Merge pull request #83 from rezural/harness-testbed-integration
Harness testbed integration
This commit is contained in:
@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let rad = 0.5;
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |window, physics, _, graphics, _| {
|
||||
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(0.0, 10.0)
|
||||
.build();
|
||||
@@ -19,7 +19,10 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
physics
|
||||
.colliders
|
||||
.insert(collider, handle, &mut physics.bodies);
|
||||
graphics.add(window, handle, &physics.bodies, &physics.colliders);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.add(*window, handle, &physics.bodies, &physics.colliders);
|
||||
}
|
||||
|
||||
let to_remove: Vec<_> = physics
|
||||
.bodies
|
||||
@@ -31,7 +34,10 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
physics
|
||||
.bodies
|
||||
.remove(handle, &mut physics.colliders, &mut physics.joints);
|
||||
graphics.remove_body_nodes(window, handle);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.remove_body_nodes(*window, handle);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -60,13 +60,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* Setup a callback to control the platform.
|
||||
*/
|
||||
testbed.add_callback(move |_, physics, _, _, time| {
|
||||
testbed.add_callback(move |_, _, physics, _, run_state| {
|
||||
let platform = physics.bodies.get_mut(platform_handle).unwrap();
|
||||
let mut next_pos = *platform.position();
|
||||
|
||||
let dt = 0.016;
|
||||
next_pos.translation.vector.y += (time * 5.0).sin() * dt;
|
||||
next_pos.translation.vector.x += time.sin() * 5.0 * dt;
|
||||
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
|
||||
next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
|
||||
|
||||
if next_pos.translation.vector.x >= rad * 10.0 {
|
||||
next_pos.translation.vector.x -= dt;
|
||||
|
||||
@@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |_, physics, events, graphics, _| {
|
||||
testbed.add_callback(move |_, mut graphics, physics, events, _| {
|
||||
while let Ok(prox) = events.proximity_events.try_recv() {
|
||||
let color = match prox.new_status {
|
||||
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
|
||||
@@ -78,12 +78,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
|
||||
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
|
||||
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
|
||||
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle1, color);
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle2, color);
|
||||
if let Some(graphics) = &mut graphics {
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle1, color);
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle2, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
|
||||
colliders.insert(collider, ball_handle, &mut bodies);
|
||||
|
||||
testbed.add_callback(move |window, physics, _, graphics, _| {
|
||||
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
|
||||
// Remove then re-add the ground collider.
|
||||
let coll = physics
|
||||
.colliders
|
||||
@@ -43,7 +43,10 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
ground_collider_handle = physics
|
||||
.colliders
|
||||
.insert(coll, ground_handle, &mut physics.bodies);
|
||||
graphics.add_collider(window, ground_collider_handle, &physics.colliders);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.add_collider(window, ground_collider_handle, &physics.colliders);
|
||||
}
|
||||
});
|
||||
|
||||
/*
|
||||
|
||||
@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let mut extra_colliders = Vec::new();
|
||||
let snapped_frame = 51;
|
||||
|
||||
testbed.add_callback(move |window, physics, _, graphics, _| {
|
||||
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
|
||||
step += 1;
|
||||
|
||||
// Add a bigger ball collider
|
||||
@@ -56,7 +56,11 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
physics
|
||||
.colliders
|
||||
.insert(collider, ball_handle, &mut physics.bodies);
|
||||
graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
|
||||
}
|
||||
|
||||
extra_colliders.push(new_ball_collider_handle);
|
||||
|
||||
// Snap the ball velocity or restore it.
|
||||
@@ -95,7 +99,11 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
physics
|
||||
.colliders
|
||||
.insert(coll, ground_handle, &mut physics.bodies);
|
||||
graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
|
||||
}
|
||||
|
||||
extra_colliders.push(new_ground_collider_handle);
|
||||
});
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let mut step = 0;
|
||||
let snapped_frame = 51;
|
||||
|
||||
testbed.add_callback(move |_, physics, _, _, _| {
|
||||
testbed.add_callback(move |_, _, physics, _, _| {
|
||||
step += 1;
|
||||
|
||||
// Snap the ball velocity or restore it.
|
||||
|
||||
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let mut k = 0;
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |window, physics, _, graphics, _| {
|
||||
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
|
||||
k += 1;
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(0.0, 10.0, 0.0)
|
||||
@@ -41,7 +41,10 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
physics
|
||||
.colliders
|
||||
.insert(collider, handle, &mut physics.bodies);
|
||||
graphics.add(window, handle, &physics.bodies, &physics.colliders);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.add(window, handle, &physics.bodies, &physics.colliders);
|
||||
}
|
||||
|
||||
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
|
||||
let mut to_remove: Vec<_> = physics
|
||||
@@ -67,7 +70,10 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
physics
|
||||
.narrow_phase
|
||||
.maintain(&mut physics.colliders, &mut physics.bodies);
|
||||
graphics.remove_body_nodes(window, *handle);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.remove_body_nodes(window, *handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -65,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Setup a callback to control the platform.
