Real) -> Self {
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Self::new(SharedShape::round_cylinder(
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@@ -593,15 +593,15 @@ impl ColliderBuilder {
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}
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/// Initialize a new collider builder with a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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/// (along the Y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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pub fn cone(half_height: Real, radius: Real) -> Self {
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Self::new(SharedShape::cone(half_height, radius))
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}
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/// Initialize a new collider builder with a rounded cone shape defined by its half-height
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/// (along along the y axis), its radius, and its roundedness (the
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/// radius of the sphere used for dilating the cylinder).
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/// (along the Y axis), its radius, and its roundedness (the radius of the sphere used for
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/// dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn round_cone(half_height: Real, radius: Real, border_radius: Real) -> Self {
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Self::new(SharedShape::round_cone(half_height, radius, border_radius))
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