Rename modify_contacts -> modify_solver_contacts.

This commit is contained in:
Crozet Sébastien
2021-02-23 16:02:19 +01:00
parent babcab0bed
commit 0f0f2c344f
4 changed files with 13 additions and 10 deletions

View File

@@ -77,12 +77,12 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::cuboid(25.0, 0.5)
.translation(30.0, 2.0)
.modify_contacts(true)
.modify_solver_contacts(true)
.build();
let platform1 = colliders.insert(collider, handle, &mut bodies);
let collider = ColliderBuilder::cuboid(25.0, 0.5)
.translation(-30.0, -2.0)
.modify_contacts(true)
.modify_solver_contacts(true)
.build();
let platform2 = colliders.insert(collider, handle, &mut bodies);

View File

@@ -77,12 +77,12 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
.translation(0.0, 2.0, 30.0)
.modify_contacts(true)
.modify_solver_contacts(true)
.build();
let platform1 = colliders.insert(collider, handle, &mut bodies);
let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
.translation(0.0, -2.0, -30.0)
.modify_contacts(true)
.modify_solver_contacts(true)
.build();
let platform2 = colliders.insert(collider, handle, &mut bodies);

View File

@@ -162,7 +162,7 @@ pub struct ColliderBuilder {
pub is_sensor: bool,
/// Do we have to always call the contact modifier
/// on this collider?
pub modify_contacts: bool,
pub modify_solver_contacts: bool,
/// The user-data of the collider being built.
pub user_data: u128,
/// The collision groups for the collider being built.
@@ -186,7 +186,7 @@ impl ColliderBuilder {
solver_groups: InteractionGroups::all(),
friction_combine_rule: CoefficientCombineRule::Average,
restitution_combine_rule: CoefficientCombineRule::Average,
modify_contacts: false,
modify_solver_contacts: false,
}
}
@@ -463,8 +463,8 @@ impl ColliderBuilder {
/// If set to `true` then the physics hooks will always run to modify
/// contacts involving this collider.
pub fn modify_contacts(mut self, modify_contacts: bool) -> Self {
self.modify_contacts = modify_contacts;
pub fn modify_solver_contacts(mut self, modify_solver_contacts: bool) -> Self {
self.modify_solver_contacts = modify_solver_contacts;
self
}
@@ -547,7 +547,10 @@ impl ColliderBuilder {
.with_friction_combine_rule(self.friction_combine_rule)
.with_restitution_combine_rule(self.restitution_combine_rule);
let mut solver_flags = SolverFlags::default();
solver_flags.set(SolverFlags::MODIFY_SOLVER_CONTACTS, self.modify_contacts);
solver_flags.set(
SolverFlags::MODIFY_SOLVER_CONTACTS,
self.modify_solver_contacts,
);
Collider {
shape: self.shape.clone(),

View File

@@ -179,7 +179,7 @@ pub trait PhysicsHooks: Send + Sync {
/// contains the `PhysicsHooksFlags::MODIFY_SOLVER_CONTACTS` flags.
///
/// By default, the content of `solver_contacts` is computed from `manifold.points`.
/// This method will be called on each contact manifold which have the flag `SolverFlags::MODIFY_CONTACTS` set.
/// This method will be called on each contact manifold which have the flag `SolverFlags::modify_solver_contacts` set.
/// This method can be used to modify the set of solver contacts seen by the constraints solver: contacts
/// can be removed and modified.
///