|
||||
*/
|
||||
let mut count = 0;
|
||||
testbed.add_callback(move |_, physics, _, _, time| {
|
||||
testbed.add_callback(move |_, _, physics, _, run_state| {
|
||||
count += 1;
|
||||
if count % 100 > 50 {
|
||||
return;
|
||||
@@ -75,8 +75,8 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let mut next_pos = *platform.position();
|
||||
|
||||
let dt = 0.016;
|
||||
next_pos.translation.vector.y += (time * 5.0).sin() * dt;
|
||||
next_pos.translation.vector.z += time.sin() * 5.0 * dt;
|
||||
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
|
||||
next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
|
||||
|
||||
if next_pos.translation.vector.z >= rad * 10.0 {
|
||||
next_pos.translation.vector.z -= dt;
|
||||
|
||||
@@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |_, physics, events, graphics, _| {
|
||||
testbed.add_callback(move |_, mut graphics, physics, events, _| {
|
||||
while let Ok(prox) = events.proximity_events.try_recv() {
|
||||
let color = match prox.new_status {
|
||||
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
|
||||
@@ -83,11 +83,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
|
||||
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
|
||||
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle1, color);
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle2, color);
|
||||
if let Some(graphics) = &mut graphics {
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle1, color);
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle2, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
use crate::physics::{PhysicsEvents, PhysicsState};
|
||||
use crate::{
|
||||
physics::{PhysicsEvents, PhysicsState},
|
||||
GraphicsManager,
|
||||
};
|
||||
use kiss3d::window::Window;
|
||||
use plugin::HarnessPlugin;
|
||||
use rapier::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
|
||||
use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
|
||||
@@ -7,24 +11,58 @@ use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
|
||||
|
||||
pub mod plugin;
|
||||
|
||||
pub struct HarnessState {
|
||||
pub struct RunState {
|
||||
#[cfg(feature = "parallel")]
|
||||
pub thread_pool: rapier::rayon::ThreadPool,
|
||||
#[cfg(feature = "parallel")]
|
||||
pub num_threads: usize,
|
||||
pub timestep_id: usize,
|
||||
pub time: f32,
|
||||
}
|
||||
|
||||
impl RunState {
|
||||
pub fn new() -> Self {
|
||||
#[cfg(feature = "parallel")]
|
||||
let num_threads = num_cpus::get_physical();
|
||||
|
||||
#[cfg(feature = "parallel")]
|
||||
let thread_pool = rapier::rayon::ThreadPoolBuilder::new()
|
||||
.num_threads(num_threads)
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
Self {
|
||||
#[cfg(feature = "parallel")]
|
||||
thread_pool: thread_pool,
|
||||
#[cfg(feature = "parallel")]
|
||||
num_threads,
|
||||
timestep_id: 0,
|
||||
time: 0.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Harness {
|
||||
physics: PhysicsState,
|
||||
pub physics: PhysicsState,
|
||||
max_steps: usize,
|
||||
callbacks: Callbacks,
|
||||
plugins: Vec<Box<dyn HarnessPlugin>>,
|
||||
time: f32,
|
||||
events: PhysicsEvents,
|
||||
event_handler: ChannelEventCollector,
|
||||
pub state: HarnessState,
|
||||
pub state: RunState,
|
||||
}
|
||||
|
||||
type Callbacks = Vec<Box<dyn FnMut(&mut PhysicsState, &PhysicsEvents, &HarnessState, f32)>>;
|
||||
type Callbacks = Vec<
|
||||
Box<
|
||||
dyn FnMut(
|
||||
Option<&mut Window>,
|
||||
Option<&mut GraphicsManager>,
|
||||
&mut PhysicsState,
|
||||
&PhysicsEvents,
|
||||
&RunState,
|
||||
),
|
||||
>,
|
||||
>;
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl Harness {
|
||||
@@ -46,18 +84,13 @@ impl Harness {
|
||||
proximity_events: proximity_channel.1,
|
||||
};
|
||||
let physics = PhysicsState::new();
|
||||
let state = HarnessState {
|
||||
#[cfg(feature = "parallel")]
|
||||
thread_pool,
|
||||
timestep_id: 0,
|
||||
};
|
||||
let state = RunState::new();
|
||||
|
||||
Self {
|
||||
physics,
|
||||
max_steps: 1000,
|
||||
callbacks: Vec::new(),
|
||||
plugins: Vec::new(),
|
||||
time: 0.0,
|
||||
events,
|
||||
event_handler,
|
||||
state,
|
||||
@@ -101,7 +134,6 @@ impl Harness {
|
||||
self.physics.joints = joints;
|
||||
self.physics.broad_phase = BroadPhase::new();
|
||||
self.physics.narrow_phase = NarrowPhase::new();
|
||||
self.time = 0.0;
|
||||
self.state.timestep_id = 0;
|
||||
self.physics.query_pipeline = QueryPipeline::new();
|
||||
self.physics.pipeline = PhysicsPipeline::new();
|
||||
@@ -113,7 +145,13 @@ impl Harness {
|
||||
}
|
||||
|
||||
pub fn add_callback<
|
||||
F: FnMut(&mut PhysicsState, &PhysicsEvents, &HarnessState, f32) + 'static,
|
||||
F: FnMut(
|
||||
Option<&mut Window>,
|
||||
Option<&mut GraphicsManager>,
|
||||
&mut PhysicsState,
|
||||
&PhysicsEvents,
|
||||
&RunState,
|
||||
) + 'static,
|
||||
>(
|
||||
&mut self,
|
||||
callback: F,
|
||||
@@ -122,6 +160,14 @@ impl Harness {
|
||||
}
|
||||
|
||||
pub fn step(&mut self) {
|
||||
self.step_with_graphics(None, None);
|
||||
}
|
||||
|
||||
pub fn step_with_graphics(
|
||||
&mut self,
|
||||
window: Option<&mut Window>,
|
||||
graphics: Option<&mut GraphicsManager>,
|
||||
) {
|
||||
#[cfg(feature = "parallel")]
|
||||
{
|
||||
let physics = &mut self.physics;
|
||||
@@ -161,26 +207,44 @@ impl Harness {
|
||||
.update(&self.physics.bodies, &self.physics.colliders);
|
||||
|
||||
for plugin in &mut self.plugins {
|
||||
plugin.step(&mut self.physics)
|
||||
plugin.step(&mut self.physics, &self.state)
|
||||
}
|
||||
|
||||
for f in &mut self.callbacks {
|
||||
f(&mut self.physics, &self.events, &self.state, self.time)
|
||||
// FIXME: This assumes either window & graphics are Some, or they are all None
|
||||
// this is required as we cannot pass Option<&mut Window> & Option<&mut GraphicsManager directly in a loop
|
||||
// there must be a better way of doing this?
