Merge pull request #83 from rezural/harness-testbed-integration

Harness testbed integration
This commit is contained in:
Sébastien Crozet
2021-01-08 18:26:30 +01:00
committed by GitHub
14 changed files with 300 additions and 296 deletions

View File

@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |window, physics, _, graphics, _| {
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0)
.build();
@@ -19,7 +19,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, handle, &mut physics.bodies);
graphics.add(window, handle, &physics.bodies, &physics.colliders);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add(*window, handle, &physics.bodies, &physics.colliders);
}
let to_remove: Vec<_> = physics
.bodies
@@ -31,7 +34,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.bodies
.remove(handle, &mut physics.colliders, &mut physics.joints);
graphics.remove_body_nodes(window, handle);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.remove_body_nodes(*window, handle);
}
}
});

View File

@@ -60,13 +60,13 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Setup a callback to control the platform.
*/
testbed.add_callback(move |_, physics, _, _, time| {
testbed.add_callback(move |_, _, physics, _, run_state| {
let platform = physics.bodies.get_mut(platform_handle).unwrap();
let mut next_pos = *platform.position();
let dt = 0.016;
next_pos.translation.vector.y += (time * 5.0).sin() * dt;
next_pos.translation.vector.x += time.sin() * 5.0 * dt;
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
if next_pos.translation.vector.x >= rad * 10.0 {
next_pos.translation.vector.x -= dt;

View File

@@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |_, physics, events, graphics, _| {
testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -78,12 +78,13 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
graphics.set_body_color(parent_handle2, color);
if let Some(graphics) = &mut graphics {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
graphics.set_body_color(parent_handle2, color);
}
}
}
});

View File

@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
testbed.add_callback(move |window, physics, _, graphics, _| {
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
// Remove then re-add the ground collider.
let coll = physics
.colliders
@@ -43,7 +43,10 @@ pub fn init_world(testbed: &mut Testbed) {
ground_collider_handle = physics
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
graphics.add_collider(window, ground_collider_handle, &physics.colliders);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add_collider(window, ground_collider_handle, &physics.colliders);
}
});
/*

View File

@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
testbed.add_callback(move |window, physics, _, graphics, _| {
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
step += 1;
// Add a bigger ball collider
@@ -56,7 +56,11 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, ball_handle, &mut physics.bodies);
graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
}
extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it.
@@ -95,7 +99,11 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
}
extra_colliders.push(new_ground_collider_handle);
});

View File

@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
testbed.add_callback(move |_, physics, _, _, _| {
testbed.add_callback(move |_, _, physics, _, _| {
step += 1;
// Snap the ball velocity or restore it.

View File

@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |window, physics, _, graphics, _| {
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)
@@ -41,7 +41,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, handle, &mut physics.bodies);
graphics.add(window, handle, &physics.bodies, &physics.colliders);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add(window, handle, &physics.bodies, &physics.colliders);
}
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
let mut to_remove: Vec<_> = physics
@@ -67,7 +70,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies);
graphics.remove_body_nodes(window, *handle);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.remove_body_nodes(window, *handle);
}
}
}
});

View File

@@ -65,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a callback to control the platform.
*/
let mut count = 0;
testbed.add_callback(move |_, physics, _, _, time| {
testbed.add_callback(move |_, _, physics, _, run_state| {
count += 1;
if count % 100 > 50 {
return;
@@ -75,8 +75,8 @@ pub fn init_world(testbed: &mut Testbed) {
let mut next_pos = *platform.position();
let dt = 0.016;
next_pos.translation.vector.y += (time * 5.0).sin() * dt;
next_pos.translation.vector.z += time.sin() * 5.0 * dt;
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
if next_pos.translation.vector.z >= rad * 10.0 {
next_pos.translation.vector.z -= dt;

View File

@@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |_, physics, events, graphics, _| {
testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -83,11 +83,13 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
graphics.set_body_color(parent_handle2, color);
if let Some(graphics) = &mut graphics {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
graphics.set_body_color(parent_handle2, color);
}
}
}
});

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@@ -1,4 +1,8 @@
use crate::physics::{PhysicsEvents, PhysicsState};
use crate::{
physics::{PhysicsEvents, PhysicsState},
GraphicsManager,
};
use kiss3d::window::Window;
use plugin::HarnessPlugin;
use rapier::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
@@ -7,24 +11,58 @@ use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
pub mod plugin;
pub struct HarnessState {
pub struct RunState {
#[cfg(feature = "parallel")]
pub thread_pool: rapier::rayon::ThreadPool,
#[cfg(feature = "parallel")]
pub num_threads: usize,
pub timestep_id: usize,
pub time: f32,
}
impl RunState {
pub fn new() -> Self {
#[cfg(feature = "parallel")]
let num_threads = num_cpus::get_physical();
#[cfg(feature = "parallel")]
let thread_pool = rapier::rayon::ThreadPoolBuilder::new()
.num_threads(num_threads)
.build()
.unwrap();
Self {
#[cfg(feature = "parallel")]
thread_pool: thread_pool,
#[cfg(feature = "parallel")]
num_threads,
timestep_id: 0,
time: 0.0,
}
}
}
pub struct Harness {
physics: PhysicsState,
pub physics: PhysicsState,
max_steps: usize,
callbacks: Callbacks,
plugins: Vec<Box<dyn HarnessPlugin>>,
time: f32,
events: PhysicsEvents,
event_handler: ChannelEventCollector,
pub state: HarnessState,
pub state: RunState,
}
type Callbacks = Vec<Box<dyn FnMut(&mut PhysicsState, &PhysicsEvents, &HarnessState, f32)>>;
type Callbacks = Vec<
Box<
dyn FnMut(
Option<&mut Window>,
Option<&mut GraphicsManager>,
&mut PhysicsState,
&PhysicsEvents,
&RunState,
),
>,
>;
#[allow(dead_code)]
impl Harness {
@@ -46,18 +84,13 @@ impl Harness {
proximity_events: proximity_channel.1,
};
let physics = PhysicsState::new();
let state = HarnessState {
#[cfg(feature = "parallel")]
thread_pool,
timestep_id: 0,
};
let state = RunState::new();
Self {
physics,
max_steps: 1000,
callbacks: Vec::new(),
plugins: Vec::new(),
time: 0.0,
events,
event_handler,
state,
@@ -101,7 +134,6 @@ impl Harness {
self.physics.joints = joints;
self.physics.broad_phase = BroadPhase::new();
self.physics.narrow_phase = NarrowPhase::new();
self.time = 0.0;
self.state.timestep_id = 0;
self.physics.query_pipeline = QueryPipeline::new();
self.physics.pipeline = PhysicsPipeline::new();
@@ -113,7 +145,13 @@ impl Harness {
}
pub fn add_callback<
F: FnMut(&mut PhysicsState, &PhysicsEvents, &HarnessState, f32) + 'static,
F: FnMut(
Option<&mut Window>,
Option<&mut GraphicsManager>,
&mut PhysicsState,
&PhysicsEvents,
&RunState,
) + 'static,
>(
&mut self,
callback: F,
@@ -122,6 +160,14 @@ impl Harness {
}
pub fn step(&mut self) {
self.step_with_graphics(None, None);
}
pub fn step_with_graphics(
&mut self,
window: Option<&mut Window>,
graphics: Option<&mut GraphicsManager>,
) {
#[cfg(feature = "parallel")]
{
let physics = &mut self.physics;
@@ -161,26 +207,44 @@ impl Harness {
.update(&self.physics.bodies, &self.physics.colliders);
for plugin in &mut self.plugins {
plugin.step(&mut self.physics)
plugin.step(&mut self.physics, &self.state)
}
for f in &mut self.callbacks {
f(&mut self.physics, &self.events, &self.state, self.time)
// FIXME: This assumes either window & graphics are Some, or they are all None
// this is required as we cannot pass Option<&mut Window> & Option<&mut GraphicsManager directly in a loop
// there must be a better way of doing this?
match (window, graphics) {
(Some(window), Some(graphics)) => {
for f in &mut self.callbacks {
f(
Some(window),
Some(graphics),
&mut self.physics,
&self.events,
&self.state,
);
}
}
_ => {
for f in &mut self.callbacks {
f(None, None, &mut self.physics, &self.events, &self.state);
}
}
}
for plugin in &mut self.plugins {
plugin.run_callbacks(&mut self.physics, &self.events, &self.state, self.time)
plugin.run_callbacks(&mut self.physics, &self.events, &self.state)
}
self.events.poll_all();
self.time += self.physics.integration_parameters.dt();
self.state.time += self.physics.integration_parameters.dt();
self.state.timestep_id += 1;
}
pub fn run(&mut self) {
for _ in 0..self.max_steps {
self.step();
self.state.timestep_id += 1;
}
}
}

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@@ -1,4 +1,4 @@
use crate::harness::HarnessState;
use crate::harness::RunState;
use crate::physics::PhysicsEvents;
use crate::PhysicsState;
@@ -7,9 +7,8 @@ pub trait HarnessPlugin {
&mut self,
physics: &mut PhysicsState,
events: &PhysicsEvents,
harness_state: &HarnessState,
t: f32,
harness_state: &RunState,
);
fn step(&mut self, physics: &mut PhysicsState);
fn step(&mut self, physics: &mut PhysicsState, run_state: &RunState);
fn profiling_string(&self) -> String;
}