|
||||
match (window, graphics) {
|
||||
(Some(window), Some(graphics)) => {
|
||||
for f in &mut self.callbacks {
|
||||
f(
|
||||
Some(window),
|
||||
Some(graphics),
|
||||
&mut self.physics,
|
||||
&self.events,
|
||||
&self.state,
|
||||
);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
for f in &mut self.callbacks {
|
||||
f(None, None, &mut self.physics, &self.events, &self.state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for plugin in &mut self.plugins {
|
||||
plugin.run_callbacks(&mut self.physics, &self.events, &self.state, self.time)
|
||||
plugin.run_callbacks(&mut self.physics, &self.events, &self.state)
|
||||
}
|
||||
|
||||
self.events.poll_all();
|
||||
|
||||
self.time += self.physics.integration_parameters.dt();
|
||||
self.state.time += self.physics.integration_parameters.dt();
|
||||
self.state.timestep_id += 1;
|
||||
}
|
||||
|
||||
pub fn run(&mut self) {
|
||||
for _ in 0..self.max_steps {
|
||||
self.step();
|
||||
self.state.timestep_id += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use crate::harness::HarnessState;
|
||||
use crate::harness::RunState;
|
||||
use crate::physics::PhysicsEvents;
|
||||
use crate::PhysicsState;
|
||||
|
||||
@@ -7,9 +7,8 @@ pub trait HarnessPlugin {
|
||||
&mut self,
|
||||
physics: &mut PhysicsState,
|
||||
events: &PhysicsEvents,
|
||||
harness_state: &HarnessState,
|
||||
t: f32,
|
||||
harness_state: &RunState,
|
||||
);
|
||||
fn step(&mut self, physics: &mut PhysicsState);
|
||||
fn step(&mut self, physics: &mut PhysicsState, run_state: &RunState);
|
||||
fn profiling_string(&self) -> String;
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
use crate::harness::RunState;
|
||||
use crate::physics::PhysicsState;
|
||||
use kiss3d::window::Window;
|
||||
use na::Point3;
|
||||
@@ -5,7 +6,12 @@ use na::Point3;
|
||||
pub trait TestbedPlugin {
|
||||
fn init_graphics(&mut self, window: &mut Window, gen_color: &mut dyn FnMut() -> Point3<f32>);
|
||||
fn clear_graphics(&mut self, window: &mut Window);
|
||||
fn run_callbacks(&mut self, window: &mut Window, physics: &mut PhysicsState, t: f32);
|
||||
fn run_callbacks(
|
||||
&mut self,
|
||||
window: &mut Window,
|
||||
physics: &mut PhysicsState,
|
||||
run_state: &RunState,
|
||||
);
|
||||
fn step(&mut self, physics: &mut PhysicsState);
|
||||
fn draw(&mut self);
|
||||
fn profiling_string(&self) -> String;
|
||||
|
||||
@@ -3,10 +3,10 @@ use std::mem;
|
||||
use std::path::Path;
|
||||
use std::rc::Rc;
|
||||
|
||||
use crate::engine::GraphicsManager;
|
||||
use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState};
|
||||
use crate::plugin::TestbedPlugin;
|
||||
use crate::ui::TestbedUi;
|
||||
use crate::{engine::GraphicsManager, harness::RunState};
|
||||
|
||||
use kiss3d::camera::Camera;
|
||||
use kiss3d::event::Event;
|
||||
@@ -21,14 +21,14 @@ use na::{self, Point2, Point3, Vector3};
|
||||
use rapier::dynamics::{
|
||||
ActivationStatus, IntegrationParameters, JointSet, RigidBodyHandle, RigidBodySet,
|
||||
};
|
||||
use rapier::geometry::{BroadPhase, ColliderHandle, ColliderSet, NarrowPhase};
|
||||
use rapier::geometry::{ColliderHandle, ColliderSet, NarrowPhase};
|
||||
#[cfg(feature = "dim3")]
|
||||
use rapier::geometry::{InteractionGroups, Ray};
|
||||
use rapier::math::Vector;
|
||||
use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
|
||||
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
use crate::box2d_backend::Box2dWorld;
|
||||
use crate::harness::Harness;
|
||||
#[cfg(feature = "other-backends")]
|
||||
use crate::nphysics_backend::NPhysicsWorld;
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
@@ -114,30 +114,22 @@ pub struct TestbedState {
|
||||
pub selected_example: usize,
|
||||
pub selected_backend: usize,
|
||||
pub physx_use_two_friction_directions: bool,
|
||||
pub num_threads: usize,
|
||||
pub snapshot: Option<PhysicsSnapshot>,
|
||||
#[cfg(feature = "parallel")]
|
||||
pub thread_pool: rapier::rayon::ThreadPool,
|
||||
pub timestep_id: usize,
|
||||
}
|
||||
|
||||
pub struct Testbed {
|
||||
builders: Vec<(&'static str, fn(&mut Testbed))>,
|
||||
physics: PhysicsState,
|
||||
graphics: GraphicsManager,
|
||||
nsteps: usize,
|
||||
camera_locked: bool, // Used so that the camera can remain the same before and after we change backend or press the restart button.