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@@ -1,3 +1,4 @@
use crate::harness::RunState;
use crate::physics::PhysicsState;
use kiss3d::window::Window;
use na::Point3;
@@ -5,7 +6,12 @@ use na::Point3;
pub trait TestbedPlugin {
fn init_graphics(&mut self, window: &mut Window, gen_color: &mut dyn FnMut() -> Point3<f32>);
fn clear_graphics(&mut self, window: &mut Window);
fn run_callbacks(&mut self, window: &mut Window, physics: &mut PhysicsState, t: f32);
fn run_callbacks(
&mut self,
window: &mut Window,
physics: &mut PhysicsState,
run_state: &RunState,
);
fn step(&mut self, physics: &mut PhysicsState);
fn draw(&mut self);
fn profiling_string(&self) -> String;

View File

@@ -3,10 +3,10 @@ use std::mem;
use std::path::Path;
use std::rc::Rc;
use crate::engine::GraphicsManager;
use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState};
use crate::plugin::TestbedPlugin;
use crate::ui::TestbedUi;
use crate::{engine::GraphicsManager, harness::RunState};
use kiss3d::camera::Camera;
use kiss3d::event::Event;
@@ -21,14 +21,14 @@ use na::{self, Point2, Point3, Vector3};
use rapier::dynamics::{
ActivationStatus, IntegrationParameters, JointSet, RigidBodyHandle, RigidBodySet,
};
use rapier::geometry::{BroadPhase, ColliderHandle, ColliderSet, NarrowPhase};
use rapier::geometry::{ColliderHandle, ColliderSet, NarrowPhase};
#[cfg(feature = "dim3")]
use rapier::geometry::{InteractionGroups, Ray};
use rapier::math::Vector;
use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
#[cfg(all(feature = "dim2", feature = "other-backends"))]
use crate::box2d_backend::Box2dWorld;
use crate::harness::Harness;
#[cfg(feature = "other-backends")]
use crate::nphysics_backend::NPhysicsWorld;
#[cfg(all(feature = "dim3", feature = "other-backends"))]
@@ -114,30 +114,22 @@ pub struct TestbedState {
pub selected_example: usize,
pub selected_backend: usize,
pub physx_use_two_friction_directions: bool,
pub num_threads: usize,
pub snapshot: Option<PhysicsSnapshot>,
#[cfg(feature = "parallel")]
pub thread_pool: rapier::rayon::ThreadPool,
pub timestep_id: usize,
}
pub struct Testbed {
builders: Vec<(&'static str, fn(&mut Testbed))>,
physics: PhysicsState,
graphics: GraphicsManager,
nsteps: usize,
camera_locked: bool, // Used so that the camera can remain the same before and after we change backend or press the restart button.
callbacks: Callbacks,
plugins: Vec<Box<dyn TestbedPlugin>>,
time: f32,
hide_counters: bool,
// persistant_contacts: HashMap<ContactId, bool>,
font: Rc<Font>,
cursor_pos: Point2<f32>,
events: PhysicsEvents,
event_handler: ChannelEventCollector,
ui: Option<TestbedUi>,
state: TestbedState,
harness: Harness,
#[cfg(all(feature = "dim2", feature = "other-backends"))]
box2d: Option<Box2dWorld>,
#[cfg(all(feature = "dim3", feature = "other-backends"))]
@@ -146,9 +138,6 @@ pub struct Testbed {
nphysics: Option<NPhysicsWorld>,
}
type Callbacks =
Vec<Box<dyn FnMut(&mut Window, &mut PhysicsState, &PhysicsEvents, &mut GraphicsManager, f32)>>;
impl Testbed {
pub fn new_empty() -> Testbed {
let graphics = GraphicsManager::new();
@@ -166,17 +155,6 @@ impl Testbed {
#[cfg(all(feature = "dim3", feature = "other-backends"))]
backend_names.push("physx (two friction dir)");
#[cfg(feature = "parallel")]
let num_threads = num_cpus::get_physical();
#[cfg(not(feature = "parallel"))]
let num_threads = 1;
#[cfg(feature = "parallel")]
let thread_pool = rapier::rayon::ThreadPoolBuilder::new()
.num_threads(num_threads)
.build()
.unwrap();
let state = TestbedState {
running: RunMode::Running,
draw_colls: false,
@@ -193,40 +171,25 @@ impl Testbed {
backend_names,
example_names: Vec::new(),
selected_example: 0,
timestep_id: 0,
selected_backend: RAPIER_BACKEND,
physx_use_two_friction_directions: true,
num_threads,
#[cfg(feature = "parallel")]
thread_pool,
};
let contact_channel = crossbeam::channel::unbounded();
let proximity_channel = crossbeam::channel::unbounded();
let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0);
let events = PhysicsEvents {
contact_events: contact_channel.1,
proximity_events: proximity_channel.1,
};
let physics = PhysicsState::new();
let harness = Harness::new_empty();
Testbed {
builders: Vec::new(),
physics,
callbacks: Vec::new(),
plugins: Vec::new(),
graphics,
nsteps: 1,
camera_locked: false,
time: 0.0,
hide_counters: true,
// persistant_contacts: HashMap::new(),
font: Font::default(),
cursor_pos: Point2::new(0.0f32, 0.0),
ui,
event_handler,
events,
state,
harness,
#[cfg(all(feature = "dim2", feature = "other-backends"))]
box2d: None,
#[cfg(all(feature = "dim3", feature = "other-backends"))]
@@ -238,7 +201,7 @@ impl Testbed {
pub fn new(bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) -> Self {
let mut res = Self::new_empty();
res.set_world(bodies, colliders, joints);
res.harness.set_world(bodies, colliders, joints);
res
}
@@ -269,11 +232,15 @@ impl Testbed {
}
pub fn integration_parameters_mut(&mut self) -> &mut IntegrationParameters {
&mut self.physics.integration_parameters
&mut self.harness.physics.integration_parameters
}
pub fn physics_state_mut(&mut self) -> &mut PhysicsState {
&mut self.physics
&mut self.harness.physics
}
pub fn harness_mut(&mut self) -> &mut Harness {
&mut self.harness
}
pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
@@ -289,30 +256,23 @@ impl Testbed {
) {
println!("Num bodies: {}", bodies.len());
println!("Num joints: {}", joints.len());
self.physics.gravity = gravity;
self.physics.bodies = bodies;
self.physics.colliders = colliders;
self.physics.joints = joints;
self.physics.broad_phase = BroadPhase::new();
self.physics.narrow_phase = NarrowPhase::new();
self.harness
.set_world_with_gravity(bodies, colliders, joints, gravity);
self.state
.action_flags
.set(TestbedActionFlags::RESET_WORLD_GRAPHICS, true);
self.time = 0.0;
self.state.timestep_id = 0;
self.state.highlighted_body = None;
self.physics.query_pipeline = QueryPipeline::new();
self.physics.pipeline = PhysicsPipeline::new();
self.physics.pipeline.counters.enable();
#[cfg(all(feature = "dim2", feature = "other-backends"))]
{
if self.state.selected_backend == BOX2D_BACKEND {
self.box2d = Some(Box2dWorld::from_rapier(
self.physics.gravity,
&self.physics.bodies,
&self.physics.colliders,
&self.physics.joints,
physics.gravity,
&physics.bodies,
&physics.colliders,
&physics.joints,
));
}
}
@@ -323,13 +283,13 @@ impl Testbed {
|| self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR
{
self.physx = Some(PhysxWorld::from_rapier(
self.physics.gravity,
&self.physics.integration_parameters,
&self.physics.bodies,
&self.physics.colliders,
&self.physics.joints,
physics.gravity,
&physics.integration_parameters,
&physics.bodies,
&physics.colliders,
&physics.joints,
self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR,
self.state.num_threads,
self.harness.state.num_threads,
));
}
}
@@ -338,10 +298,10 @@ impl Testbed {
{
if self.state.selected_backend == NPHYSICS_BACKEND {
self.nphysics = Some(NPhysicsWorld::from_rapier(
self.physics.gravity,
&self.physics.bodies,
&self.physics.colliders,
&self.physics.joints,
physics.gravity,
&physics.bodies,
&physics.colliders,
&physics.joints,
));
}
}
@@ -419,7 +379,6 @@ impl Testbed {
}
fn clear(&mut self, window: &mut Window) {
self.callbacks.clear();
// self.persistant_contacts.clear();
// self.state.grabbed_object = None;
// self.state.grabbed_object_constraint = None;
@@ -433,17 +392,23 @@ impl Testbed {
self.plugins.clear();
}
pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
self.plugins.push(Box::new(plugin));
}
pub fn add_callback<
F: FnMut(&mut Window, &mut PhysicsState, &PhysicsEvents, &mut GraphicsManager, f32) + 'static,
F: FnMut(
Option<&mut Window>,
Option<&mut GraphicsManager>,
&mut PhysicsState,
&PhysicsEvents,
&RunState,
) + 'static,
>(
&mut self,
callback: F,
) {
self.callbacks.push(Box::new(callback));
self.harness.add_callback(callback);
}
pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
self.plugins.push(Box::new(plugin));
}
pub fn run(mut self) {
@@ -464,6 +429,7 @@ impl Testbed {
}
}
// TODO: move this to dedicated benchmarking code
if benchmark_mode {
use std::fs::File;
use std::io::{BufWriter, Write};
@@ -484,11 +450,23 @@ impl Testbed {
&& (backend_id == PHYSX_BACKEND_PATCH_FRICTION
|| backend_id == PHYSX_BACKEND_TWO_FRICTION_DIR)
{
self.physics.integration_parameters.max_velocity_iterations = 1;
self.physics.integration_parameters.max_position_iterations = 4;
self.harness
.physics
.integration_parameters
.max_velocity_iterations = 1;
self.harness
.physics
.integration_parameters
.max_position_iterations = 4;
} else {