|
||||
callbacks: Callbacks,
|
||||
plugins: Vec<Box<dyn TestbedPlugin>>,
|
||||
time: f32,
|
||||
hide_counters: bool,
|
||||
// persistant_contacts: HashMap<ContactId, bool>,
|
||||
font: Rc<Font>,
|
||||
cursor_pos: Point2<f32>,
|
||||
events: PhysicsEvents,
|
||||
event_handler: ChannelEventCollector,
|
||||
ui: Option<TestbedUi>,
|
||||
state: TestbedState,
|
||||
harness: Harness,
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
box2d: Option<Box2dWorld>,
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
@@ -146,9 +138,6 @@ pub struct Testbed {
|
||||
nphysics: Option<NPhysicsWorld>,
|
||||
}
|
||||
|
||||
type Callbacks =
|
||||
Vec<Box<dyn FnMut(&mut Window, &mut PhysicsState, &PhysicsEvents, &mut GraphicsManager, f32)>>;
|
||||
|
||||
impl Testbed {
|
||||
pub fn new_empty() -> Testbed {
|
||||
let graphics = GraphicsManager::new();
|
||||
@@ -166,17 +155,6 @@ impl Testbed {
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
backend_names.push("physx (two friction dir)");
|
||||
|
||||
#[cfg(feature = "parallel")]
|
||||
let num_threads = num_cpus::get_physical();
|
||||
#[cfg(not(feature = "parallel"))]
|
||||
let num_threads = 1;
|
||||
|
||||
#[cfg(feature = "parallel")]
|
||||
let thread_pool = rapier::rayon::ThreadPoolBuilder::new()
|
||||
.num_threads(num_threads)
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
let state = TestbedState {
|
||||
running: RunMode::Running,
|
||||
draw_colls: false,
|
||||
@@ -193,40 +171,25 @@ impl Testbed {
|
||||
backend_names,
|
||||
example_names: Vec::new(),
|
||||
selected_example: 0,
|
||||
timestep_id: 0,
|
||||
selected_backend: RAPIER_BACKEND,
|
||||
physx_use_two_friction_directions: true,
|
||||
num_threads,
|
||||
#[cfg(feature = "parallel")]
|
||||
thread_pool,
|
||||
};
|
||||
|
||||
let contact_channel = crossbeam::channel::unbounded();
|
||||
let proximity_channel = crossbeam::channel::unbounded();
|
||||
let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0);
|
||||
let events = PhysicsEvents {
|
||||
contact_events: contact_channel.1,
|
||||
proximity_events: proximity_channel.1,
|
||||
};
|
||||
let physics = PhysicsState::new();
|
||||
let harness = Harness::new_empty();
|
||||
|
||||
Testbed {
|
||||
builders: Vec::new(),
|
||||
physics,
|
||||
callbacks: Vec::new(),
|
||||
plugins: Vec::new(),
|
||||
graphics,
|
||||
nsteps: 1,
|
||||
camera_locked: false,
|
||||
time: 0.0,
|
||||
hide_counters: true,
|
||||
// persistant_contacts: HashMap::new(),
|
||||
font: Font::default(),
|
||||
cursor_pos: Point2::new(0.0f32, 0.0),
|
||||
ui,
|
||||
event_handler,
|
||||
events,
|
||||
state,
|
||||
harness,
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
box2d: None,
|
||||
#[cfg(all(feature = "dim3", feature = "other-backends"))]
|
||||
@@ -238,7 +201,7 @@ impl Testbed {
|
||||
|
||||
pub fn new(bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) -> Self {
|
||||
let mut res = Self::new_empty();
|
||||
res.set_world(bodies, colliders, joints);
|
||||
res.harness.set_world(bodies, colliders, joints);
|
||||
res
|
||||
}
|
||||
|
||||
@@ -269,11 +232,15 @@ impl Testbed {
|
||||
}
|
||||
|
||||
pub fn integration_parameters_mut(&mut self) -> &mut IntegrationParameters {
|
||||
&mut self.physics.integration_parameters
|
||||
&mut self.harness.physics.integration_parameters
|
||||
}
|
||||
|
||||
pub fn physics_state_mut(&mut self) -> &mut PhysicsState {
|
||||
&mut self.physics
|
||||
&mut self.harness.physics
|
||||
}
|
||||
|
||||
pub fn harness_mut(&mut self) -> &mut Harness {
|
||||
&mut self.harness
|
||||
}
|
||||
|
||||
pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
|
||||
@@ -289,30 +256,23 @@ impl Testbed {
|
||||
) {
|
||||
println!("Num bodies: {}", bodies.len());
|
||||
println!("Num joints: {}", joints.len());
|
||||
self.physics.gravity = gravity;
|
||||
self.physics.bodies = bodies;
|
||||
self.physics.colliders = colliders;
|
||||
self.physics.joints = joints;
|
||||
self.physics.broad_phase = BroadPhase::new();
|
||||
self.physics.narrow_phase = NarrowPhase::new();
|
||||
self.harness
|
||||
.set_world_with_gravity(bodies, colliders, joints, gravity);
|
||||
|
||||
self.state
|
||||
.action_flags
|
||||
.set(TestbedActionFlags::RESET_WORLD_GRAPHICS, true);
|
||||
self.time = 0.0;
|
||||
self.state.timestep_id = 0;
|
||||
|
||||
self.state.highlighted_body = None;
|
||||
self.physics.query_pipeline = QueryPipeline::new();
|
||||
self.physics.pipeline = PhysicsPipeline::new();
|
||||
self.physics.pipeline.counters.enable();
|
||||
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
{
|
||||
if self.state.selected_backend == BOX2D_BACKEND {
|
||||
self.box2d = Some(Box2dWorld::from_rapier(
|
||||
self.physics.gravity,
|
||||
&self.physics.bodies,
|
||||
&self.physics.colliders,
|
||||
&self.physics.joints,
|
||||
physics.gravity,
|
||||
&physics.bodies,
|
||||
&physics.colliders,
|
||||
&physics.joints,
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -323,13 +283,13 @@ impl Testbed {
|
||||
|| self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR
|
||||
{
|
||||
self.physx = Some(PhysxWorld::from_rapier(
|
||||
self.physics.gravity,
|
||||
&self.physics.integration_parameters,
|
||||
&self.physics.bodies,
|
||||
&self.physics.colliders,
|
||||
&self.physics.joints,
|
||||
physics.gravity,
|
||||
&physics.integration_parameters,
|
||||
&physics.bodies,
|
||||
&physics.colliders,
|
||||
&physics.joints,
|
||||
self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR,
|
||||
self.state.num_threads,
|
||||
self.harness.state.num_threads,
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -338,10 +298,10 @@ impl Testbed {
|
||||
{
|
||||
if self.state.selected_backend == NPHYSICS_BACKEND {
|
||||
self.nphysics = Some(NPhysicsWorld::from_rapier(
|
||||
self.physics.gravity,
|
||||
&self.physics.bodies,
|
||||
&self.physics.colliders,
|
||||
&self.physics.joints,
|
||||
physics.gravity,
|
||||
&physics.bodies,
|
||||
&physics.colliders,
|
||||
&physics.joints,
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -419,7 +379,6 @@ impl Testbed {
|
||||
}
|
||||
|
||||
fn clear(&mut self, window: &mut Window) {
|
||||
self.callbacks.clear();
|
||||
// self.persistant_contacts.clear();
|
||||
// self.state.grabbed_object = None;
|
||||
// self.state.grabbed_object_constraint = None;
|
||||
@@ -433,17 +392,23 @@ impl Testbed {
|
||||
self.plugins.clear();
|
||||
}
|
||||
|
||||
pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
|
||||
self.plugins.push(Box::new(plugin));
|
||||
}
|
||||
|
||||
pub fn add_callback<
|
||||
F: FnMut(&mut Window, &mut PhysicsState, &PhysicsEvents, &mut GraphicsManager, f32) + 'static,
|
||||
F: FnMut(
|
||||
Option<&mut Window>,
|
||||
Option<&mut GraphicsManager>,
|
||||
&mut PhysicsState,
|
||||
&PhysicsEvents,
|
||||
&RunState,
|
||||
) + 'static,
|
||||
>(
|
||||
&mut self,
|
||||
callback: F,
|
||||
) {
|
||||
self.callbacks.push(Box::new(callback));
|
||||
self.harness.add_callback(callback);
|
||||
}
|
||||
|
||||
pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
|
||||
self.plugins.push(Box::new(plugin));
|
||||
}
|
||||
|
||||
pub fn run(mut self) {
|
||||
@@ -464,6 +429,7 @@ impl Testbed {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: move this to dedicated benchmarking code
|
||||
if benchmark_mode {
|
||||
use std::fs::File;
|
||||
use std::io::{BufWriter, Write};
|
||||
@@ -484,11 +450,23 @@ impl Testbed {
|
||||
&& (backend_id == PHYSX_BACKEND_PATCH_FRICTION
|
||||
|| backend_id == PHYSX_BACKEND_TWO_FRICTION_DIR)
|
||||
{
|
||||
self.physics.integration_parameters.max_velocity_iterations = 1;
|
||||
self.physics.integration_parameters.max_position_iterations = 4;
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_velocity_iterations = 1;
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_position_iterations = 4;
|
||||
} else {
|
||||
self.physics.integration_parameters.max_velocity_iterations = 4;
|
||||
self.physics.integration_parameters.max_position_iterations = 1;
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_velocity_iterations = 4;
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.max_position_iterations = 1;
|
||||
}
|
||||
// Init world.
|
||||
(builder.1)(&mut self);
|
||||
@@ -496,57 +474,20 @@ impl Testbed {
|
||||
let mut timings = Vec::new();
|
||||
for k in 0..=NUM_ITERS {
|
||||
{
|
||||
// FIXME: code duplicated from self.step()
|
||||
if self.state.selected_backend == RAPIER_BACKEND {
|
||||
#[cfg(feature = "parallel")]
|
||||
{
|
||||
let physics = &mut self.physics;
|
||||
let event_handler = &self.event_handler;
|
||||
self.state.thread_pool.install(|| {
|
||||
physics.pipeline.step(
|
||||
&physics.gravity,
|
||||
&physics.integration_parameters,
|
||||
&mut physics.broad_phase,
|
||||
&mut physics.narrow_phase,
|
||||
&mut physics.bodies,
|
||||
&mut physics.colliders,
|
||||
&mut physics.joints,
|
||||
None,
|
||||
None,
|
||||
event_handler,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "parallel"))]
|
||||
self.physics.pipeline.step(
|
||||
&self.physics.gravity,
|
||||
&self.physics.integration_parameters,
|
||||
&mut self.physics.broad_phase,
|
||||
&mut self.physics.narrow_phase,
|
||||
&mut self.physics.bodies,
|
||||
&mut self.physics.colliders,
|
||||
&mut self.physics.joints,
|
||||
None,
|
||||
None,
|
||||
&self.event_handler,
|
||||
);
|
||||
|
||||
self.physics
|
||||
.query_pipeline
|
||||
.update(&self.physics.bodies, &self.physics.colliders);
|
||||
self.harness.step();
|
||||
}
|
||||
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
{
|
||||
if self.state.selected_backend == BOX2D_BACKEND {
|
||||
self.box2d.as_mut().unwrap().step(
|
||||
&mut self.physics.pipeline.counters,
|
||||
&self.physics.integration_parameters,
|
||||
&mut self.harness.physics.pipeline.counters,
|
||||
&physics.integration_parameters,
|
||||
);
|
||||
self.box2d.as_mut().unwrap().sync(
|
||||
&mut self.physics.bodies,
|
||||
&mut self.physics.colliders,
|
||||
&mut self.harness.physics.bodies,
|
||||
&mut self.harness.physics.colliders,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -558,12 +499,12 @@ impl Testbed {
|
||||
{
|
||||
// println!("Step");
|
||||
self.physx.as_mut().unwrap().step(
|
||||
&mut self.physics.pipeline.counters,
|
||||
&self.physics.integration_parameters,
|
||||
&mut self.harness.physics.pipeline.counters,
|
||||
&physics.integration_parameters,
|
||||
);
|
||||
self.physx.as_mut().unwrap().sync(
|
||||
&mut self.physics.bodies,
|
||||
&mut self.physics.colliders,
|
||||
&mut self.harness.physics.bodies,
|
||||
&mut self.harness.physics.colliders,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -572,12 +513,12 @@ impl Testbed {
|
||||
{
|
||||
if self.state.selected_backend == NPHYSICS_BACKEND {
|
||||
self.nphysics.as_mut().unwrap().step(
|
||||
&mut self.physics.pipeline.counters,
|
||||
&self.physics.integration_parameters,
|
||||
&mut self.harness.physics.pipeline.counters,
|
||||
&physics.integration_parameters,
|
||||
);
|
||||
self.nphysics.as_mut().unwrap().sync(
|
||||
&mut self.physics.bodies,
|
||||
&mut self.physics.colliders,
|
||||
&mut self.harness.physics.bodies,
|
||||
&mut self.harness.physics.colliders,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -585,7 +526,7 @@ impl Testbed {
|
||||
|
||||
// Skip the first update.