self.physics.integration_parameters.max_velocity_iterations = 4;
self.physics.integration_parameters.max_position_iterations = 1;
self.harness
.physics
.integration_parameters
.max_velocity_iterations = 4;
self.harness
.physics
.integration_parameters
.max_position_iterations = 1;
}
// Init world.
(builder.1)(&mut self);
@@ -496,57 +474,20 @@ impl Testbed {
let mut timings = Vec::new();
for k in 0..=NUM_ITERS {
{
// FIXME: code duplicated from self.step()
if self.state.selected_backend == RAPIER_BACKEND {
#[cfg(feature = "parallel")]
{
let physics = &mut self.physics;
let event_handler = &self.event_handler;
self.state.thread_pool.install(|| {
physics.pipeline.step(
&physics.gravity,
&physics.integration_parameters,
&mut physics.broad_phase,
&mut physics.narrow_phase,
&mut physics.bodies,
&mut physics.colliders,
&mut physics.joints,
None,
None,
event_handler,
);
});
}
#[cfg(not(feature = "parallel"))]
self.physics.pipeline.step(
&self.physics.gravity,
&self.physics.integration_parameters,
&mut self.physics.broad_phase,
&mut self.physics.narrow_phase,
&mut self.physics.bodies,
&mut self.physics.colliders,
&mut self.physics.joints,
None,
None,
&self.event_handler,
);
self.physics
.query_pipeline
.update(&self.physics.bodies, &self.physics.colliders);
self.harness.step();
}
#[cfg(all(feature = "dim2", feature = "other-backends"))]
{
if self.state.selected_backend == BOX2D_BACKEND {
self.box2d.as_mut().unwrap().step(
&mut self.physics.pipeline.counters,
&self.physics.integration_parameters,
&mut self.harness.physics.pipeline.counters,
&physics.integration_parameters,
);
self.box2d.as_mut().unwrap().sync(
&mut self.physics.bodies,
&mut self.physics.colliders,
&mut self.harness.physics.bodies,
&mut self.harness.physics.colliders,
);
}
}
@@ -558,12 +499,12 @@ impl Testbed {
{
// println!("Step");
self.physx.as_mut().unwrap().step(
&mut self.physics.pipeline.counters,
&self.physics.integration_parameters,
&mut self.harness.physics.pipeline.counters,
&physics.integration_parameters,
);
self.physx.as_mut().unwrap().sync(
&mut self.physics.bodies,
&mut self.physics.colliders,
&mut self.harness.physics.bodies,
&mut self.harness.physics.colliders,
);
}
}
@@ -572,12 +513,12 @@ impl Testbed {
{
if self.state.selected_backend == NPHYSICS_BACKEND {
self.nphysics.as_mut().unwrap().step(
&mut self.physics.pipeline.counters,
&self.physics.integration_parameters,
&mut self.harness.physics.pipeline.counters,
&physics.integration_parameters,
);
self.nphysics.as_mut().unwrap().sync(
&mut self.physics.bodies,
&mut self.physics.colliders,
&mut self.harness.physics.bodies,
&mut self.harness.physics.colliders,
);
}
}
@@ -585,7 +526,7 @@ impl Testbed {
// Skip the first update.
if k > 0 {
timings.push(self.physics.pipeline.counters.step_time.time());
timings.push(self.harness.physics.pipeline.counters.step_time.time());
}
}
results.push(timings);
@@ -640,6 +581,7 @@ impl Testbed {
WindowEvent::Key(Key::C, Action::Release, _) => {
// Delete 1 collider of 10% of the remaining dynamic bodies.
let mut colliders: Vec<_> = self
.harness
.physics
.bodies
.iter()
@@ -651,14 +593,17 @@ impl Testbed {
let num_to_delete = (colliders.len() / 10).max(1);
for to_delete in &colliders[..num_to_delete] {
self.physics
.colliders
.remove(to_delete[0], &mut self.physics.bodies, true);
self.harness.physics.colliders.remove(
to_delete[0],
&mut self.harness.physics.bodies,
true,
);
}
}
WindowEvent::Key(Key::D, Action::Release, _) => {
// Delete 10% of the remaining dynamic bodies.
let dynamic_bodies: Vec<_> = self
.harness
.physics
.bodies
.iter()
@@ -667,21 +612,23 @@ impl Testbed {
.collect();
let num_to_delete = (dynamic_bodies.len() / 10).max(1);
for to_delete in &dynamic_bodies[..num_to_delete] {
self.physics.bodies.remove(
self.harness.physics.bodies.remove(
*to_delete,
&mut self.physics.colliders,
&mut self.physics.joints,
&mut self.harness.physics.colliders,
&mut self.harness.physics.joints,
);
}
}
WindowEvent::Key(Key::J, Action::Release, _) => {
// Delete 10% of the remaining joints.
let joints: Vec<_> = self.physics.joints.iter().map(|e| e.0).collect();
let joints: Vec<_> = self.harness.physics.joints.iter().map(|e| e.0).collect();
let num_to_delete = (joints.len() / 10).max(1);
for to_delete in &joints[..num_to_delete] {
self.physics
.joints