|
||||
if k > 0 {
|
||||
timings.push(self.physics.pipeline.counters.step_time.time());
|
||||
timings.push(self.harness.physics.pipeline.counters.step_time.time());
|
||||
}
|
||||
}
|
||||
results.push(timings);
|
||||
@@ -640,6 +581,7 @@ impl Testbed {
|
||||
WindowEvent::Key(Key::C, Action::Release, _) => {
|
||||
// Delete 1 collider of 10% of the remaining dynamic bodies.
|
||||
let mut colliders: Vec<_> = self
|
||||
.harness
|
||||
.physics
|
||||
.bodies
|
||||
.iter()
|
||||
@@ -651,14 +593,17 @@ impl Testbed {
|
||||
|
||||
let num_to_delete = (colliders.len() / 10).max(1);
|
||||
for to_delete in &colliders[..num_to_delete] {
|
||||
self.physics
|
||||
.colliders
|
||||
.remove(to_delete[0], &mut self.physics.bodies, true);
|
||||
self.harness.physics.colliders.remove(
|
||||
to_delete[0],
|
||||
&mut self.harness.physics.bodies,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
WindowEvent::Key(Key::D, Action::Release, _) => {
|
||||
// Delete 10% of the remaining dynamic bodies.
|
||||
let dynamic_bodies: Vec<_> = self
|
||||
.harness
|
||||
.physics
|
||||
.bodies
|
||||
.iter()
|
||||
@@ -667,21 +612,23 @@ impl Testbed {
|
||||
.collect();
|
||||
let num_to_delete = (dynamic_bodies.len() / 10).max(1);
|
||||
for to_delete in &dynamic_bodies[..num_to_delete] {
|
||||
self.physics.bodies.remove(
|
||||
self.harness.physics.bodies.remove(
|
||||
*to_delete,
|
||||
&mut self.physics.colliders,
|
||||
&mut self.physics.joints,
|
||||
&mut self.harness.physics.colliders,
|
||||
&mut self.harness.physics.joints,
|
||||
);
|
||||
}
|
||||
}
|
||||
WindowEvent::Key(Key::J, Action::Release, _) => {
|
||||
// Delete 10% of the remaining joints.
|
||||
let joints: Vec<_> = self.physics.joints.iter().map(|e| e.0).collect();
|
||||
let joints: Vec<_> = self.harness.physics.joints.iter().map(|e| e.0).collect();
|
||||
let num_to_delete = (joints.len() / 10).max(1);
|
||||
for to_delete in &joints[..num_to_delete] {
|
||||
self.physics
|
||||
.joints
|
||||
.remove(*to_delete, &mut self.physics.bodies, true);
|
||||
self.harness.physics.joints.remove(
|
||||
*to_delete,
|
||||
&mut self.harness.physics.bodies,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
WindowEvent::CursorPos(x, y, _) => {
|
||||
@@ -1028,15 +975,16 @@ impl Testbed {
|
||||
.camera()
|
||||
.unproject(&self.cursor_pos, &na::convert(size));
|
||||
let ray = Ray::new(pos, dir);
|
||||
let hit = self.physics.query_pipeline.cast_ray(
|
||||
&self.physics.colliders,
|
||||
let physics = &self.harness.physics;
|
||||
let hit = physics.query_pipeline.cast_ray(
|
||||
&physics.colliders,
|
||||
&ray,
|
||||
f32::MAX,
|
||||
InteractionGroups::all(),
|
||||
);
|
||||
|
||||
if let Some((_, collider, _)) = hit {
|
||||
if self.physics.bodies[collider.parent()].is_dynamic() {
|
||||
if physics.bodies[collider.parent()].is_dynamic() {
|
||||
self.state.highlighted_body = Some(collider.parent());
|
||||
for node in self.graphics.body_nodes_mut(collider.parent()).unwrap() {
|
||||
node.select()
|
||||
@@ -1075,8 +1023,9 @@ impl State for Testbed {
|
||||
if let Some(ui) = &mut self.ui {
|
||||
ui.update(
|
||||
window,
|
||||
&mut self.physics.integration_parameters,
|
||||
&mut self.harness.physics.integration_parameters,
|
||||
&mut self.state,
|
||||
&mut self.harness.state,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1123,7 +1072,7 @@ impl State for Testbed {
|
||||
self.clear(window);
|
||||
|
||||
if self.state.selected_example != prev_example {
|
||||
self.physics.integration_parameters = IntegrationParameters::default();
|
||||
self.harness.physics.integration_parameters = IntegrationParameters::default();
|
||||
}
|
||||
|
||||
self.builders[self.state.selected_example].1(self);
|
||||
@@ -1140,12 +1089,12 @@ impl State for Testbed {
|
||||
.action_flags
|
||||
.set(TestbedActionFlags::TAKE_SNAPSHOT, false);
|
||||
self.state.snapshot = PhysicsSnapshot::new(
|
||||
self.state.timestep_id,
|
||||
&self.physics.broad_phase,
|
||||
&self.physics.narrow_phase,
|
||||
&self.physics.bodies,
|
||||
&self.physics.colliders,
|
||||
&self.physics.joints,
|
||||
self.harness.state.timestep_id,
|
||||
&self.harness.physics.broad_phase,
|
||||
&self.harness.physics.narrow_phase,
|
||||
&self.harness.physics.bodies,
|
||||
&self.harness.physics.colliders,
|
||||
&self.harness.physics.joints,
|
||||
)
|
||||
.ok();
|
||||
|
||||
@@ -1172,9 +1121,9 @@ impl State for Testbed {
|
||||
}
|
||||
|
||||
self.set_world(w.3, w.4, w.5);
|
||||
self.physics.broad_phase = w.1;
|
||||
self.physics.narrow_phase = w.2;
|
||||
self.state.timestep_id = w.0;
|
||||
self.harness.physics.broad_phase = w.1;
|
||||
self.harness.physics.narrow_phase = w.2;
|
||||
self.harness.state.timestep_id = w.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1187,12 +1136,12 @@ impl State for Testbed {
|
||||
self.state
|
||||
.action_flags
|
||||
.set(TestbedActionFlags::RESET_WORLD_GRAPHICS, false);
|
||||
for (handle, _) in self.physics.bodies.iter() {
|
||||
for (handle, _) in self.harness.physics.bodies.iter() {
|
||||
self.graphics.add(
|
||||
window,
|
||||
handle,
|
||||
&self.physics.bodies,
|
||||
&self.physics.colliders,
|
||||
&self.harness.physics.bodies,
|
||||
&self.harness.physics.colliders,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1207,7 +1156,7 @@ impl State for Testbed {
|
||||
!= self.state.flags.contains(TestbedStateFlags::WIREFRAME)
|
||||
{
|
||||
self.graphics.toggle_wireframe_mode(
|
||||
&self.physics.colliders,
|
||||
&self.harness.physics.colliders,
|
||||
self.state.flags.contains(TestbedStateFlags::WIREFRAME),
|
||||
)
|
||||
}
|
||||
@@ -1216,11 +1165,11 @@ impl State for Testbed {
|
||||
!= self.state.flags.contains(TestbedStateFlags::SLEEP)
|
||||
{
|
||||
if self.state.flags.contains(TestbedStateFlags::SLEEP) {
|
||||
for (_, mut body) in self.physics.bodies.iter_mut() {
|
||||
for (_, mut body) in self.harness.physics.bodies.iter_mut() {
|
||||
body.activation.threshold = ActivationStatus::default_threshold();
|
||||
}
|
||||
} else {
|
||||
for (_, mut body) in self.physics.bodies.iter_mut() {
|
||||
for (_, mut body) in self.harness.physics.bodies.iter_mut() {
|
||||
body.wake_up(true);
|
||||
body.activation.threshold = -1.0;
|
||||
}
|
||||
@@ -1233,7 +1182,10 @@ impl State for Testbed {
|
||||
.contains(TestbedStateFlags::SUB_STEPPING)
|
||||
!= self.state.flags.contains(TestbedStateFlags::SUB_STEPPING)
|
||||
{
|
||||
self.physics.integration_parameters.return_after_ccd_substep =
|
||||
self.harness
|
||||
.physics
|
||||
.integration_parameters
|
||||
.return_after_ccd_substep =
|
||||
self.state.flags.contains(TestbedStateFlags::SUB_STEPPING);
|
||||
}
|
||||
|
||||
@@ -1283,48 +1235,13 @@ impl State for Testbed {
|
||||
|
||||
if self.state.running != RunMode::Stop {
|
||||
for _ in 0..self.nsteps {
|
||||
self.state.timestep_id += 1;
|
||||
if self.state.selected_backend == RAPIER_BACKEND {
|
||||
#[cfg(feature = "parallel")]
|
||||
{
|
||||
let physics = &mut self.physics;
|
||||
let event_handler = &self.event_handler;
|
||||
self.state.thread_pool.install(|| {
|
||||
physics.pipeline.step(
|
||||
&physics.gravity,
|
||||
&physics.integration_parameters,
|
||||
&mut physics.broad_phase,
|
||||
&mut physics.narrow_phase,
|
||||
&mut physics.bodies,
|
||||
&mut physics.colliders,
|
||||
&mut physics.joints,
|
||||
None,
|
||||
None,
|
||||
event_handler,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "parallel"))]
|
||||
self.physics.pipeline.step(
|
||||
&self.physics.gravity,
|
||||
&self.physics.integration_parameters,
|
||||
&mut self.physics.broad_phase,
|
||||
&mut self.physics.narrow_phase,
|
||||
&mut self.physics.bodies,
|
||||
&mut self.physics.colliders,
|
||||
&mut self.physics.joints,
|
||||
None,
|
||||
None,
|
||||
&self.event_handler,
|
||||
);
|
||||
|
||||
self.physics
|
||||
.query_pipeline
|
||||
.update(&self.physics.bodies, &self.physics.colliders);
|
||||
let graphics = &mut self.graphics;
|
||||
self.harness
|
||||
.step_with_graphics(Some(window), Some(graphics));
|
||||
|
||||
for plugin in &mut self.plugins {
|
||||
plugin.step(&mut self.physics)
|
||||
plugin.step(&mut self.harness.physics)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1332,13 +1249,13 @@ impl State for Testbed {
|
||||
{
|
||||
if self.state.selected_backend == BOX2D_BACKEND {
|
||||
self.box2d.as_mut().unwrap().step(
|
||||
&mut self.physics.pipeline.counters,
|
||||
&self.physics.integration_parameters,
|
||||
&mut physics.pipeline.counters,
|
||||
&physics.integration_parameters,
|
||||
);
|
||||
self.box2d
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
.sync(&mut self.physics.bodies, &mut self.physics.colliders);
|
||||
.sync(&mut physics.bodies, &mut physics.colliders);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1349,13 +1266,13 @@ impl State for Testbed {
|
||||
{
|
||||
// println!("Step");
|
||||
self.physx.as_mut().unwrap().step(
|
||||
&mut self.physics.pipeline.counters,
|
||||
&self.physics.integration_parameters,
|
||||
&mut physics.pipeline.counters,
|
||||
&physics.integration_parameters,
|
||||
);
|
||||
self.physx
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
.sync(&mut self.physics.bodies, &mut self.physics.colliders);
|
||||
.sync(&mut physics.bodies, &mut physics.colliders);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1363,32 +1280,20 @@ impl State for Testbed {
|
||||
{
|
||||
if self.state.selected_backend == NPHYSICS_BACKEND {
|
||||
self.nphysics.as_mut().unwrap().step(
|
||||
&mut self.physics.pipeline.counters,
|
||||
&self.physics.integration_parameters,
|
||||
&mut physics.pipeline.counters,
|
||||
&physics.integration_parameters,
|
||||
);
|
||||
self.nphysics
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
.sync(&mut self.physics.bodies, &mut self.physics.colliders);
|
||||