.remove(*to_delete, &mut self.physics.bodies, true);
self.harness.physics.joints.remove(
*to_delete,
&mut self.harness.physics.bodies,
true,
);
}
}
WindowEvent::CursorPos(x, y, _) => {
@@ -1028,15 +975,16 @@ impl Testbed {
.camera()
.unproject(&self.cursor_pos, &na::convert(size));
let ray = Ray::new(pos, dir);
let hit = self.physics.query_pipeline.cast_ray(
&self.physics.colliders,
let physics = &self.harness.physics;
let hit = physics.query_pipeline.cast_ray(
&physics.colliders,
&ray,
f32::MAX,
InteractionGroups::all(),
);
if let Some((_, collider, _)) = hit {
if self.physics.bodies[collider.parent()].is_dynamic() {
if physics.bodies[collider.parent()].is_dynamic() {
self.state.highlighted_body = Some(collider.parent());
for node in self.graphics.body_nodes_mut(collider.parent()).unwrap() {
node.select()
@@ -1075,8 +1023,9 @@ impl State for Testbed {
if let Some(ui) = &mut self.ui {
ui.update(
window,
&mut self.physics.integration_parameters,
&mut self.harness.physics.integration_parameters,
&mut self.state,
&mut self.harness.state,
);
}
@@ -1123,7 +1072,7 @@ impl State for Testbed {
self.clear(window);
if self.state.selected_example != prev_example {
self.physics.integration_parameters = IntegrationParameters::default();
self.harness.physics.integration_parameters = IntegrationParameters::default();
}
self.builders[self.state.selected_example].1(self);
@@ -1140,12 +1089,12 @@ impl State for Testbed {
.action_flags
.set(TestbedActionFlags::TAKE_SNAPSHOT, false);
self.state.snapshot = PhysicsSnapshot::new(
self.state.timestep_id,
&self.physics.broad_phase,
&self.physics.narrow_phase,
&self.physics.bodies,
&self.physics.colliders,
&self.physics.joints,
self.harness.state.timestep_id,
&self.harness.physics.broad_phase,
&self.harness.physics.narrow_phase,
&self.harness.physics.bodies,
&self.harness.physics.colliders,
&self.harness.physics.joints,
)
.ok();
@@ -1172,9 +1121,9 @@ impl State for Testbed {
}
self.set_world(w.3, w.4, w.5);
self.physics.broad_phase = w.1;
self.physics.narrow_phase = w.2;
self.state.timestep_id = w.0;
self.harness.physics.broad_phase = w.1;
self.harness.physics.narrow_phase = w.2;
self.harness.state.timestep_id = w.0;
}
}
}
@@ -1187,12 +1136,12 @@ impl State for Testbed {
self.state
.action_flags
.set(TestbedActionFlags::RESET_WORLD_GRAPHICS, false);
for (handle, _) in self.physics.bodies.iter() {
for (handle, _) in self.harness.physics.bodies.iter() {
self.graphics.add(
window,
handle,
&self.physics.bodies,
&self.physics.colliders,
&self.harness.physics.bodies,
&self.harness.physics.colliders,
);
}
@@ -1207,7 +1156,7 @@ impl State for Testbed {
!= self.state.flags.contains(TestbedStateFlags::WIREFRAME)
{
self.graphics.toggle_wireframe_mode(
&self.physics.colliders,
&self.harness.physics.colliders,
self.state.flags.contains(TestbedStateFlags::WIREFRAME),
)
}
@@ -1216,11 +1165,11 @@ impl State for Testbed {
!= self.state.flags.contains(TestbedStateFlags::SLEEP)
{
if self.state.flags.contains(TestbedStateFlags::SLEEP) {
for (_, mut body) in self.physics.bodies.iter_mut() {
for (_, mut body) in self.harness.physics.bodies.iter_mut() {
body.activation.threshold = ActivationStatus::default_threshold();
}
} else {
for (_, mut body) in self.physics.bodies.iter_mut() {
for (_, mut body) in self.harness.physics.bodies.iter_mut() {
body.wake_up(true);
body.activation.threshold = -1.0;
}
@@ -1233,7 +1182,10 @@ impl State for Testbed {
.contains(TestbedStateFlags::SUB_STEPPING)
!= self.state.flags.contains(TestbedStateFlags::SUB_STEPPING)
{
self.physics.integration_parameters.return_after_ccd_substep =
self.harness
.physics
.integration_parameters
.return_after_ccd_substep =
self.state.flags.contains(TestbedStateFlags::SUB_STEPPING);
}
@@ -1283,48 +1235,13 @@ impl State for Testbed {
if self.state.running != RunMode::Stop {
for _ in 0..self.nsteps {
self.state.timestep_id += 1;
if self.state.selected_backend == RAPIER_BACKEND {
#[cfg(feature = "parallel")]
{
let physics = &mut self.physics;
let event_handler = &self.event_handler;
self.state.thread_pool.install(|| {
physics.pipeline.step(
&physics.gravity,
&physics.integration_parameters,
&mut physics.broad_phase,
&mut physics.narrow_phase,
&mut physics.bodies,
&mut physics.colliders,
&mut physics.joints,
None,
None,
event_handler,
);
});
}