.sync(&mut physics.bodies, &mut physics.colliders);
|
||||
}
|
||||
}
|
||||
|
||||
for f in &mut self.callbacks {
|
||||
f(
|
||||
window,
|
||||
&mut self.physics,
|
||||
&self.events,
|
||||
&mut self.graphics,
|
||||
self.time,
|
||||
)
|
||||
}
|
||||
|
||||
for plugin in &mut self.plugins {
|
||||
plugin.run_callbacks(window, &mut self.physics, self.time)
|
||||
plugin.run_callbacks(window, &mut self.harness.physics, &self.harness.state);
|
||||
}
|
||||
|
||||
self.events.poll_all();
|
||||
|
||||
// if true {
|
||||
// // !self.hide_counters {
|
||||
// #[cfg(not(feature = "log"))]
|
||||
@@ -1396,20 +1301,21 @@ impl State for Testbed {
|
||||
// #[cfg(feature = "log")]
|
||||
// debug!("{}", self.world.counters);
|
||||
// }
|
||||
self.time += self.physics.integration_parameters.dt();
|
||||
}
|
||||
}
|
||||
|
||||
self.highlight_hovered_body(window);
|
||||
|
||||
let physics = &self.harness.physics;
|
||||
self.graphics
|
||||
.draw(&self.physics.bodies, &self.physics.colliders, window);
|
||||
.draw(&physics.bodies, &physics.colliders, window);
|
||||
|
||||
for plugin in &mut self.plugins {
|
||||
plugin.draw();
|
||||
}
|
||||
|
||||
if self.state.flags.contains(TestbedStateFlags::CONTACT_POINTS) {
|
||||
draw_contacts(window, &self.physics.narrow_phase, &self.physics.colliders);
|
||||
draw_contacts(window, &physics.narrow_phase, &physics.colliders);
|
||||
}
|
||||
|
||||
if self.state.running == RunMode::Step {
|
||||
@@ -1421,7 +1327,7 @@ impl State for Testbed {
|
||||
}
|
||||
|
||||
let color = Point3::new(0.0, 0.0, 0.0);
|
||||
let counters = self.physics.pipeline.counters;
|
||||
let counters = physics.pipeline.counters;
|
||||
let mut profile = String::new();
|
||||
|
||||
if self.state.flags.contains(TestbedStateFlags::PROFILE) {
|
||||
@@ -1472,11 +1378,12 @@ CCD: {:.2}ms
|
||||
|
||||
if self.state.flags.contains(TestbedStateFlags::DEBUG) {
|
||||
let t = instant::now();
|
||||
let bf = bincode::serialize(&self.physics.broad_phase).unwrap();
|
||||
let nf = bincode::serialize(&self.physics.narrow_phase).unwrap();
|
||||
let bs = bincode::serialize(&self.physics.bodies).unwrap();
|
||||
let cs = bincode::serialize(&self.physics.colliders).unwrap();
|
||||
let js = bincode::serialize(&self.physics.joints).unwrap();
|
||||
let physics = &self.harness.physics;
|
||||
let bf = bincode::serialize(&physics.broad_phase).unwrap();
|
||||
let nf = bincode::serialize(&physics.narrow_phase).unwrap();
|
||||
let bs = bincode::serialize(&physics.bodies).unwrap();
|
||||
let cs = bincode::serialize(&physics.colliders).unwrap();
|
||||
let js = bincode::serialize(&physics.joints).unwrap();
|
||||
let serialization_time = instant::now() - t;
|
||||
let hash_bf = md5::compute(&bf);
|
||||
let hash_nf = md5::compute(&nf);
|
||||
@@ -1494,7 +1401,7 @@ Hashes at frame: {}
|
||||
|_ Joints [{:.1}KB]: {:?}"#,
|
||||
profile,
|
||||
serialization_time,
|
||||
self.state.timestep_id,
|
||||
self.harness.state.timestep_id,
|
||||
bf.len() as f32 / 1000.0,
|
||||
hash_bf,
|
||||
nf.len() as f32 / 1000.0,
|
||||
|
||||
@@ -2,6 +2,7 @@ use kiss3d::conrod::{self, Borderable, Colorable, Labelable, Positionable, Sizea
|
||||
use kiss3d::window::Window;
|
||||
use rapier::dynamics::IntegrationParameters;
|
||||
|
||||
use crate::harness::RunState;
|
||||
use crate::testbed::{RunMode, TestbedActionFlags, TestbedState, TestbedStateFlags};
|
||||
|
||||
const SIDEBAR_W: f64 = 200.0;
|
||||
@@ -98,6 +99,7 @@ impl TestbedUi {
|
||||
window: &mut Window,
|
||||
integration_parameters: &mut IntegrationParameters,
|
||||
state: &mut TestbedState,
|
||||
run_state: &mut RunState,
|
||||
) {
|
||||
let ui_root = window.conrod_ui().window;
|
||||
let mut ui = window.conrod_ui_mut().set_widgets();
|
||||
@@ -254,7 +256,7 @@ impl TestbedUi {
|
||||
let curr_vel_iters = integration_parameters.max_velocity_iterations;
|
||||
let curr_pos_iters = integration_parameters.max_position_iterations;
|
||||
#[cfg(feature = "parallel")]
|
||||
let curr_num_threads = state.num_threads;
|
||||
let curr_num_threads = run_state.num_threads;
|
||||
let curr_max_ccd_substeps = integration_parameters.max_ccd_substeps;
|
||||
let curr_min_island_size = integration_parameters.min_island_size;
|
||||
let curr_warmstart_coeff = integration_parameters.warmstart_coeff;
|
||||
@@ -305,10 +307,10 @@ impl TestbedUi {
|
||||
.w_h(ELEMENT_W, ELEMENT_H)
|
||||
.set(self.ids.slider_num_threads, &mut ui)
|
||||
{
|
||||
if state.num_threads != val as usize {
|
||||
state.num_threads = val as usize;
|
||||
state.thread_pool = rapier::rayon::ThreadPoolBuilder::new()
|
||||
.num_threads(state.num_threads)
|
||||
if run_state.num_threads != val as usize {
|
||||
run_state.num_threads = val as usize;
|
||||
run_state.thread_pool = rapier::rayon::ThreadPoolBuilder::new()
|
||||
.num_threads(run_state.num_threads)
|
||||
.build()
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user