#[cfg(not(feature = "parallel"))]
self.physics.pipeline.step(
&self.physics.gravity,
&self.physics.integration_parameters,
&mut self.physics.broad_phase,
&mut self.physics.narrow_phase,
&mut self.physics.bodies,
&mut self.physics.colliders,
&mut self.physics.joints,
None,
None,
&self.event_handler,
);
self.physics
.query_pipeline
.update(&self.physics.bodies, &self.physics.colliders);
let graphics = &mut self.graphics;
self.harness
.step_with_graphics(Some(window), Some(graphics));
for plugin in &mut self.plugins {
plugin.step(&mut self.physics)
plugin.step(&mut self.harness.physics)
}
}
@@ -1332,13 +1249,13 @@ impl State for Testbed {
{
if self.state.selected_backend == BOX2D_BACKEND {
self.box2d.as_mut().unwrap().step(
&mut self.physics.pipeline.counters,
&self.physics.integration_parameters,
&mut physics.pipeline.counters,
&physics.integration_parameters,
);
self.box2d
.as_mut()
.unwrap()
.sync(&mut self.physics.bodies, &mut self.physics.colliders);
.sync(&mut physics.bodies, &mut physics.colliders);
}
}
@@ -1349,13 +1266,13 @@ impl State for Testbed {
{
// println!("Step");
self.physx.as_mut().unwrap().step(
&mut self.physics.pipeline.counters,
&self.physics.integration_parameters,
&mut physics.pipeline.counters,
&physics.integration_parameters,
);
self.physx
.as_mut()
.unwrap()
.sync(&mut self.physics.bodies, &mut self.physics.colliders);
.sync(&mut physics.bodies, &mut physics.colliders);
}
}
@@ -1363,32 +1280,20 @@ impl State for Testbed {
{
if self.state.selected_backend == NPHYSICS_BACKEND {
self.nphysics.as_mut().unwrap().step(
&mut self.physics.pipeline.counters,
&self.physics.integration_parameters,
&mut physics.pipeline.counters,
&physics.integration_parameters,
);
self.nphysics
.as_mut()
.unwrap()
.sync(&mut self.physics.bodies, &mut self.physics.colliders);
.sync(&mut physics.bodies, &mut physics.colliders);
}
}
for f in &mut self.callbacks {
f(
window,
&mut self.physics,
&self.events,
&mut self.graphics,
self.time,
)
}
for plugin in &mut self.plugins {
plugin.run_callbacks(window, &mut self.physics, self.time)
plugin.run_callbacks(window, &mut self.harness.physics, &self.harness.state);
}
self.events.poll_all();
// if true {
// // !self.hide_counters {
// #[cfg(not(feature = "log"))]
@@ -1396,20 +1301,21 @@ impl State for Testbed {
// #[cfg(feature = "log")]
// debug!("{}", self.world.counters);
// }
self.time += self.physics.integration_parameters.dt();
}
}
self.highlight_hovered_body(window);
let physics = &self.harness.physics;
self.graphics
.draw(&self.physics.bodies, &self.physics.colliders, window);
.draw(&physics.bodies, &physics.colliders, window);
for plugin in &mut self.plugins {
plugin.draw();
}
if self.state.flags.contains(TestbedStateFlags::CONTACT_POINTS) {
draw_contacts(window, &self.physics.narrow_phase, &self.physics.colliders);
draw_contacts(window, &physics.narrow_phase, &physics.colliders);
}
if self.state.running == RunMode::Step {
@@ -1421,7 +1327,7 @@ impl State for Testbed {
}
let color = Point3::new(0.0, 0.0, 0.0);
let counters = self.physics.pipeline.counters;
let counters = physics.pipeline.counters;
let mut profile = String::new();
if self.state.flags.contains(TestbedStateFlags::PROFILE) {
@@ -1472,11 +1378,12 @@ CCD: {:.2}ms
if self.state.flags.contains(TestbedStateFlags::DEBUG) {
let t = instant::now();
let bf = bincode::serialize(&self.physics.broad_phase).unwrap();
let nf = bincode::serialize(&self.physics.narrow_phase).unwrap();
let bs = bincode::serialize(&self.physics.bodies).unwrap();
let cs = bincode::serialize(&self.physics.colliders).unwrap();
let js = bincode::serialize(&self.physics.joints).unwrap();
let physics = &self.harness.physics;
let bf = bincode::serialize(&physics.broad_phase).unwrap();
let nf = bincode::serialize(&physics.narrow_phase).unwrap();
let bs = bincode::serialize(&physics.bodies).unwrap();
let cs = bincode::serialize(&physics.colliders).unwrap();
let js = bincode::serialize(&physics.joints).unwrap();
let serialization_time = instant::now() - t;
let hash_bf = md5::compute(&bf);
let hash_nf = md5::compute(&nf);
@@ -1494,7 +1401,7 @@ Hashes at frame: {}
|_ Joints [{:.1}KB]: {:?}"#,
profile,
serialization_time,
self.state.timestep_id,
self.harness.state.timestep_id,
bf.len() as f32 / 1000.0,
hash_bf,
nf.len() as f32 / 1000.0,

View File

@@ -2,6 +2,7 @@ use kiss3d::conrod::{self, Borderable, Colorable, Labelable, Positionable, Sizea
use kiss3d::window::Window;
use rapier::dynamics::IntegrationParameters;
use crate::harness::RunState;
use crate::testbed::{RunMode, TestbedActionFlags, TestbedState, TestbedStateFlags};
const SIDEBAR_W: f64 = 200.0;
@@ -98,6 +99,7 @@ impl TestbedUi {
window: &mut Window,
integration_parameters: &mut IntegrationParameters,
state: &mut TestbedState,
run_state: &mut RunState,
) {
let ui_root = window.conrod_ui().window;
let mut ui = window.conrod_ui_mut().set_widgets();
@@ -254,7 +256,7 @@ impl TestbedUi {
let curr_vel_iters = integration_parameters.max_velocity_iterations;
let curr_pos_iters = integration_parameters.max_position_iterations;
#[cfg(feature = "parallel")]
let curr_num_threads = state.num_threads;
let curr_num_threads = run_state.num_threads;
let curr_max_ccd_substeps = integration_parameters.max_ccd_substeps;
let curr_min_island_size = integration_parameters.min_island_size;
let curr_warmstart_coeff = integration_parameters.warmstart_coeff;
@@ -305,10 +307,10 @@ impl TestbedUi {
.w_h(ELEMENT_W, ELEMENT_H)
.set(self.ids.slider_num_threads, &mut ui)
{
if state.num_threads != val as usize {
state.num_threads = val as usize;
state.thread_pool = rapier::rayon::ThreadPoolBuilder::new()
.num_threads(state.num_threads)
if run_state.num_threads != val as usize {
run_state.num_threads = val as usize;
run_state.thread_pool = rapier::rayon::ThreadPoolBuilder::new()
.num_threads(run_state.num_threads)
.build()
.unwrap();
}